mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 23:47:30 +01:00
134 lines
3.1 KiB
C
134 lines
3.1 KiB
C
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
|
||
|
#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
|
||
|
|
||
|
#include "IDynamicMeshBuffer.h"
|
||
|
|
||
|
#include "CVertexBuffer.h"
|
||
|
#include "CIndexBuffer.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
class CDynamicMeshBuffer: public IDynamicMeshBuffer
|
||
|
{
|
||
|
public:
|
||
|
//! constructor
|
||
|
CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
|
||
|
: PrimitiveType(EPT_TRIANGLES)
|
||
|
{
|
||
|
VertexBuffer=new CVertexBuffer(vertexType);
|
||
|
IndexBuffer=new CIndexBuffer(indexType);
|
||
|
}
|
||
|
|
||
|
//! destructor
|
||
|
virtual ~CDynamicMeshBuffer()
|
||
|
{
|
||
|
if (VertexBuffer)
|
||
|
VertexBuffer->drop();
|
||
|
if (IndexBuffer)
|
||
|
IndexBuffer->drop();
|
||
|
}
|
||
|
|
||
|
virtual IVertexBuffer& getVertexBuffer() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return *VertexBuffer;
|
||
|
}
|
||
|
|
||
|
virtual IIndexBuffer& getIndexBuffer() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return *IndexBuffer;
|
||
|
}
|
||
|
|
||
|
virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (newVertexBuffer)
|
||
|
newVertexBuffer->grab();
|
||
|
if (VertexBuffer)
|
||
|
VertexBuffer->drop();
|
||
|
|
||
|
VertexBuffer=newVertexBuffer;
|
||
|
}
|
||
|
|
||
|
virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (newIndexBuffer)
|
||
|
newIndexBuffer->grab();
|
||
|
if (IndexBuffer)
|
||
|
IndexBuffer->drop();
|
||
|
|
||
|
IndexBuffer=newIndexBuffer;
|
||
|
}
|
||
|
|
||
|
//! Get Material of this buffer.
|
||
|
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Material;
|
||
|
}
|
||
|
|
||
|
//! Get Material of this buffer.
|
||
|
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Material;
|
||
|
}
|
||
|
|
||
|
//! Get bounding box
|
||
|
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return BoundingBox;
|
||
|
}
|
||
|
|
||
|
//! Set bounding box
|
||
|
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||
|
{
|
||
|
BoundingBox = box;
|
||
|
}
|
||
|
|
||
|
//! Recalculate bounding box
|
||
|
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (!getVertexBuffer().size())
|
||
|
BoundingBox.reset(0,0,0);
|
||
|
else
|
||
|
{
|
||
|
BoundingBox.reset(getVertexBuffer()[0].Pos);
|
||
|
for (u32 i=1; i<getVertexBuffer().size(); ++i)
|
||
|
BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||
|
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||
|
{
|
||
|
PrimitiveType = type;
|
||
|
}
|
||
|
|
||
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||
|
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return PrimitiveType;
|
||
|
}
|
||
|
|
||
|
video::SMaterial Material;
|
||
|
core::aabbox3d<f32> BoundingBox;
|
||
|
//! Primitive type used for rendering (triangles, lines, ...)
|
||
|
E_PRIMITIVE_TYPE PrimitiveType;
|
||
|
private:
|
||
|
CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying
|
||
|
|
||
|
IVertexBuffer *VertexBuffer;
|
||
|
IIndexBuffer *IndexBuffer;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|