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GUIEditor clears now existing elements before loading new ones.
Thanks @Artem Shoobovych for the patch (#323) I changed it a bit, but basically same idea. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6210 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -598,9 +598,14 @@ bool CGUIEditWorkspace::OnEvent(const SEvent &e)
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}
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// load a gui file
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case EGET_FILE_SELECTED:
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{
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dialog = (IGUIFileOpenDialog*)e.GUIEvent.Caller;
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Environment->loadGUI(core::stringc(dialog->getFileName()).c_str());
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core::stringc guiFilename(core::stringc(dialog->getFileName()).c_str());
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clearParentElements();
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Environment->loadGUI(guiFilename, Parent);
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EditorWindow->updateTree();
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break;
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}
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case EGET_MENU_ITEM_SELECTED:
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{
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@ -614,18 +619,7 @@ bool CGUIEditWorkspace::OnEvent(const SEvent &e)
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//! file commands
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case EGUIEDMC_FILE_NEW:
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// clear all elements belonging to our parent
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setSelectedElement(0);
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MouseOverElement = 0;
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el = Parent;
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grab();
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// remove all children
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while(Children.end() != el->getChildren().begin())
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el->removeChild(*(el->getChildren().begin()));
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// attach to parent again
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el->addChild(this);
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drop();
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clearParentElements();
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break;
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case EGUIEDMC_FILE_LOAD:
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Environment->addFileOpenDialog(L"Please select a GUI file to open", false, this);
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@ -843,10 +837,32 @@ void CGUIEditWorkspace::removeChild(IGUIElement* child)
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{
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IGUIElement::removeChild(child);
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// TODO: Can anyone find out why the workspace removes itself when it has no more children
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// and document it here?
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if (Children.empty())
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remove();
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}
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void CGUIEditWorkspace::clearParentElements()
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{
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setSelectedElement(0);
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MouseOverElement = 0;
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IGUIElement * el = Parent;
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grab();
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if ( el->isMyChild(Environment->getFocus()) )
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Environment->setFocus(0);
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// remove all children except first one (EditorWindow)
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while (!el->getChildren().empty())
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{
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el->removeChild(*(el->getChildren().begin()));
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}
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el->addChild(this);
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drop();
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}
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void CGUIEditWorkspace::updateAbsolutePosition()
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{
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@ -46,6 +46,9 @@ namespace gui
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//! Removes a child.
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virtual void removeChild(IGUIElement* child);
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//! Remove all gui elements from parent except this one
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virtual void clearParentElements();
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//! draws the element and its children
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virtual void draw();
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