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Add MaterialType in COpenGLSLMaterialRenderer::OnSetMaterial back in
Shouldn't have been removed with last commit. But adding some comments as it's slightly confusing. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6470 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -237,10 +237,13 @@ void COpenGLSLMaterialRenderer::OnSetMaterial(const video::SMaterial& material,
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COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
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COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
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if (Program2)
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) // each program has it's own type
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Driver->irrGlUseProgram(Program2);
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{
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else if (Program)
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if (Program2)
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Driver->extGlUseProgramObject(Program);
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Driver->irrGlUseProgram(Program2);
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else if (Program)
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Driver->extGlUseProgramObject(Program);
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}
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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