mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-29 09:27:31 +01:00
466 lines
15 KiB
C++
466 lines
15 KiB
C++
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#include "IrrCompileConfig.h"
|
||
|
#ifdef _IRR_COMPILE_WITH_MD2_LOADER_
|
||
|
|
||
|
#include "CAnimatedMeshMD2.h"
|
||
|
#include "SColor.h"
|
||
|
#include "irrMath.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
const s32 MD2_FRAME_SHIFT = 2;
|
||
|
const f32 MD2_FRAME_SHIFT_RECIPROCAL = 1.f / (1 << MD2_FRAME_SHIFT);
|
||
|
|
||
|
const s32 Q2_VERTEX_NORMAL_TABLE_SIZE = 162;
|
||
|
|
||
|
static const f32 Q2_VERTEX_NORMAL_TABLE[Q2_VERTEX_NORMAL_TABLE_SIZE][3] = {
|
||
|
{-0.525731f, 0.000000f, 0.850651f},
|
||
|
{-0.442863f, 0.238856f, 0.864188f},
|
||
|
{-0.295242f, 0.000000f, 0.955423f},
|
||
|
{-0.309017f, 0.500000f, 0.809017f},
|
||
|
{-0.162460f, 0.262866f, 0.951056f},
|
||
|
{0.000000f, 0.000000f, 1.000000f},
|
||
|
{0.000000f, 0.850651f, 0.525731f},
|
||
|
{-0.147621f, 0.716567f, 0.681718f},
|
||
|
{0.147621f, 0.716567f, 0.681718f},
|
||
|
{0.000000f, 0.525731f, 0.850651f},
|
||
|
{0.309017f, 0.500000f, 0.809017f},
|
||
|
{0.525731f, 0.000000f, 0.850651f},
|
||
|
{0.295242f, 0.000000f, 0.955423f},
|
||
|
{0.442863f, 0.238856f, 0.864188f},
|
||
|
{0.162460f, 0.262866f, 0.951056f},
|
||
|
{-0.681718f, 0.147621f, 0.716567f},
|
||
|
{-0.809017f, 0.309017f, 0.500000f},
|
||
|
{-0.587785f, 0.425325f, 0.688191f},
|
||
|
{-0.850651f, 0.525731f, 0.000000f},
|
||
|
{-0.864188f, 0.442863f, 0.238856f},
|
||
|
{-0.716567f, 0.681718f, 0.147621f},
|
||
|
{-0.688191f, 0.587785f, 0.425325f},
|
||
|
{-0.500000f, 0.809017f, 0.309017f},
|
||
|
{-0.238856f, 0.864188f, 0.442863f},
|
||
|
{-0.425325f, 0.688191f, 0.587785f},
|
||
|
{-0.716567f, 0.681718f, -0.147621f},
|
||
|
{-0.500000f, 0.809017f, -0.309017f},
|
||
|
{-0.525731f, 0.850651f, 0.000000f},
|
||
|
{0.000000f, 0.850651f, -0.525731f},
|
||
|
{-0.238856f, 0.864188f, -0.442863f},
|
||
|
{0.000000f, 0.955423f, -0.295242f},
|
||
|
{-0.262866f, 0.951056f, -0.162460f},
|
||
|
{0.000000f, 1.000000f, 0.000000f},
|
||
|
{0.000000f, 0.955423f, 0.295242f},
|
||
|
{-0.262866f, 0.951056f, 0.162460f},
|
||
|
{0.238856f, 0.864188f, 0.442863f},
|
||
|
{0.262866f, 0.951056f, 0.162460f},
|
||
|
{0.500000f, 0.809017f, 0.309017f},
|
||
|
{0.238856f, 0.864188f, -0.442863f},
|
||
|
{0.262866f, 0.951056f, -0.162460f},
|
||
|
{0.500000f, 0.809017f, -0.309017f},
|
||
|
{0.850651f, 0.525731f, 0.000000f},
|
||
|
{0.716567f, 0.681718f, 0.147621f},
|
||
|
{0.716567f, 0.681718f, -0.147621f},
|
||
|
{0.525731f, 0.850651f, 0.000000f},
|
||
|
{0.425325f, 0.688191f, 0.587785f},
|
||
|
{0.864188f, 0.442863f, 0.238856f},
|
||
|
{0.688191f, 0.587785f, 0.425325f},
|
||
|
{0.809017f, 0.309017f, 0.500000f},
|
||
|
{0.681718f, 0.147621f, 0.716567f},
|
||
|
{0.587785f, 0.425325f, 0.688191f},
|
||
|
{0.955423f, 0.295242f, 0.000000f},
|
||
|
{1.000000f, 0.000000f, 0.000000f},
|
||
|
{0.951056f, 0.162460f, 0.262866f},
|
||
|
{0.850651f, -0.525731f, 0.000000f},
|
||
|
{0.955423f, -0.295242f, 0.000000f},
|
||
|
{0.864188f, -0.442863f, 0.238856f},
|
||
|
{0.951056f, -0.162460f, 0.262866f},
|
||
|
{0.809017f, -0.309017f, 0.500000f},
|
||
|
{0.681718f, -0.147621f, 0.716567f},
|
||
|
{0.850651f, 0.000000f, 0.525731f},
|
||
|
{0.864188f, 0.442863f, -0.238856f},
|
||
|
{0.809017f, 0.309017f, -0.500000f},
|
||
|
{0.951056f, 0.162460f, -0.262866f},
|
||
|
{0.525731f, 0.000000f, -0.850651f},
|
||
|
{0.681718f, 0.147621f, -0.716567f},
|
||
|
{0.681718f, -0.147621f, -0.716567f},
|
||
|
{0.850651f, 0.000000f, -0.525731f},
|
||
|
{0.809017f, -0.309017f, -0.500000f},
|
||
|
{0.864188f, -0.442863f, -0.238856f},
|
||
|
{0.951056f, -0.162460f, -0.262866f},
|
||
|
{0.147621f, 0.716567f, -0.681718f},
|
||
|
{0.309017f, 0.500000f, -0.809017f},
|
||
|
{0.425325f, 0.688191f, -0.587785f},
|
||
|
{0.442863f, 0.238856f, -0.864188f},
|
||
|
{0.587785f, 0.425325f, -0.688191f},
|
||
|
{0.688191f, 0.587785f, -0.425325f},
|
||
|
{-0.147621f, 0.716567f, -0.681718f},
|
||
|
{-0.309017f, 0.500000f, -0.809017f},
|
||
|
{0.000000f, 0.525731f, -0.850651f},
|
||
|
{-0.525731f, 0.000000f, -0.850651f},
|
||
|
{-0.442863f, 0.238856f, -0.864188f},
|
||
|
{-0.295242f, 0.000000f, -0.955423f},
|
||
|
{-0.162460f, 0.262866f, -0.951056f},
|
||
|
{0.000000f, 0.000000f, -1.000000f},
|
||
|
{0.295242f, 0.000000f, -0.955423f},
|
||
|
{0.162460f, 0.262866f, -0.951056f},
|
||
|
{-0.442863f, -0.238856f, -0.864188f},
|
||
|
{-0.309017f, -0.500000f, -0.809017f},
|
||
|
{-0.162460f, -0.262866f, -0.951056f},
|
||
|
{0.000000f, -0.850651f, -0.525731f},
|
||
|
{-0.147621f, -0.716567f, -0.681718f},
|
||
|
{0.147621f, -0.716567f, -0.681718f},
|
||
|
{0.000000f, -0.525731f, -0.850651f},
|
||
|
{0.309017f, -0.500000f, -0.809017f},
|
||
|
{0.442863f, -0.238856f, -0.864188f},
|
||
|
{0.162460f, -0.262866f, -0.951056f},
|
||
|
{0.238856f, -0.864188f, -0.442863f},
|
||
|
{0.500000f, -0.809017f, -0.309017f},
|
||
|
{0.425325f, -0.688191f, -0.587785f},
|
||
|
{0.716567f, -0.681718f, -0.147621f},
|
||
|
{0.688191f, -0.587785f, -0.425325f},
|
||
|
{0.587785f, -0.425325f, -0.688191f},
|
||
|
{0.000000f, -0.955423f, -0.295242f},
|
||
|
{0.000000f, -1.000000f, 0.000000f},
|
||
|
{0.262866f, -0.951056f, -0.162460f},
|
||
|
{0.000000f, -0.850651f, 0.525731f},
|
||
|
{0.000000f, -0.955423f, 0.295242f},
|
||
|
{0.238856f, -0.864188f, 0.442863f},
|
||
|
{0.262866f, -0.951056f, 0.162460f},
|
||
|
{0.500000f, -0.809017f, 0.309017f},
|
||
|
{0.716567f, -0.681718f, 0.147621f},
|
||
|
{0.525731f, -0.850651f, 0.000000f},
|
||
|
{-0.238856f, -0.864188f, -0.442863f},
|
||
|
{-0.500000f, -0.809017f, -0.309017f},
|
||
|
{-0.262866f, -0.951056f, -0.162460f},
|
||
|
{-0.850651f, -0.525731f, 0.000000f},
|
||
|
{-0.716567f, -0.681718f, -0.147621f},
|
||
|
{-0.716567f, -0.681718f, 0.147621f},
|
||
|
{-0.525731f, -0.850651f, 0.000000f},
|
||
|
{-0.500000f, -0.809017f, 0.309017f},
|
||
|
{-0.238856f, -0.864188f, 0.442863f},
|
||
|
{-0.262866f, -0.951056f, 0.162460f},
|
||
|
{-0.864188f, -0.442863f, 0.238856f},
|
||
|
{-0.809017f, -0.309017f, 0.500000f},
|
||
|
{-0.688191f, -0.587785f, 0.425325f},
|
||
|
{-0.681718f, -0.147621f, 0.716567f},
|
||
|
{-0.442863f, -0.238856f, 0.864188f},
|
||
|
{-0.587785f, -0.425325f, 0.688191f},
|
||
|
{-0.309017f, -0.500000f, 0.809017f},
|
||
|
{-0.147621f, -0.716567f, 0.681718f},
|
||
|
{-0.425325f, -0.688191f, 0.587785f},
|
||
|
{-0.162460f, -0.262866f, 0.951056f},
|
||
|
{0.442863f, -0.238856f, 0.864188f},
|
||
|
{0.162460f, -0.262866f, 0.951056f},
|
||
|
{0.309017f, -0.500000f, 0.809017f},
|
||
|
{0.147621f, -0.716567f, 0.681718f},
|
||
|
{0.000000f, -0.525731f, 0.850651f},
|
||
|
{0.425325f, -0.688191f, 0.587785f},
|
||
|
{0.587785f, -0.425325f, 0.688191f},
|
||
|
{0.688191f, -0.587785f, 0.425325f},
|
||
|
{-0.955423f, 0.295242f, 0.000000f},
|
||
|
{-0.951056f, 0.162460f, 0.262866f},
|
||
|
{-1.000000f, 0.000000f, 0.000000f},
|
||
|
{-0.850651f, 0.000000f, 0.525731f},
|
||
|
{-0.955423f, -0.295242f, 0.000000f},
|
||
|
{-0.951056f, -0.162460f, 0.262866f},
|
||
|
{-0.864188f, 0.442863f, -0.238856f},
|
||
|
{-0.951056f, 0.162460f, -0.262866f},
|
||
|
{-0.809017f, 0.309017f, -0.500000f},
|
||
|
{-0.864188f, -0.442863f, -0.238856f},
|
||
|
{-0.951056f, -0.162460f, -0.262866f},
|
||
|
{-0.809017f, -0.309017f, -0.500000f},
|
||
|
{-0.681718f, 0.147621f, -0.716567f},
|
||
|
{-0.681718f, -0.147621f, -0.716567f},
|
||
|
{-0.850651f, 0.000000f, -0.525731f},
|
||
|
{-0.688191f, 0.587785f, -0.425325f},
|
||
|
{-0.587785f, 0.425325f, -0.688191f},
|
||
|
{-0.425325f, 0.688191f, -0.587785f},
|
||
|
{-0.425325f, -0.688191f, -0.587785f},
|
||
|
{-0.587785f, -0.425325f, -0.688191f},
|
||
|
{-0.688191f, -0.587785f, -0.425325f},
|
||
|
};
|
||
|
|
||
|
struct SMD2AnimationType
|
||
|
{
|
||
|
s32 begin;
|
||
|
s32 end;
|
||
|
s32 fps;
|
||
|
};
|
||
|
|
||
|
static const SMD2AnimationType MD2AnimationTypeList[21] =
|
||
|
{
|
||
|
{ 0, 39, 9}, // STAND
|
||
|
{ 40, 45, 10}, // RUN
|
||
|
{ 46, 53, 10}, // ATTACK
|
||
|
{ 54, 57, 7}, // PAIN_A
|
||
|
{ 58, 61, 7}, // PAIN_B
|
||
|
{ 62, 65, 7}, // PAIN_C
|
||
|
{ 66, 71, 7}, // JUMP
|
||
|
{ 72, 83, 7}, // FLIP
|
||
|
{ 84, 94, 7}, // SALUTE
|
||
|
{ 95, 111, 10}, // FALLBACK
|
||
|
{112, 122, 7}, // WAVE
|
||
|
{123, 134, 6}, // POINT
|
||
|
{135, 153, 10}, // CROUCH_STAND
|
||
|
{154, 159, 7}, // CROUCH_WALK
|
||
|
{160, 168, 10}, // CROUCH_ATTACK
|
||
|
{169, 172, 7}, // CROUCH_PAIN
|
||
|
{173, 177, 5}, // CROUCH_DEATH
|
||
|
{178, 183, 7}, // DEATH_FALLBACK
|
||
|
{184, 189, 7}, // DEATH_FALLFORWARD
|
||
|
{190, 197, 7}, // DEATH_FALLBACKSLOW
|
||
|
{198, 198, 5}, // BOOM
|
||
|
};
|
||
|
|
||
|
|
||
|
//! constructor
|
||
|
CAnimatedMeshMD2::CAnimatedMeshMD2()
|
||
|
: InterpolationBuffer(0), InterpolationFirstFrame(-1), InterpolationSecondFrame(-1), InterpolationFrameDiv(0.f)
|
||
|
, FrameList(0), FrameCount(0), FramesPerSecond((f32)(MD2AnimationTypeList[0].fps << MD2_FRAME_SHIFT))
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
IAnimatedMesh::setDebugName("CAnimatedMeshMD2 IAnimatedMesh");
|
||
|
IMesh::setDebugName("CAnimatedMeshMD2 IMesh");
|
||
|
#endif
|
||
|
InterpolationBuffer = new SMeshBuffer;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! destructor
|
||
|
CAnimatedMeshMD2::~CAnimatedMeshMD2()
|
||
|
{
|
||
|
delete [] FrameList;
|
||
|
if (InterpolationBuffer)
|
||
|
InterpolationBuffer->drop();
|
||
|
}
|
||
|
|
||
|
|
||
|
//! returns the amount of frames in milliseconds. If the amount is 1, it is a static (=non animated) mesh.
|
||
|
u32 CAnimatedMeshMD2::getFrameCount() const
|
||
|
{
|
||
|
return FrameCount<<MD2_FRAME_SHIFT;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level.
|
||
|
IMesh* CAnimatedMeshMD2::getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)
|
||
|
{
|
||
|
if ((u32)frame > getFrameCount())
|
||
|
frame = (frame % getFrameCount());
|
||
|
|
||
|
if (startFrameLoop == -1 && endFrameLoop == -1)
|
||
|
{
|
||
|
startFrameLoop = 0;
|
||
|
endFrameLoop = getFrameCount();
|
||
|
}
|
||
|
|
||
|
updateInterpolationBuffer(frame, startFrameLoop, endFrameLoop);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! returns amount of mesh buffers. MD2 meshes only have one buffer
|
||
|
u32 CAnimatedMeshMD2::getMeshBufferCount() const
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! returns pointer to a mesh buffer
|
||
|
IMeshBuffer* CAnimatedMeshMD2::getMeshBuffer(u32 nr) const
|
||
|
{
|
||
|
if (nr == 0)
|
||
|
return InterpolationBuffer;
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns pointer to a mesh buffer which fits a material
|
||
|
IMeshBuffer* CAnimatedMeshMD2::getMeshBuffer(const video::SMaterial &material) const
|
||
|
{
|
||
|
if (InterpolationBuffer->Material == material)
|
||
|
return InterpolationBuffer;
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
// updates the interpolation buffer
|
||
|
void CAnimatedMeshMD2::updateInterpolationBuffer(s32 frame, s32 startFrameLoop, s32 endFrameLoop)
|
||
|
{
|
||
|
u32 firstFrame, secondFrame;
|
||
|
f32 div;
|
||
|
|
||
|
// TA: resolve missing ipol in loop between end-start
|
||
|
|
||
|
if (endFrameLoop - startFrameLoop == 0)
|
||
|
{
|
||
|
firstFrame = frame>>MD2_FRAME_SHIFT;
|
||
|
secondFrame = frame>>MD2_FRAME_SHIFT;
|
||
|
div = 1.0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// key frames
|
||
|
u32 s = startFrameLoop >> MD2_FRAME_SHIFT;
|
||
|
u32 e = endFrameLoop >> MD2_FRAME_SHIFT;
|
||
|
|
||
|
firstFrame = frame >> MD2_FRAME_SHIFT;
|
||
|
secondFrame = core::if_c_a_else_b(firstFrame + 1 > e, s, firstFrame + 1);
|
||
|
|
||
|
firstFrame = core::s32_min(FrameCount - 1, firstFrame);
|
||
|
secondFrame = core::s32_min(FrameCount - 1, secondFrame);
|
||
|
|
||
|
//div = (frame % (1<<MD2_FRAME_SHIFT)) / (f32)(1<<MD2_FRAME_SHIFT);
|
||
|
frame &= (1<<MD2_FRAME_SHIFT) - 1;
|
||
|
div = frame * MD2_FRAME_SHIFT_RECIPROCAL;
|
||
|
}
|
||
|
|
||
|
if ( firstFrame != InterpolationFirstFrame || secondFrame != InterpolationSecondFrame || div != InterpolationFrameDiv )
|
||
|
{
|
||
|
InterpolationFirstFrame = firstFrame;
|
||
|
InterpolationSecondFrame = secondFrame;
|
||
|
InterpolationFrameDiv = div;
|
||
|
|
||
|
video::S3DVertex* target = static_cast<video::S3DVertex*>(InterpolationBuffer->getVertices());
|
||
|
SMD2Vert* first = FrameList[firstFrame].pointer();
|
||
|
SMD2Vert* second = FrameList[secondFrame].pointer();
|
||
|
|
||
|
// interpolate both frames
|
||
|
const u32 count = FrameList[firstFrame].size();
|
||
|
for (u32 i=0; i<count; ++i)
|
||
|
{
|
||
|
const core::vector3df one = core::vector3df(f32(first->Pos.X) * FrameTransforms[firstFrame].scale.X + FrameTransforms[firstFrame].translate.X,
|
||
|
f32(first->Pos.Y) * FrameTransforms[firstFrame].scale.Y + FrameTransforms[firstFrame].translate.Y,
|
||
|
f32(first->Pos.Z) * FrameTransforms[firstFrame].scale.Z + FrameTransforms[firstFrame].translate.Z);
|
||
|
const core::vector3df two = core::vector3df(f32(second->Pos.X) * FrameTransforms[secondFrame].scale.X + FrameTransforms[secondFrame].translate.X,
|
||
|
f32(second->Pos.Y) * FrameTransforms[secondFrame].scale.Y + FrameTransforms[secondFrame].translate.Y,
|
||
|
f32(second->Pos.Z) * FrameTransforms[secondFrame].scale.Z + FrameTransforms[secondFrame].translate.Z);
|
||
|
target->Pos = two.getInterpolated(one, div);
|
||
|
const core::vector3df n1(
|
||
|
Q2_VERTEX_NORMAL_TABLE[first->NormalIdx][0],
|
||
|
Q2_VERTEX_NORMAL_TABLE[first->NormalIdx][2],
|
||
|
Q2_VERTEX_NORMAL_TABLE[first->NormalIdx][1]);
|
||
|
const core::vector3df n2(
|
||
|
Q2_VERTEX_NORMAL_TABLE[second->NormalIdx][0],
|
||
|
Q2_VERTEX_NORMAL_TABLE[second->NormalIdx][2],
|
||
|
Q2_VERTEX_NORMAL_TABLE[second->NormalIdx][1]);
|
||
|
target->Normal = n2.getInterpolated(n1, div);
|
||
|
++target;
|
||
|
++first;
|
||
|
++second;
|
||
|
}
|
||
|
|
||
|
//update bounding box
|
||
|
InterpolationBuffer->setBoundingBox(BoxList[secondFrame].getInterpolated(BoxList[firstFrame], div));
|
||
|
InterpolationBuffer->setDirty();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//! sets a flag of all contained materials to a new value
|
||
|
void CAnimatedMeshMD2::setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)
|
||
|
{
|
||
|
InterpolationBuffer->Material.setFlag(flag, newvalue);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! set the hardware mapping hint, for driver
|
||
|
void CAnimatedMeshMD2::setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint,
|
||
|
E_BUFFER_TYPE buffer)
|
||
|
{
|
||
|
InterpolationBuffer->setHardwareMappingHint(newMappingHint, buffer);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||
|
void CAnimatedMeshMD2::setDirty(E_BUFFER_TYPE buffer)
|
||
|
{
|
||
|
InterpolationBuffer->setDirty(buffer);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! returns an axis aligned bounding box
|
||
|
const core::aabbox3d<f32>& CAnimatedMeshMD2::getBoundingBox() const
|
||
|
{
|
||
|
return InterpolationBuffer->BoundingBox;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! set user axis aligned bounding box
|
||
|
void CAnimatedMeshMD2::setBoundingBox(const core::aabbox3df& box)
|
||
|
{
|
||
|
InterpolationBuffer->BoundingBox = box;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns the type of the animated mesh.
|
||
|
E_ANIMATED_MESH_TYPE CAnimatedMeshMD2::getMeshType() const
|
||
|
{
|
||
|
return EAMT_MD2;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns frame loop data for a special MD2 animation type.
|
||
|
void CAnimatedMeshMD2::getFrameLoop(EMD2_ANIMATION_TYPE l,
|
||
|
s32& outBegin, s32& outEnd, s32& outFPS) const
|
||
|
{
|
||
|
if (l < 0 || l >= EMAT_COUNT)
|
||
|
return;
|
||
|
|
||
|
outBegin = MD2AnimationTypeList[l].begin << MD2_FRAME_SHIFT;
|
||
|
outEnd = MD2AnimationTypeList[l].end << MD2_FRAME_SHIFT;
|
||
|
|
||
|
// correct to anim between last->first frame
|
||
|
outEnd += MD2_FRAME_SHIFT == 0 ? 1 : (1 << MD2_FRAME_SHIFT) - 1;
|
||
|
outFPS = MD2AnimationTypeList[l].fps << MD2_FRAME_SHIFT;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns frame loop data for a special MD2 animation type.
|
||
|
bool CAnimatedMeshMD2::getFrameLoop(const c8* name,
|
||
|
s32& outBegin, s32&outEnd, s32& outFPS) const
|
||
|
{
|
||
|
for (u32 i=0; i < AnimationData.size(); ++i)
|
||
|
{
|
||
|
if (AnimationData[i].name == name)
|
||
|
{
|
||
|
outBegin = AnimationData[i].begin << MD2_FRAME_SHIFT;
|
||
|
outEnd = AnimationData[i].end << MD2_FRAME_SHIFT;
|
||
|
outEnd += MD2_FRAME_SHIFT == 0 ? 1 : (1 << MD2_FRAME_SHIFT) - 1;
|
||
|
outFPS = AnimationData[i].fps << MD2_FRAME_SHIFT;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns amount of md2 animations in this file.
|
||
|
s32 CAnimatedMeshMD2::getAnimationCount() const
|
||
|
{
|
||
|
return AnimationData.size();
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns name of md2 animation.
|
||
|
const c8* CAnimatedMeshMD2::getAnimationName(s32 nr) const
|
||
|
{
|
||
|
if ((u32)nr >= AnimationData.size())
|
||
|
return 0;
|
||
|
|
||
|
return AnimationData[nr].name.c_str();
|
||
|
}
|
||
|
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif // _IRR_COMPILE_WITH_MD2_LOADER_
|