mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 23:47:30 +01:00
Vertex texture sampling support in Direct3D 9 now controlled via texture-flag ETCF_SUPPORT_VERTEXT_TEXTURE
It's no longer enabled by default as it causes some costs to all texture switches. Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
ca48a1ac69
commit
224d7c5e2c
@ -1,5 +1,7 @@
|
||||
--------------------------
|
||||
Changes in 1.9 (not yet released)
|
||||
- Add ETCF_SUPPORT_VERTEXT_TEXTURE flag which can be used to enable vertex texture sampling support in Direct3D 9.
|
||||
Note that this was enabled for a long time in 1.9 svn, but is now disabled by default.
|
||||
- CGUIListBox now serializes the state of "Selected". Feature wish by chronologicaldot (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52719)
|
||||
- Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.
|
||||
- COBJMeshFileLoader using a bit more exact color conversion for 0-1 to 0-255 range (same now as SColorf::toSColor uses).
|
||||
|
@ -97,6 +97,14 @@ enum E_TEXTURE_CREATION_FLAG
|
||||
*/
|
||||
ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
|
||||
|
||||
//! Enable support for vertex shader texture sampling on some drivers
|
||||
/** Default is false.
|
||||
This adds a small costs to all texture switches.
|
||||
Currently only affects D3D9.
|
||||
On OpenGL vertex shaders use the same texture unit as pixel shaders, so support there only depends on GL version and not on this flag
|
||||
*/
|
||||
ETCF_SUPPORT_VERTEXT_TEXTURE = 0x00000200,
|
||||
|
||||
/** This flag is never used, it only forces the compiler to compile
|
||||
these enumeration values to 32 bit. */
|
||||
ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
|
||||
|
@ -698,12 +698,6 @@ bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
|
||||
if (CurrentTexture[stage] == texture)
|
||||
return true;
|
||||
|
||||
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
|
||||
{
|
||||
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
CurrentTexture[stage] = texture;
|
||||
|
||||
if (!texture)
|
||||
@ -711,13 +705,20 @@ bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
|
||||
pID3DDevice->SetTexture(stage, 0);
|
||||
pID3DDevice->SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
||||
}
|
||||
else
|
||||
else if (texture->getDriverType() == EDT_DIRECT3D9)
|
||||
{
|
||||
pID3DDevice->SetTexture(stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
|
||||
|
||||
if (stage <= 4)
|
||||
if (((const CD3D9Texture*)texture)->HasVertexTextureSupport() && stage < 4 )
|
||||
pID3DDevice->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
|
||||
}
|
||||
else
|
||||
{
|
||||
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
||||
setActiveTexture(stage, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -38,18 +38,20 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
|
||||
|
||||
DWORD flags = 0;
|
||||
|
||||
LPDIRECT3D9 intf = Driver->getExposedVideoData().D3D9.D3D9;
|
||||
D3DDISPLAYMODE d3ddm;
|
||||
intf->GetAdapterDisplayMode(Driver->Params.DisplayAdapter, &d3ddm);
|
||||
if (HasMipMaps && HardwareMipMaps)
|
||||
{
|
||||
LPDIRECT3D9 intf = Driver->getExposedVideoData().D3D9.D3D9;
|
||||
D3DDISPLAYMODE d3ddm;
|
||||
intf->GetAdapterDisplayMode(Driver->Params.DisplayAdapter, &d3ddm);
|
||||
|
||||
if (D3D_OK == intf->CheckDeviceFormat(Driver->Params.DisplayAdapter, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, InternalFormat))
|
||||
flags = D3DUSAGE_AUTOGENMIPMAP;
|
||||
else
|
||||
HardwareMipMaps = false;
|
||||
}
|
||||
|
||||
VertexTextureSupport = Driver->getTextureCreationFlag(ETCF_SUPPORT_VERTEXT_TEXTURE)
|
||||
&& (D3D_OK == intf->CheckDeviceFormat(Driver->Params.DisplayAdapter, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, InternalFormat));
|
||||
|
||||
HRESULT hr = 0;
|
||||
|
||||
switch (Type)
|
||||
|
@ -42,6 +42,11 @@ public:
|
||||
IDirect3DTexture9* getDX9Texture() const;
|
||||
IDirect3DCubeTexture9* getDX9CubeTexture() const;
|
||||
|
||||
inline bool HasVertexTextureSupport() const
|
||||
{
|
||||
return VertexTextureSupport;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class CD3D9Driver;
|
||||
|
||||
@ -77,6 +82,7 @@ private:
|
||||
u32 MipLevelLocked;
|
||||
|
||||
bool HardwareMipMaps;
|
||||
bool VertexTextureSupport;
|
||||
|
||||
IDirect3DDevice9* Device;
|
||||
IDirect3DTexture9* Texture;
|
||||
|
Loading…
Reference in New Issue
Block a user