Vertex texture sampling support in Direct3D 9 now controlled via texture-flag ETCF_SUPPORT_VERTEXT_TEXTURE

It's no longer enabled by default as it causes some costs to all texture switches.
Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2021-06-04 12:17:01 +00:00
parent ca48a1ac69
commit 224d7c5e2c
5 changed files with 31 additions and 12 deletions

@ -1,5 +1,7 @@
--------------------------
Changes in 1.9 (not yet released)
- Add ETCF_SUPPORT_VERTEXT_TEXTURE flag which can be used to enable vertex texture sampling support in Direct3D 9.
Note that this was enabled for a long time in 1.9 svn, but is now disabled by default.
- CGUIListBox now serializes the state of "Selected". Feature wish by chronologicaldot (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52719)
- Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.
- COBJMeshFileLoader using a bit more exact color conversion for 0-1 to 0-255 range (same now as SColorf::toSColor uses).

@ -97,6 +97,14 @@ enum E_TEXTURE_CREATION_FLAG
*/
ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
//! Enable support for vertex shader texture sampling on some drivers
/** Default is false.
This adds a small costs to all texture switches.
Currently only affects D3D9.
On OpenGL vertex shaders use the same texture unit as pixel shaders, so support there only depends on GL version and not on this flag
*/
ETCF_SUPPORT_VERTEXT_TEXTURE = 0x00000200,
/** This flag is never used, it only forces the compiler to compile
these enumeration values to 32 bit. */
ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff

@ -698,12 +698,6 @@ bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
if (CurrentTexture[stage] == texture)
return true;
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
{
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
return false;
}
CurrentTexture[stage] = texture;
if (!texture)
@ -711,13 +705,20 @@ bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
pID3DDevice->SetTexture(stage, 0);
pID3DDevice->SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
}
else
else if (texture->getDriverType() == EDT_DIRECT3D9)
{
pID3DDevice->SetTexture(stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
if (stage <= 4)
if (((const CD3D9Texture*)texture)->HasVertexTextureSupport() && stage < 4 )
pID3DDevice->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
}
else
{
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
setActiveTexture(stage, 0);
return false;
}
return true;
}

@ -38,18 +38,20 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
DWORD flags = 0;
LPDIRECT3D9 intf = Driver->getExposedVideoData().D3D9.D3D9;
D3DDISPLAYMODE d3ddm;
intf->GetAdapterDisplayMode(Driver->Params.DisplayAdapter, &d3ddm);
if (HasMipMaps && HardwareMipMaps)
{
LPDIRECT3D9 intf = Driver->getExposedVideoData().D3D9.D3D9;
D3DDISPLAYMODE d3ddm;
intf->GetAdapterDisplayMode(Driver->Params.DisplayAdapter, &d3ddm);
if (D3D_OK == intf->CheckDeviceFormat(Driver->Params.DisplayAdapter, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, InternalFormat))
flags = D3DUSAGE_AUTOGENMIPMAP;
else
HardwareMipMaps = false;
}
VertexTextureSupport = Driver->getTextureCreationFlag(ETCF_SUPPORT_VERTEXT_TEXTURE)
&& (D3D_OK == intf->CheckDeviceFormat(Driver->Params.DisplayAdapter, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, InternalFormat));
HRESULT hr = 0;
switch (Type)

@ -42,6 +42,11 @@ public:
IDirect3DTexture9* getDX9Texture() const;
IDirect3DCubeTexture9* getDX9CubeTexture() const;
inline bool HasVertexTextureSupport() const
{
return VertexTextureSupport;
}
private:
friend class CD3D9Driver;
@ -77,6 +82,7 @@ private:
u32 MipLevelLocked;
bool HardwareMipMaps;
bool VertexTextureSupport;
IDirect3DDevice9* Device;
IDirect3DTexture9* Texture;