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Make compiling using MSVC work
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@ -184,7 +184,7 @@ _IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this
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to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK
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and this to the linker settings: -ld3dx9
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*/
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#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK))
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#if defined(_IRR_WINDOWS_API_) && defined(IRR_COMPILE_WITH_DX9_DEV_PACK)
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//! Define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ if you want to use DirectInput for joystick handling.
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/** This only applies to Windows devices, currently only supported under Win32 device.
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@ -18,15 +18,9 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
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add_compile_options(-Wall -pipe -fno-exceptions -fno-rtti)
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elseif(MSVC)
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# entirely untested
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set(CMAKE_CXX_FLAGS_RELEASE "/GL /MT /Ox")
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set(CMAKE_C_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_DEBUG "/MTd /RTC1 /Zi")
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set(CMAKE_C_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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string(APPEND CMAKE_CXX_STANDARD_LIBRARIES " msvcrt.lib") # ???? fuck off
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set(CMAKE_CXX_FLAGS "/Gd /GF /GR- /GS /Gy /Zl")
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set(CMAKE_EXE_LINKER_FLAGS "/nologo")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /OPT:REF /LTCG")
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add_compile_options(/GR- /Zl)
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endif()
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# Required libs
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