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82 lines
2.5 KiB
C
82 lines
2.5 KiB
C
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#ifndef IRR_C_MESH_TEXTURE_LOADER_H_INCLUDED
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#define IRR_C_MESH_TEXTURE_LOADER_H_INCLUDED
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#include "IMeshTextureLoader.h"
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namespace irr
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{
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namespace io
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{
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class IFileSystem;
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} // end namespace io
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namespace video
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{
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class IVideoDriver;
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}
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namespace scene
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{
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class CMeshTextureLoader : public IMeshTextureLoader
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{
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public:
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CMeshTextureLoader(irr::io::IFileSystem* fs, irr::video::IVideoDriver* driver);
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//! Set a custom texture path.
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/** This is the first path the texture-loader should search. */
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virtual void setTexturePath(const irr::io::path& path) _IRR_OVERRIDE_;
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//! Get the current custom texture path.
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virtual const irr::io::path& getTexturePath() const _IRR_OVERRIDE_;
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//! Get the texture by searching for it in all paths that makes sense for the given textureName.
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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\param textureName Texturename as used in the mesh-format
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\return Pointer to the texture. Returns 0 if loading failed.*/
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virtual irr::video::ITexture* getTexture(const irr::io::path& textureName) _IRR_OVERRIDE_;
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//! Meshloaders will search paths relative to the meshFile.
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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Any values you set here will likely be overwritten internally. */
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virtual void setMeshFile(const irr::io::IReadFile* meshFile) _IRR_OVERRIDE_;
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//! Meshloaders will try to look relative to the path of the materialFile
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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Any values you set here will likely be overwritten internally. */
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virtual void setMaterialFile(const irr::io::IReadFile* materialFile) _IRR_OVERRIDE_;
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protected:
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// make certain path's have a certain internal format
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void preparePath(irr::io::path& directory)
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{
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if (!directory.empty())
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{
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if (directory == _IRR_TEXT("."))
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directory = _IRR_TEXT("");
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directory.replace(_IRR_TEXT('\\'),_IRR_TEXT('/'));
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if (directory.lastChar() != _IRR_TEXT('/'))
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directory.append(_IRR_TEXT('/'));
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}
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}
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// Save the texturename when it's a an existing file
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bool checkTextureName( const irr::io::path& filename);
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private:
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irr::io::IFileSystem * FileSystem;
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irr::video::IVideoDriver* VideoDriver;
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irr::io::path TexturePath;
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const irr::io::IReadFile* MeshFile;
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irr::io::path MeshPath;
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const irr::io::IReadFile* MaterialFile;
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irr::io::path MaterialPath;
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irr::io::path TextureName;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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