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Reduce _IRR_MATERIAL_MAX_TEXTURES_ to 4
We don't use any more and reducing this is free memory savings.
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@ -151,7 +151,7 @@
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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#define _IRR_MATERIAL_MAX_TEXTURES_ 8
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#define _IRR_MATERIAL_MAX_TEXTURES_ 4
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//! Add a leak-hunter to Irrlicht which helps finding unreleased reference counted objects.
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//! NOTE: This is slow and should only be used for debugging
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