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Vertex texture sampling support in Direct3D 9 now controlled via texture-flag ETCF_SUPPORT_VERTEXT_TEXTURE
It's no longer enabled by default as it causes some costs to all texture switches. Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,5 +1,7 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- Add ETCF_SUPPORT_VERTEXT_TEXTURE flag which can be used to enable vertex texture sampling support in Direct3D 9.
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Note that this was enabled for a long time in 1.9 svn, but is now disabled by default.
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- CGUIListBox now serializes the state of "Selected". Feature wish by chronologicaldot (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52719)
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- Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.
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- COBJMeshFileLoader using a bit more exact color conversion for 0-1 to 0-255 range (same now as SColorf::toSColor uses).
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@ -97,6 +97,14 @@ enum E_TEXTURE_CREATION_FLAG
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*/
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ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
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//! Enable support for vertex shader texture sampling on some drivers
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/** Default is false.
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This adds a small costs to all texture switches.
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Currently only affects D3D9.
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On OpenGL vertex shaders use the same texture unit as pixel shaders, so support there only depends on GL version and not on this flag
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*/
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ETCF_SUPPORT_VERTEXT_TEXTURE = 0x00000200,
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/** This flag is never used, it only forces the compiler to compile
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these enumeration values to 32 bit. */
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ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
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@ -698,12 +698,6 @@ bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
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if (CurrentTexture[stage] == texture)
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return true;
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if (texture && texture->getDriverType() != EDT_DIRECT3D9)
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{
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os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
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return false;
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}
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CurrentTexture[stage] = texture;
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if (!texture)
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@ -711,13 +705,20 @@ bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
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pID3DDevice->SetTexture(stage, 0);
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pID3DDevice->SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
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}
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else
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else if (texture->getDriverType() == EDT_DIRECT3D9)
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{
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pID3DDevice->SetTexture(stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
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if (stage <= 4)
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if (((const CD3D9Texture*)texture)->HasVertexTextureSupport() && stage < 4 )
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pID3DDevice->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
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}
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else
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{
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os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
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setActiveTexture(stage, 0);
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return false;
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}
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return true;
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}
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@ -38,17 +38,19 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
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DWORD flags = 0;
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LPDIRECT3D9 intf = Driver->getExposedVideoData().D3D9.D3D9;
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D3DDISPLAYMODE d3ddm;
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intf->GetAdapterDisplayMode(Driver->Params.DisplayAdapter, &d3ddm);
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if (HasMipMaps && HardwareMipMaps)
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{
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LPDIRECT3D9 intf = Driver->getExposedVideoData().D3D9.D3D9;
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D3DDISPLAYMODE d3ddm;
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intf->GetAdapterDisplayMode(Driver->Params.DisplayAdapter, &d3ddm);
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if (D3D_OK == intf->CheckDeviceFormat(Driver->Params.DisplayAdapter, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, InternalFormat))
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flags = D3DUSAGE_AUTOGENMIPMAP;
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else
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HardwareMipMaps = false;
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}
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VertexTextureSupport = Driver->getTextureCreationFlag(ETCF_SUPPORT_VERTEXT_TEXTURE)
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&& (D3D_OK == intf->CheckDeviceFormat(Driver->Params.DisplayAdapter, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, InternalFormat));
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HRESULT hr = 0;
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@ -42,6 +42,11 @@ public:
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IDirect3DTexture9* getDX9Texture() const;
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IDirect3DCubeTexture9* getDX9CubeTexture() const;
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inline bool HasVertexTextureSupport() const
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{
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return VertexTextureSupport;
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}
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private:
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friend class CD3D9Driver;
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@ -77,6 +82,7 @@ private:
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u32 MipLevelLocked;
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bool HardwareMipMaps;
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bool VertexTextureSupport;
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IDirect3DDevice9* Device;
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IDirect3DTexture9* Texture;
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