mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-29 09:27:31 +01:00
405 lines
11 KiB
C++
405 lines
11 KiB
C++
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#include "CGUIWindow.h"
|
||
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
||
|
|
||
|
#include "IGUISkin.h"
|
||
|
#include "IGUIEnvironment.h"
|
||
|
#include "IVideoDriver.h"
|
||
|
#include "IGUIButton.h"
|
||
|
#include "IGUIFont.h"
|
||
|
#include "IGUIFontBitmap.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace gui
|
||
|
{
|
||
|
|
||
|
//! constructor
|
||
|
CGUIWindow::CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||
|
: IGUIWindow(environment, parent, id, rectangle), Dragging(false), IsDraggable(true), DrawBackground(true), DrawTitlebar(true), IsActive(false)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName("CGUIWindow");
|
||
|
#endif
|
||
|
|
||
|
IGUISkin* skin = 0;
|
||
|
if (environment)
|
||
|
skin = environment->getSkin();
|
||
|
|
||
|
CurrentIconColor = video::SColor(255,255,255,255);
|
||
|
|
||
|
s32 buttonw = 15;
|
||
|
if (skin)
|
||
|
{
|
||
|
buttonw = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
|
||
|
}
|
||
|
s32 posx = RelativeRect.getWidth() - buttonw - 4;
|
||
|
|
||
|
CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
|
||
|
L"", skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close" );
|
||
|
CloseButton->setSubElement(true);
|
||
|
CloseButton->setTabStop(false);
|
||
|
CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
||
|
posx -= buttonw + 2;
|
||
|
|
||
|
RestoreButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
|
||
|
L"", skin ? skin->getDefaultText(EGDT_WINDOW_RESTORE) : L"Restore" );
|
||
|
RestoreButton->setVisible(false);
|
||
|
RestoreButton->setSubElement(true);
|
||
|
RestoreButton->setTabStop(false);
|
||
|
RestoreButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
||
|
posx -= buttonw + 2;
|
||
|
|
||
|
MinButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
|
||
|
L"", skin ? skin->getDefaultText(EGDT_WINDOW_MINIMIZE) : L"Minimize" );
|
||
|
MinButton->setVisible(false);
|
||
|
MinButton->setSubElement(true);
|
||
|
MinButton->setTabStop(false);
|
||
|
MinButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
||
|
|
||
|
MinButton->grab();
|
||
|
RestoreButton->grab();
|
||
|
CloseButton->grab();
|
||
|
|
||
|
// this element is a tab group
|
||
|
setTabGroup(true);
|
||
|
setTabStop(true);
|
||
|
setTabOrder(-1);
|
||
|
|
||
|
refreshSprites();
|
||
|
updateClientRect();
|
||
|
}
|
||
|
|
||
|
|
||
|
//! destructor
|
||
|
CGUIWindow::~CGUIWindow()
|
||
|
{
|
||
|
if (MinButton)
|
||
|
MinButton->drop();
|
||
|
|
||
|
if (RestoreButton)
|
||
|
RestoreButton->drop();
|
||
|
|
||
|
if (CloseButton)
|
||
|
CloseButton->drop();
|
||
|
}
|
||
|
|
||
|
void CGUIWindow::refreshSprites()
|
||
|
{
|
||
|
if (!Environment)
|
||
|
return;
|
||
|
IGUISkin* skin = Environment->getSkin();
|
||
|
if ( !skin )
|
||
|
return;
|
||
|
|
||
|
IGUISpriteBank* sprites = skin->getSpriteBank();
|
||
|
if ( !sprites )
|
||
|
return;
|
||
|
|
||
|
CurrentIconColor = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);
|
||
|
|
||
|
if (sprites)
|
||
|
{
|
||
|
CloseButton->setSpriteBank(sprites);
|
||
|
CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), CurrentIconColor);
|
||
|
CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), CurrentIconColor);
|
||
|
|
||
|
RestoreButton->setSpriteBank(sprites);
|
||
|
RestoreButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESTORE), CurrentIconColor);
|
||
|
RestoreButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESTORE), CurrentIconColor);
|
||
|
|
||
|
MinButton->setSpriteBank(sprites);
|
||
|
MinButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_MINIMIZE), CurrentIconColor);
|
||
|
MinButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_MINIMIZE), CurrentIconColor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//! called if an event happened.
|
||
|
bool CGUIWindow::OnEvent(const SEvent& event)
|
||
|
{
|
||
|
if (isEnabled())
|
||
|
{
|
||
|
|
||
|
switch(event.EventType)
|
||
|
{
|
||
|
case EET_GUI_EVENT:
|
||
|
if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
|
||
|
{
|
||
|
Dragging = false;
|
||
|
IsActive = false;
|
||
|
}
|
||
|
else
|
||
|
if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
|
||
|
{
|
||
|
if (Parent && ((event.GUIEvent.Caller == this) || isMyChild(event.GUIEvent.Caller)))
|
||
|
{
|
||
|
Parent->bringToFront(this);
|
||
|
IsActive = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IsActive = false;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
|
||
|
{
|
||
|
if (event.GUIEvent.Caller == CloseButton)
|
||
|
{
|
||
|
if (Parent)
|
||
|
{
|
||
|
// send close event to parent
|
||
|
SEvent e;
|
||
|
e.EventType = EET_GUI_EVENT;
|
||
|
e.GUIEvent.Caller = this;
|
||
|
e.GUIEvent.Element = 0;
|
||
|
e.GUIEvent.EventType = EGET_ELEMENT_CLOSED;
|
||
|
|
||
|
// if the event was not absorbed
|
||
|
if (!Parent->OnEvent(e))
|
||
|
remove();
|
||
|
|
||
|
return true;
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
remove();
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case EET_MOUSE_INPUT_EVENT:
|
||
|
switch(event.MouseInput.Event)
|
||
|
{
|
||
|
case EMIE_LMOUSE_PRESSED_DOWN:
|
||
|
DragStart.X = event.MouseInput.X;
|
||
|
DragStart.Y = event.MouseInput.Y;
|
||
|
Dragging = IsDraggable;
|
||
|
if (Parent)
|
||
|
Parent->bringToFront(this);
|
||
|
return true;
|
||
|
case EMIE_LMOUSE_LEFT_UP:
|
||
|
Dragging = false;
|
||
|
return true;
|
||
|
case EMIE_MOUSE_MOVED:
|
||
|
if (!event.MouseInput.isLeftPressed())
|
||
|
Dragging = false;
|
||
|
|
||
|
if (Dragging)
|
||
|
{
|
||
|
// gui window should not be dragged outside its parent
|
||
|
if (Parent &&
|
||
|
(event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
|
||
|
event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
|
||
|
event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
|
||
|
event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1))
|
||
|
return true;
|
||
|
|
||
|
move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
|
||
|
DragStart.X = event.MouseInput.X;
|
||
|
DragStart.Y = event.MouseInput.Y;
|
||
|
return true;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return IGUIElement::OnEvent(event);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Updates the absolute position.
|
||
|
void CGUIWindow::updateAbsolutePosition()
|
||
|
{
|
||
|
IGUIElement::updateAbsolutePosition();
|
||
|
}
|
||
|
|
||
|
|
||
|
//! draws the element and its children
|
||
|
void CGUIWindow::draw()
|
||
|
{
|
||
|
if (IsVisible)
|
||
|
{
|
||
|
IGUISkin* skin = Environment->getSkin();
|
||
|
|
||
|
|
||
|
// update each time because the skin is allowed to change this always.
|
||
|
updateClientRect();
|
||
|
|
||
|
if ( CurrentIconColor != skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL) )
|
||
|
refreshSprites();
|
||
|
|
||
|
core::rect<s32> rect = AbsoluteRect;
|
||
|
|
||
|
// draw body fast
|
||
|
if (DrawBackground)
|
||
|
{
|
||
|
rect = skin->draw3DWindowBackground(this, DrawTitlebar,
|
||
|
skin->getColor(IsActive ? EGDC_ACTIVE_BORDER : EGDC_INACTIVE_BORDER),
|
||
|
AbsoluteRect, &AbsoluteClippingRect);
|
||
|
|
||
|
if (DrawTitlebar && Text.size())
|
||
|
{
|
||
|
rect.UpperLeftCorner.X += skin->getSize(EGDS_TITLEBARTEXT_DISTANCE_X);
|
||
|
rect.UpperLeftCorner.Y += skin->getSize(EGDS_TITLEBARTEXT_DISTANCE_Y);
|
||
|
rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
|
||
|
|
||
|
IGUIFont* font = skin->getFont(EGDF_WINDOW);
|
||
|
if (font)
|
||
|
{
|
||
|
font->draw(Text.c_str(), rect,
|
||
|
skin->getColor(IsActive ? EGDC_ACTIVE_CAPTION:EGDC_INACTIVE_CAPTION),
|
||
|
false, true, &AbsoluteClippingRect);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IGUIElement::draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns pointer to the close button
|
||
|
IGUIButton* CGUIWindow::getCloseButton() const
|
||
|
{
|
||
|
return CloseButton;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns pointer to the minimize button
|
||
|
IGUIButton* CGUIWindow::getMinimizeButton() const
|
||
|
{
|
||
|
return MinButton;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns pointer to the maximize button
|
||
|
IGUIButton* CGUIWindow::getMaximizeButton() const
|
||
|
{
|
||
|
return RestoreButton;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns true if the window is draggable, false if not
|
||
|
bool CGUIWindow::isDraggable() const
|
||
|
{
|
||
|
return IsDraggable;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Sets whether the window is draggable
|
||
|
void CGUIWindow::setDraggable(bool draggable)
|
||
|
{
|
||
|
IsDraggable = draggable;
|
||
|
|
||
|
if (Dragging && !IsDraggable)
|
||
|
Dragging = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Set if the window background will be drawn
|
||
|
void CGUIWindow::setDrawBackground(bool draw)
|
||
|
{
|
||
|
DrawBackground = draw;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Get if the window background will be drawn
|
||
|
bool CGUIWindow::getDrawBackground() const
|
||
|
{
|
||
|
return DrawBackground;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Set if the window titlebar will be drawn
|
||
|
void CGUIWindow::setDrawTitlebar(bool draw)
|
||
|
{
|
||
|
DrawTitlebar = draw;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Get if the window titlebar will be drawn
|
||
|
bool CGUIWindow::getDrawTitlebar() const
|
||
|
{
|
||
|
return DrawTitlebar;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGUIWindow::updateClientRect()
|
||
|
{
|
||
|
if (! DrawBackground )
|
||
|
{
|
||
|
ClientRect = core::rect<s32>(0,0, AbsoluteRect.getWidth(), AbsoluteRect.getHeight());
|
||
|
return;
|
||
|
}
|
||
|
IGUISkin* skin = Environment->getSkin();
|
||
|
skin->draw3DWindowBackground(this, DrawTitlebar,
|
||
|
skin->getColor(IsActive ? EGDC_ACTIVE_BORDER : EGDC_INACTIVE_BORDER),
|
||
|
AbsoluteRect, &AbsoluteClippingRect, &ClientRect);
|
||
|
ClientRect -= AbsoluteRect.UpperLeftCorner;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Returns the rectangle of the drawable area (without border, without titlebar and without scrollbars)
|
||
|
core::rect<s32> CGUIWindow::getClientRect() const
|
||
|
{
|
||
|
return ClientRect;
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Writes attributes of the element.
|
||
|
void CGUIWindow::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||
|
{
|
||
|
IGUIWindow::serializeAttributes(out,options);
|
||
|
|
||
|
out->addBool("IsDraggable", IsDraggable);
|
||
|
out->addBool("DrawBackground", DrawBackground);
|
||
|
out->addBool("DrawTitlebar", DrawTitlebar);
|
||
|
|
||
|
// Currently we can't just serialize attributes of sub-elements.
|
||
|
// To do this we either
|
||
|
// a) allow further serialization after attribute serialiation (second function, callback or event)
|
||
|
// b) add an IGUIElement attribute
|
||
|
// c) extend the attribute system to allow attributes to have sub-attributes
|
||
|
// We just serialize the most important info for now until we can do one of the above solutions.
|
||
|
out->addBool("IsCloseVisible", CloseButton->isVisible());
|
||
|
out->addBool("IsMinVisible", MinButton->isVisible());
|
||
|
out->addBool("IsRestoreVisible", RestoreButton->isVisible());
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Reads attributes of the element
|
||
|
void CGUIWindow::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||
|
{
|
||
|
IGUIWindow::deserializeAttributes(in,options);
|
||
|
|
||
|
Dragging = false;
|
||
|
IsActive = false;
|
||
|
IsDraggable = in->getAttributeAsBool("IsDraggable");
|
||
|
DrawBackground = in->getAttributeAsBool("DrawBackground");
|
||
|
DrawTitlebar = in->getAttributeAsBool("DrawTitlebar");
|
||
|
|
||
|
CloseButton->setVisible(in->getAttributeAsBool("IsCloseVisible"));
|
||
|
MinButton->setVisible(in->getAttributeAsBool("IsMinVisible"));
|
||
|
RestoreButton->setVisible(in->getAttributeAsBool("IsRestoreVisible"));
|
||
|
|
||
|
updateClientRect();
|
||
|
}
|
||
|
|
||
|
|
||
|
} // end namespace gui
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif // _IRR_COMPILE_WITH_GUI_
|
||
|
|