mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-15 04:03:48 +01:00
207 lines
80 KiB
HTML
207 lines
80 KiB
HTML
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||
|
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||
|
<meta name="generator" content="Doxygen 1.8.13"/>
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
||
|
<title>Tutorial 22: Material Viewer</title>
|
||
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
||
|
<!-- Wanted to avoid copying .css to each folder, so copied default .css from doxyen in here, kicked out most stuff we don't need for examples and modified some a little bit.
|
||
|
Target was having a single html in each example folder which is created from the main.cpp files and needs no files besides some images below media folder.
|
||
|
Feel free to improve :)
|
||
|
-->
|
||
|
<style>
|
||
|
body, table, div, p, dl {
|
||
|
font: 400 14px/22px;
|
||
|
}
|
||
|
body {
|
||
|
background-color: #F0F0F0;
|
||
|
color: black;
|
||
|
margin-left: 5%;
|
||
|
margin-right: 5%;
|
||
|
}
|
||
|
p.reference, p.definition {
|
||
|
font: 400 14px/22px;
|
||
|
}
|
||
|
.title {
|
||
|
font: 400 14px/28px;
|
||
|
font-size: 150%;
|
||
|
font-weight: bold;
|
||
|
margin: 10px 2px;
|
||
|
}
|
||
|
h1, h2, h3, h4, h5, h6 {
|
||
|
-webkit-transition: text-shadow 0.5s linear;
|
||
|
-moz-transition: text-shadow 0.5s linear;
|
||
|
-ms-transition: text-shadow 0.5s linear;
|
||
|
-o-transition: text-shadow 0.5s linear;
|
||
|
transition: text-shadow 0.5s linear;
|
||
|
margin-right: 15px;
|
||
|
}
|
||
|
caption {
|
||
|
font-weight: bold;
|
||
|
}
|
||
|
h3.version {
|
||
|
font-size: 90%;
|
||
|
text-align: center;
|
||
|
}
|
||
|
a {
|
||
|
color: #3D578C;
|
||
|
font-weight: normal;
|
||
|
text-decoration: none;
|
||
|
}
|
||
|
.contents a:visited {
|
||
|
color: #4665A2;
|
||
|
}
|
||
|
a:hover {
|
||
|
text-decoration: underline;
|
||
|
}
|
||
|
a.el {
|
||
|
font-weight: bold;
|
||
|
}
|
||
|
a.code, a.code:visited, a.line, a.line:visited {
|
||
|
color: #4665A2;
|
||
|
}
|
||
|
a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited {
|
||
|
color: #4665A2;
|
||
|
}
|
||
|
pre.fragment {
|
||
|
border: 1px solid #C4CFE5;
|
||
|
background-color: #FBFCFD;
|
||
|
padding: 4px 6px;
|
||
|
margin: 4px 8px 4px 2px;
|
||
|
overflow: auto;
|
||
|
word-wrap: break-word;
|
||
|
font-size: 9pt;
|
||
|
line-height: 125%;
|
||
|
font-family: monospace, fixed;
|
||
|
font-size: 105%;
|
||
|
}
|
||
|
div.fragment {
|
||
|
padding: 0px;
|
||
|
margin: 4px 8px 4px 2px;
|
||
|
background-color: #FBFCFD;
|
||
|
border: 1px solid #C4CFE5;
|
||
|
}
|
||
|
div.line {
|
||
|
font-family: monospace, fixed;
|
||
|
font-size: 13px;
|
||
|
min-height: 13px;
|
||
|
line-height: 1.0;
|
||
|
text-wrap: unrestricted;
|
||
|
white-space: -moz-pre-wrap; /* Moz */
|
||
|
white-space: -pre-wrap; /* Opera 4-6 */
|
||
|
white-space: -o-pre-wrap; /* Opera 7 */
|
||
|
white-space: pre-wrap; /* CSS3 */
|
||
|
word-wrap: break-word; /* IE 5.5+ */
|
||
|
text-indent: -53px;
|
||
|
padding-left: 53px;
|
||
|
padding-bottom: 0px;
|
||
|
margin: 0px;
|
||
|
-webkit-transition-property: background-color, box-shadow;
|
||
|
-webkit-transition-duration: 0.5s;
|
||
|
-moz-transition-property: background-color, box-shadow;
|
||
|
-moz-transition-duration: 0.5s;
|
||
|
-ms-transition-property: background-color, box-shadow;
|
||
|
-ms-transition-duration: 0.5s;
|
||
|
-o-transition-property: background-color, box-shadow;
|
||
|
-o-transition-duration: 0.5s;
|
||
|
transition-property: background-color, box-shadow;
|
||
|
transition-duration: 0.5s;
|
||
|
}
|
||
|
div.contents {
|
||
|
margin-top: 10px;
|
||
|
margin-left: 12px;
|
||
|
margin-right: 8px;
|
||
|
}
|
||
|
div.center {
|
||
|
text-align: center;
|
||
|
margin-top: 0px;
|
||
|
margin-bottom: 0px;
|
||
|
padding: 0px;
|
||
|
}
|
||
|
div.center img {
|
||
|
border: 0px;
|
||
|
}
|
||
|
span.keyword {
|
||
|
color: #008000
|
||
|
}
|
||
|
span.keywordtype {
|
||
|
color: #604020
|
||
|
}
|
||
|
span.keywordflow {
|
||
|
color: #e08000
|
||
|
}
|
||
|
span.comment {
|
||
|
color: #800000
|
||
|
}
|
||
|
span.preprocessor {
|
||
|
color: #806020
|
||
|
}
|
||
|
span.stringliteral {
|
||
|
color: #002080
|
||
|
}
|
||
|
span.charliteral {
|
||
|
color: #008080
|
||
|
}
|
||
|
blockquote {
|
||
|
background-color: #F7F8FB;
|
||
|
border-left: 2px solid #9CAFD4;
|
||
|
margin: 0 24px 0 4px;
|
||
|
padding: 0 12px 0 16px;
|
||
|
}
|
||
|
hr {
|
||
|
height: 0px;
|
||
|
border: none;
|
||
|
border-top: 1px solid #4A6AAA;
|
||
|
}
|
||
|
address {
|
||
|
font-style: normal;
|
||
|
color: #2A3D61;
|
||
|
}
|
||
|
div.header {
|
||
|
background-image:url('nav_h.png');
|
||
|
background-repeat:repeat-x;
|
||
|
background-color: #F9FAFC;
|
||
|
margin: 0px;
|
||
|
border-bottom: 1px solid #C4CFE5;
|
||
|
}
|
||
|
div.headertitle {
|
||
|
padding: 5px 5px 5px 10px;
|
||
|
}
|
||
|
.image {
|
||
|
text-align: center;
|
||
|
}
|
||
|
.caption {
|
||
|
font-weight: bold;
|
||
|
}
|
||
|
div.zoom {
|
||
|
border: 1px solid #90A5CE;
|
||
|
}
|
||
|
tr.heading h2 {
|
||
|
margin-top: 12px;
|
||
|
margin-bottom: 4px;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||
|
<!--END TITLEAREA-->
|
||
|
<!-- end header part -->
|
||
|
<!-- Generated by Doxygen 1.8.13 -->
|
||
|
</div><!-- top -->
|
||
|
<div class="header">
|
||
|
<div class="headertitle">
|
||
|
<div class="title">Tutorial 22: Material Viewer </div> </div>
|
||
|
</div><!--header-->
|
||
|
<div class="contents">
|
||
|
<div class="textblock"><div class="image">
|
||
|
<img src="../../media/example_screenshots/022shot.jpg" alt="022shot.jpg"/>
|
||
|
</div>
|
||
|
<p>This example can be used to play around with material settings and watch the results. Only the default non-shader materials are used in here.</p>
|
||
|
<p>You have a node with a mesh, one dynamic light and global ambient light to play around with. You can move the light with cursor-keys and +/-. You can move the camera while left-mouse button is clicked. </p><div class="fragment"><div class="line"><span class="comment">// TODO: Should be possible to set all material values by the GUI.</span></div><div class="line"><span class="comment">// For now just change the defaultMaterial in CApp::init for the rest.</span></div><div class="line"><span class="comment">// TODO: Allow users to switch between a sphere and a box mesh.</span></div><div class="line"></div><div class="line"><span class="preprocessor">#include <irrlicht.h></span></div><div class="line"><span class="preprocessor">#include "driverChoice.h"</span></div><div class="line"><span class="preprocessor">#include "exampleHelper.h"</span></div><div class="line"><span class="preprocessor">#include "main.h"</span></div><div class="line"></div><div class="line"><span class="keyword">using namespace </span>irr;</div><div class="line"></div><div class="line"><span class="preprocessor">#ifdef _MSC_VER</span></div><div class="line"><span class="preprocessor">#pragma comment(lib, "Irrlicht.lib")</span></div><div class="line"><span class="preprocessor">#endif</span></div></div><!-- fragment --><p> Variables within the empty namespace are globals which are restricted to this file. </p><div class="fragment"><div class="line"><span class="keyword">namespace</span></div><div class="line">{</div><div class="line"> <span class="comment">// For the gui id's</span></div><div class="line"> <span class="keyword">enum</span> EGUI_IDS</div><div class="line"> {</div><div class="line"> GUI_ID_OPEN_TEXTURE = 1,</div><div class="line"> GUI_ID_QUIT,</div><div class="line"> GUI_ID_MAX</div><div class="line"> };</div><div class="line"></div><div class="line"> <span class="comment">// Name used in texture selection to clear the textures on the node</span></div><div class="line"> <span class="keyword">const</span> core::stringw CLEAR_TEXTURE = L<span class="stringliteral">"CLEAR texture"</span>;</div><div class="line"></div><div class="line"> <span class="comment">// some useful color constants</span></div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_BLACK = video::SColor(255, 0, 0, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_BLUE = video::SColor(255, 0, 0, 255);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_CYAN = video::SColor(255, 0, 255, 255);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_GRAY = video::SColor(255, 128,128, 128);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_GREEN = video::SColor(255, 0, 255, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_MAGENTA = video::SColor(255, 255, 0, 255);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_RED = video::SColor(255, 255, 0, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_YELLOW = video::SColor(255, 255, 255, 0);</div><div class="line"> <span class="keyword">const</span> video::SColor SCOL_WHITE = video::SColor(255, 255, 255, 255);</div><div class="line">}; <span class="comment">// namespace</span></div></div><!-- fragment --><p> Returns a new unique number on each call. </p><div class="fragment"><div class="line">s32 makeUniqueId()</div><div class="line">{</div><div class="line"> <span class="keyword">static</span> <span class="keywordtype">int</span> unique = GUI_ID_MAX;</div><div class="line"> ++unique;</div><div class="line"> <span class="keywordflow">return</span> unique;</div><div class="line">}</div></div><!-- fragment --><p> Find out which vertex-type is needed for the given material type. </p><div class="fragment"><div class="line">vi
|
||
|
<!-- HTML footer for doxygen 1.8.13-->
|
||
|
<!-- start footer part -->
|
||
|
<p> </p>
|
||
|
</body>
|
||
|
</html>
|