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Fix: CMeshSceneNode and CAnimatedMeshSceneNode still used wrong material in OnRegisterSceneNode.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6035 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -168,7 +168,7 @@ void CAnimatedMeshSceneNode::OnRegisterSceneNode()
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{
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{
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const video::SMaterial& material = ReadOnlyMaterials ? Mesh->getMeshBuffer(i)->getMaterial() : Materials[i];
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const video::SMaterial& material = ReadOnlyMaterials ? Mesh->getMeshBuffer(i)->getMaterial() : Materials[i];
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if ( driver->needsTransparentRenderPass(Materials[i]) )
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if ( driver->needsTransparentRenderPass(material) )
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++transparentCount;
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++transparentCount;
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else
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else
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++solidCount;
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++solidCount;
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@ -71,7 +71,7 @@ void CMeshSceneNode::OnRegisterSceneNode()
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{
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{
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const video::SMaterial& material = ReadOnlyMaterials ? Mesh->getMeshBuffer(i)->getMaterial() : Materials[i];
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const video::SMaterial& material = ReadOnlyMaterials ? Mesh->getMeshBuffer(i)->getMaterial() : Materials[i];
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if ( driver->needsTransparentRenderPass(Materials[i]) )
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if ( driver->needsTransparentRenderPass(material) )
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++transparentCount;
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++transparentCount;
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else
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else
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++solidCount;
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++solidCount;
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