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42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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#include "IParticleAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle affector which rotates the particle system.
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class IParticleRotationAffector : public IParticleAffector
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{
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public:
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//! Set the point that particles will rotate around
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virtual void setPivotPoint( const core::vector3df& point ) = 0;
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//! Set the speed in degrees per second in all 3 dimensions
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virtual void setSpeed( const core::vector3df& speed ) = 0;
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//! Get the point that particles are attracted to
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virtual const core::vector3df& getPivotPoint() const = 0;
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//! Get the speed in degrees per second in all 3 dimensions
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virtual const core::vector3df& getSpeed() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_ROTATE; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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