mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
|
// Copyright (C) 2008-2012 Colin MacDonald
|
||
|
// No rights reserved: this software is in the public domain.
|
||
|
|
||
|
#include "testUtils.h"
|
||
|
|
||
|
using namespace irr;
|
||
|
using namespace core;
|
||
|
|
||
|
namespace
|
||
|
{
|
||
|
// Tests MD2 animations.
|
||
|
/** At the moment, this just verifies that the last frame of the animation produces the expected bitmap. */
|
||
|
bool testLastFrame()
|
||
|
{
|
||
|
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
|
||
|
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
|
||
|
if (!device)
|
||
|
return false;
|
||
|
|
||
|
video::IVideoDriver* driver = device->getVideoDriver();
|
||
|
scene::ISceneManager * smgr = device->getSceneManager();
|
||
|
|
||
|
scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
|
||
|
|
||
|
bool result = (mesh != 0);
|
||
|
if (mesh)
|
||
|
{
|
||
|
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
|
||
|
|
||
|
if (node)
|
||
|
{
|
||
|
node->setPosition(vector3df(20, 0, 30));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setMaterialTexture(0, driver->getTexture("./media/sydney.bmp"));
|
||
|
node->setLoopMode(false);
|
||
|
|
||
|
(void)smgr->addCameraSceneNode();
|
||
|
|
||
|
// Just jump to the last frame since that's all we're interested in.
|
||
|
node->setMD2Animation(scene::EMAT_DEATH_FALLBACK);
|
||
|
node->setCurrentFrame((f32)(node->getEndFrame()));
|
||
|
node->setAnimationSpeed(0);
|
||
|
device->run();
|
||
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 255, 255, 0));
|
||
|
smgr->drawAll();
|
||
|
driver->endScene();
|
||
|
if (mesh->getBoundingBox() != mesh->getMesh(node->getEndFrame())->getBoundingBox())
|
||
|
{
|
||
|
logTestString("bbox of md2 mesh not updated.\n");
|
||
|
result = false;
|
||
|
}
|
||
|
//TODO: Does not yet work, not sure if this is correct or not
|
||
|
#if 0
|
||
|
if (node->getBoundingBox() != mesh->getMesh(node->getFrameNr())->getBoundingBox())
|
||
|
{
|
||
|
logTestString("bbox of md2 scene node not updated.\n");
|
||
|
result = false;
|
||
|
}
|
||
|
#endif
|
||
|
if (node->getTransformedBoundingBox() == core::aabbox3df())
|
||
|
{
|
||
|
logTestString("md2 node returns empty bbox.\n");
|
||
|
result = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-md2Animation.png");
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// Tests MD2 normals.
|
||
|
bool testNormals()
|
||
|
{
|
||
|
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
|
||
|
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
|
||
|
if (!device)
|
||
|
return false;
|
||
|
|
||
|
video::IVideoDriver* driver = device->getVideoDriver();
|
||
|
scene::ISceneManager * smgr = device->getSceneManager();
|
||
|
|
||
|
scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
|
||
|
|
||
|
bool result = (mesh != 0);
|
||
|
if (mesh)
|
||
|
{
|
||
|
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
|
||
|
if (node)
|
||
|
{
|
||
|
node->setPosition(vector3df(20, 0, 30));
|
||
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||
|
node->setDebugDataVisible(scene::EDS_NORMALS);
|
||
|
node->setMaterialTexture(0, driver->getTexture("./media/sydney.bmp"));
|
||
|
node->setLoopMode(false);
|
||
|
|
||
|
(void)smgr->addCameraSceneNode();
|
||
|
|
||
|
node->setMD2Animation(scene::EMAT_STAND);
|
||
|
node->setAnimationSpeed(0);
|
||
|
device->run();
|
||
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 255, 255, 0));
|
||
|
smgr->drawAll();
|
||
|
driver->endScene();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-md2Normals.png");
|
||
|
device->closeDevice();
|
||
|
device->run();
|
||
|
device->drop();
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// test md2 features
|
||
|
bool md2Animation(void)
|
||
|
{
|
||
|
bool result = testLastFrame();
|
||
|
result &= testNormals();
|
||
|
return result;
|
||
|
}
|