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Make example 27 run with burnings again.
Sorry, last change removed a bit too much. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6410 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -139,8 +139,11 @@ public:
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// set the material of screen quad
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Driver->setMaterial(Material);
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// set world matrix to fit the quad to full viewport (we only use ETS_WORLD in the shader, so view, projection currently don't matter)
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// set world matrix to fit the quad to full viewport
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Driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
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// view & projection not used in shader, but matter to burnings driver
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Driver->setTransform(video::ETS_VIEW, core::IdentityMatrix);
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Driver->setTransform(video::ETS_PROJECTION, core::IdentityMatrix);
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// draw screen quad
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Driver->drawVertexPrimitiveList(Vertices, 4, Indices, 2);
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