mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 01:03:51 +01:00
CMeshManipulator::createMeshWelded now cloning buffers it can't weld.
Not optimal, but making this real 32-bit is sadly a bit more work. This way at lest meshes with mixed 16/32 bit buffers can weld the 16-bit ones. And hopefully a bit of step in the right direction to fully support 32-bit another day. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6417 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
38e5bfe234
commit
31965fe599
@ -239,6 +239,7 @@ namespace scene
|
||||
/** This is useful if you want to draw tangent space normal
|
||||
mapped geometry because it calculates the tangent and binormal
|
||||
data which is needed there.
|
||||
Note: Only 16-bit meshbuffers supported so far
|
||||
\param mesh Input mesh
|
||||
\param recalculateNormals The normals are recalculated if set,
|
||||
otherwise the original ones are kept. Note that keeping the
|
||||
@ -257,7 +258,8 @@ namespace scene
|
||||
bool angleWeighted=false, bool recalculateTangents=true) const=0;
|
||||
|
||||
//! Creates a copy of the mesh, which will only consist of S3DVertex2TCoord vertices.
|
||||
/** \param mesh Input mesh
|
||||
/** Note: Only 16-bit meshbuffers supported so far
|
||||
\param mesh Input mesh
|
||||
\return Mesh consisting only of S3DVertex2TCoord vertices. If
|
||||
you no longer need the cloned mesh, you should call
|
||||
IMesh::drop(). See IReferenceCounted::drop() for more
|
||||
@ -265,7 +267,8 @@ namespace scene
|
||||
virtual IMesh* createMeshWith2TCoords(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
|
||||
/** \param mesh Input mesh
|
||||
/** Note: Only 16-bit meshbuffers supported so far
|
||||
\param mesh Input mesh
|
||||
\return Mesh consisting only of S3DVertex vertices. If
|
||||
you no longer need the cloned mesh, you should call
|
||||
IMesh::drop(). See IReferenceCounted::drop() for more
|
||||
@ -273,15 +276,17 @@ namespace scene
|
||||
virtual IMesh* createMeshWith1TCoords(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of a mesh with all vertices unwelded
|
||||
/** \param mesh Input mesh
|
||||
/** Note: Only 16-bit meshbuffers supported so far
|
||||
\param mesh Input mesh
|
||||
\return Mesh consisting only of unique faces. All vertices
|
||||
which were previously shared are now duplicated. If you no
|
||||
longer need the cloned mesh, you should call IMesh::drop(). See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IMesh* createMeshUniquePrimitives(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of a mesh with vertices welded
|
||||
/** \param mesh Input mesh
|
||||
//! Creates a copy of a mesh with vertices welded
|
||||
/** Note: Only 16-bit meshbuffers supported so far, 32-bit buffer are cloned
|
||||
\param mesh Input mesh
|
||||
\param tolerance The threshold for vertex comparisons.
|
||||
\return Mesh without redundant vertices. If you no longer need
|
||||
the cloned mesh, you should call IMesh::drop(). See
|
||||
|
@ -708,38 +708,45 @@ IMesh* CMeshManipulator::createMeshUniquePrimitives(IMesh* mesh) const
|
||||
// not yet 32bit
|
||||
IMesh* CMeshManipulator::createMeshWelded(IMesh *mesh, f32 tolerance) const
|
||||
{
|
||||
SMesh* clone = new SMesh();
|
||||
clone->BoundingBox = mesh->getBoundingBox();
|
||||
SMesh* meshClone = new SMesh();
|
||||
meshClone->BoundingBox = mesh->getBoundingBox();
|
||||
|
||||
core::array<u16> redirects;
|
||||
|
||||
for (u32 b=0; b<mesh->getMeshBufferCount(); ++b)
|
||||
{
|
||||
const IMeshBuffer* const mb = mesh->getMeshBuffer(b);
|
||||
const u32 vertexCount = mb->getVertexCount();
|
||||
// reset redirect list
|
||||
redirects.set_used(mb->getVertexCount());
|
||||
redirects.set_used(vertexCount);
|
||||
|
||||
const u16* indices = 0;
|
||||
u32 indexCount = 0;
|
||||
const video::E_INDEX_TYPE indexType = mb->getIndexType();
|
||||
const u16* indices = mb->getIndices();
|
||||
const u32 indexCount = mb->getIndexCount();
|
||||
core::array<u16>* outIdx = 0;
|
||||
|
||||
if ( indexType == video::EIT_32BIT )
|
||||
{
|
||||
IMeshBuffer* buffer = mb->createClone();
|
||||
buffer->setBoundingBox(mb->getBoundingBox());
|
||||
buffer->getMaterial() = mb->getMaterial();
|
||||
meshClone->addMeshBuffer(buffer);
|
||||
buffer->drop();
|
||||
continue; // TODO: handle 32-bit buffers beside copying them
|
||||
}
|
||||
|
||||
switch(mb->getVertexType())
|
||||
{
|
||||
case video::EVT_STANDARD:
|
||||
{
|
||||
SMeshBuffer* buffer = new SMeshBuffer();
|
||||
buffer->BoundingBox = mb->getBoundingBox();
|
||||
buffer->setBoundingBox(mb->getBoundingBox());
|
||||
buffer->Material = mb->getMaterial();
|
||||
clone->addMeshBuffer(buffer);
|
||||
meshClone->addMeshBuffer(buffer);
|
||||
buffer->drop();
|
||||
|
||||
video::S3DVertex* v =
|
||||
(video::S3DVertex*)mb->getVertices();
|
||||
video::S3DVertex* v = (video::S3DVertex*)mb->getVertices();
|
||||
|
||||
u32 vertexCount = mb->getVertexCount();
|
||||
|
||||
indices = mb->getIndices();
|
||||
indexCount = mb->getIndexCount();
|
||||
outIdx = &buffer->Indices;
|
||||
|
||||
buffer->Vertices.reallocate(vertexCount);
|
||||
@ -771,18 +778,14 @@ IMesh* CMeshManipulator::createMeshWelded(IMesh *mesh, f32 tolerance) const
|
||||
case video::EVT_2TCOORDS:
|
||||
{
|
||||
SMeshBufferLightMap* buffer = new SMeshBufferLightMap();
|
||||
buffer->BoundingBox = mb->getBoundingBox();
|
||||
buffer->setBoundingBox(mb->getBoundingBox());
|
||||
buffer->Material = mb->getMaterial();
|
||||
clone->addMeshBuffer(buffer);
|
||||
meshClone->addMeshBuffer(buffer);
|
||||
buffer->drop();
|
||||
|
||||
video::S3DVertex2TCoords* v =
|
||||
(video::S3DVertex2TCoords*)mb->getVertices();
|
||||
|
||||
u32 vertexCount = mb->getVertexCount();
|
||||
|
||||
indices = mb->getIndices();
|
||||
indexCount = mb->getIndexCount();
|
||||
outIdx = &buffer->Indices;
|
||||
|
||||
buffer->Vertices.reallocate(vertexCount);
|
||||
@ -814,18 +817,13 @@ IMesh* CMeshManipulator::createMeshWelded(IMesh *mesh, f32 tolerance) const
|
||||
case video::EVT_TANGENTS:
|
||||
{
|
||||
SMeshBufferTangents* buffer = new SMeshBufferTangents();
|
||||
buffer->BoundingBox = mb->getBoundingBox();
|
||||
buffer->setBoundingBox(mb->getBoundingBox());
|
||||
buffer->Material = mb->getMaterial();
|
||||
clone->addMeshBuffer(buffer);
|
||||
meshClone->addMeshBuffer(buffer);
|
||||
buffer->drop();
|
||||
|
||||
video::S3DVertexTangents* v =
|
||||
(video::S3DVertexTangents*)mb->getVertices();
|
||||
video::S3DVertexTangents* v = (video::S3DVertexTangents*)mb->getVertices();
|
||||
|
||||
u32 vertexCount = mb->getVertexCount();
|
||||
|
||||
indices = mb->getIndices();
|
||||
indexCount = mb->getIndexCount();
|
||||
outIdx = &buffer->Indices;
|
||||
|
||||
buffer->Vertices.reallocate(vertexCount);
|
||||
@ -860,7 +858,7 @@ IMesh* CMeshManipulator::createMeshWelded(IMesh *mesh, f32 tolerance) const
|
||||
break;
|
||||
}
|
||||
|
||||
// Clean up any degenerate tris
|
||||
// set indices for new buffer
|
||||
core::array<u16> &Indices = *outIdx;
|
||||
Indices.clear();
|
||||
Indices.reallocate(indexCount);
|
||||
@ -873,6 +871,7 @@ IMesh* CMeshManipulator::createMeshWelded(IMesh *mesh, f32 tolerance) const
|
||||
|
||||
bool drop = false;
|
||||
|
||||
// Clean up any degenerate tris
|
||||
if (a == b || b == c || a == c)
|
||||
drop = true;
|
||||
|
||||
@ -885,8 +884,9 @@ IMesh* CMeshManipulator::createMeshWelded(IMesh *mesh, f32 tolerance) const
|
||||
Indices.push_back(c);
|
||||
}
|
||||
}
|
||||
// indexCount-Indices.size() vertices got welded for this meshbuffer
|
||||
}
|
||||
return clone;
|
||||
return meshClone;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user