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Cast away gcc warning.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6229 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -190,7 +190,7 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& scre
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// set ExposedData to 0
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memset(&ExposedData, 0, sizeof(ExposedData));
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memset((void*)&ExposedData, 0, sizeof(ExposedData));
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for (u32 i=0; i<video::EVDF_COUNT; ++i)
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FeatureEnabled[i]=true;
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@ -867,8 +867,8 @@ void CNullDriver::draw2DImage(const video::ITexture* texture, const core::positi
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draw2DImage(texture,destPos, core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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0,
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SColor(255,255,255,255),
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0,
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SColor(255,255,255,255),
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useAlphaChannelOfTexture
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);
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}
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@ -2761,9 +2761,9 @@ bool CNullDriver::needsTransparentRenderPass(const irr::video::SMaterial& materi
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// zwrite disabled and getWriteZBuffer calls this function.
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video::IMaterialRenderer* rnd = getMaterialRenderer(material.MaterialType);
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// TODO: I suspect IMaterialRenderer::isTransparent also often could use SMaterial as parameter
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// TODO: I suspect IMaterialRenderer::isTransparent also often could use SMaterial as parameter
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// We could for example then get rid of IsTransparent function in SMaterial and move that to the software material renderer.
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if (rnd && rnd->isTransparent())
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if (rnd && rnd->isTransparent())
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return true;
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return false;
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