irrlicht/include/IParticleCylinderEmitter.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
#define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
#include "IParticleEmitter.h"
namespace irr
{
namespace scene
{
//! A particle emitter which emits from a cylindrically shaped space.
class IParticleCylinderEmitter : public IParticleEmitter
{
public:
//! Set the center of the radius for the cylinder, at one end of the cylinder
virtual void setCenter( const core::vector3df& center ) = 0;
//! Set the normal of the cylinder
virtual void setNormal( const core::vector3df& normal ) = 0;
//! Set the radius of the cylinder
virtual void setRadius( f32 radius ) = 0;
//! Set the length of the cylinder
virtual void setLength( f32 length ) = 0;
//! Set whether or not to draw points inside the cylinder
virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
//! Get the center of the cylinder
virtual const core::vector3df& getCenter() const = 0;
//! Get the normal of the cylinder
virtual const core::vector3df& getNormal() const = 0;
//! Get the radius of the cylinder
virtual f32 getRadius() const = 0;
//! Get the center of the cylinder
virtual f32 getLength() const = 0;
//! Get whether or not to draw points inside the cylinder
virtual bool getOutlineOnly() const = 0;
//! Get emitter type
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_CYLINDER; }
};
} // end namespace scene
} // end namespace irr
#endif