mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 07:57:30 +01:00
Remove unused locale-like code, utf8 functions and headers
This commit is contained in:
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@ -348,54 +348,6 @@ the engine will no longer read .png images. */
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#undef _IRR_COMPILE_WITH_LIBPNG_
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#endif
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//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9
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/** If _IRR_D3D_NO_SHADER_DEBUGGING is undefined in IrrCompileConfig.h,
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it is possible to debug all D3D9 shaders in VisualStudio. All shaders
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(which have been generated in memory or read from archives for example) will be emitted
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into a temporary file at runtime for this purpose. To debug your shaders, choose
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Debug->Direct3D->StartWithDirect3DDebugging in Visual Studio, and for every shader a
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file named 'irr_dbg_shader_%%.vsh' or 'irr_dbg_shader_%%.psh' will be created. Drag'n'drop
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the file you want to debug into visual studio. That's it. You can now set breakpoints and
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watch registers, variables etc. This works with ASM, HLSL, and both with pixel and vertex shaders.
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Note that the engine will run in D3D REF for this, which is a lot slower than HAL. */
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#define _IRR_D3D_NO_SHADER_DEBUGGING
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#ifdef NO_IRR_D3D_NO_SHADER_DEBUGGING
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#undef _IRR_D3D_NO_SHADER_DEBUGGING
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#endif
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//! Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs
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/** This enables support for ps_1_x shaders for recent DX SDKs. Otherwise, support
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for this shader model is not available anymore in SDKs after Oct2006. You need to
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distribute the OCT2006_d3dx9_31_x86.cab or OCT2006_d3dx9_31_x64.cab though, in order
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to provide the user with the proper DLL. That's why it's disabled by default. */
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//#define _IRR_D3D_USE_LEGACY_HLSL_COMPILER
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#ifdef NO_IRR_D3D_USE_LEGACY_HLSL_COMPILER
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#undef _IRR_D3D_USE_LEGACY_HLSL_COMPILER
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#endif
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//! Define _IRR_USE_NVIDIA_PERFHUD_ to opt-in to using the nVidia PerHUD tool
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/** Enable, by opting-in, to use the nVidia PerfHUD performance analysis driver
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tool <http://developer.nvidia.com/object/nvperfhud_home.html>. */
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#undef _IRR_USE_NVIDIA_PERFHUD_
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//! Define one of the three setting for Burning's Video Software Rasterizer
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/** So if we were marketing guys we could say Irrlicht has 4 Software-Rasterizers.
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In a Nutshell:
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All Burnings Rasterizers use 32 Bit Backbuffer, 32Bit Texture & 32 Bit Z or WBuffer,
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16 Bit/32 Bit can be adjusted on a global flag.
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BURNINGVIDEO_RENDERER_BEAUTIFUL
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32 Bit + Vertexcolor + Lighting + Per Pixel Perspective Correct + SubPixel/SubTexel Correct +
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Bilinear Texturefiltering + WBuffer
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BURNINGVIDEO_RENDERER_FAST
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32 Bit + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + WBuffer +
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Bilinear Dithering TextureFiltering + WBuffer
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BURNINGVIDEO_RENDERER_ULTRA_FAST
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16Bit + SubPixel/SubTexel Correct + ZBuffer
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*/
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//! Uncomment the following line if you want to ignore the deprecated warnings
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//#define IGNORE_DEPRECATED_WARNING
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@ -1,7 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// replaced by template
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#include "CMeshBuffer.h"
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@ -1,7 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// replaced by template
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#include "CMeshBuffer.h"
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@ -1,56 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_PARTICLE_H_INCLUDED__
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#define __S_PARTICLE_H_INCLUDED__
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#include "vector3d.h"
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#include "dimension2d.h"
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#include "SColor.h"
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namespace irr
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{
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namespace scene
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{
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//! Struct for holding particle data
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struct SParticle
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{
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//! Position of the particle
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core::vector3df pos;
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//! Direction and speed of the particle
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core::vector3df vector;
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//! Start life time of the particle
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u32 startTime;
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//! End life time of the particle
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u32 endTime;
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//! Current color of the particle
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video::SColor color;
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//! Original color of the particle.
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/** That's the color of the particle it had when it was emitted. */
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video::SColor startColor;
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//! Original direction and speed of the particle.
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/** The direction and speed the particle had when it was emitted. */
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core::vector3df startVector;
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//! Scale of the particle.
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/** The current scale of the particle. */
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core::dimension2df size;
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//! Original scale of the particle.
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/** The scale of the particle when it was emitted. */
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core::dimension2df startSize;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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@ -19,59 +19,6 @@ enum E_INDEX_TYPE
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};
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/*
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//! vertex index used by the Irrlicht engine.
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template <class T>
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struct SSpecificVertexIndex
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{
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T Index;
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//! default constructor
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SSpecificVertexIndex() {}
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//! constructor
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SSpecificVertexIndex(u32 _index) :Index(_index) {}
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bool operator==(const SSpecificVertexIndex& other) const
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{
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return (Index == other.Index);
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}
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bool operator!=(const SSpecificVertexIndex& other) const
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{
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return (Index != other.Index);
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}
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bool operator<(const SSpecificVertexIndex& other) const
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{
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return (Index < other.Index);
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}
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SSpecificVertexIndex operator+(const u32& other) const
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{
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return SSpecificVertexIndex(Index + other);
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}
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operator const u32() const
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{
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return (const u32)Index;
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}
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E_INDEX_TYPE getType() const
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{
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if (sizeof(T)==sizeof(u16))
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return video::EIT_16BIT;
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return video::EIT_32BIT;
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}
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};
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//typedef SSpecificVertexIndex<u16> SVertexIndex;
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typedef u32 SVertexIndex;
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*/
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} // end namespace video
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} // end namespace irr
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@ -31,96 +31,6 @@ namespace scene
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**/
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const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
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//! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
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/** Was used for changing the texture path of the built-in csm loader like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::CSM_TEXTURE_PATH, "path/to/your/textures");
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\endcode
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**/
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const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
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//! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
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/** Was used for changing the texture path of the built-in lmts loader like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::LMTS_TEXTURE_PATH, "path/to/your/textures");
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\endcode
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**/
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const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
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//! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
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/** Was used for changing the texture path of the built-in MY3D loader like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::MY3D_TEXTURE_PATH, "path/to/your/textures");
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\endcode
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**/
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const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
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//! Name of the parameter specifying the COLLADA mesh loading mode
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/**
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Specifies if the COLLADA loader should create instances of the models, lights and
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cameras when loading COLLADA meshes. By default, this is set to false. If this is
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set to true, the ISceneManager::getMesh() method will only return a pointer to a
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dummy mesh and create instances of all meshes and lights and cameras in the collada
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file by itself. Example:
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\code
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SceneManager->getParameters()->setAttribute(scene::COLLADA_CREATE_SCENE_INSTANCES, true);
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\endcode
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*/
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const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
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//! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
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/** This path is prefixed to the file names defined in the Deled file when loading
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textures. This allows to alter the paths for a specific project setting.
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Use it like this:
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\code
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SceneManager->getStringParameters()->setAttribute(scene::DMF_TEXTURE_PATH, "path/to/your/textures");
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\endcode
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**/
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const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
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//! Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
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/** If this parameter is set to true, the texture directory defined in the Deled file
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is ignored, and only the texture name is used to find the proper file. Otherwise, the
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texture path is also used, which allows to use a nicer media layout.
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Use it like this:
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\code
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//this way you won't use this setting (default)
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SceneManager->getParameters()->setAttribute(scene::DMF_IGNORE_MATERIALS_DIRS, false);
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\endcode
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\code
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//this way you'll use this setting
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SceneManager->getParameters()->setAttribute(scene::DMF_IGNORE_MATERIALS_DIRS, true);
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\endcode
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**/
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const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
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//! Name of the parameter for setting reference value of alpha in transparent materials.
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/** Use it like this:
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\code
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//this way you'll set alpha ref to 0.1
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SceneManager->getParameters()->setAttribute(scene::DMF_ALPHA_CHANNEL_REF, 0.1);
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\endcode
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**/
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const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
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//! Name of the parameter for choose to flip or not tga files.
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/** Use it like this:
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\code
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//this way you'll choose to flip alpha textures
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SceneManager->getParameters()->setAttribute(scene::DMF_FLIP_ALPHA_TEXTURES, true);
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\endcode
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**/
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const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
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//! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
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/** Was used for changing the texture path of the built-in obj loader like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::OBJ_TEXTURE_PATH, "path/to/your/textures");
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\endcode
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**/
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const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
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//! Flag to avoid loading group structures in .obj files
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/** Use it like this:
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\code
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@ -147,19 +57,6 @@ namespace scene
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**/
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const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
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//! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
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/** Was used for changing the texture path of the built-in b3d loader like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::B3D_TEXTURE_PATH, "path/to/your/textures");
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\endcode
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**/
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const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
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//! Flag set as parameter when the scene manager is used as editor
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/** In this way special animators like deletion animators can be stopped from
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deleting scene nodes for example */
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const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
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//! Name of the parameter for setting the length of debug normals.
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/** Use it like this:
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\code
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@ -194,9 +194,9 @@ static inline io::path mergeFilename(const io::path& path, const io::path& filen
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//! some standard function ( to remove dependencies )
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inline s32 isdigit(s32 c) { return c >= '0' && c <= '9'; }
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inline s32 isspace(s32 c) { return c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v'; }
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inline s32 isupper(s32 c) { return c >= 'A' && c <= 'Z'; }
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inline bool isdigit(s32 c) { return c >= '0' && c <= '9'; }
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inline bool isspace(s32 c) { return c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v'; }
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inline bool isupper(s32 c) { return c >= 'A' && c <= 'Z'; }
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} // end namespace core
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@ -12,17 +12,6 @@ namespace irr
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{
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namespace core
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{
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//! Selection of characters which count as decimal point in fast_atof
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//! By default Irrlicht considers "." as the decimal point in numbers.
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//! But sometimes you might run into situations where floats were written in
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//! a local format with another decimal point like ",".
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//! Best solution is usually to fix those cases by converting the input.
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//! But if you don't have that choice you can set this to ".,".
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//! WARNING: This is not thread-safe, so don't change while there's a chance
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//! of another thread using fast_atof functions at the same time.
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// TODO: This should probably also be used in irr::core::string, but
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// the float-to-string code used there has to be rewritten first.
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IRRLICHT_API extern irr::core::stringc LOCALE_DECIMAL_POINTS;
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#define IRR_ATOF_TABLE_SIZE 17
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// we write [IRR_ATOF_TABLE_SIZE] here instead of [] to work around a swig bug
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@ -328,7 +317,7 @@ inline const char* fast_atof_move(const char* in, f32& result)
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f32 value = strtof10(in, &in);
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if ( LOCALE_DECIMAL_POINTS.findFirst(*in) >= 0 )
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if ( *in == '.' )
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{
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const char* afterDecimal = ++in;
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const f32 decimal = strtof10(in, &afterDecimal);
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@ -38,29 +38,11 @@ template <typename T, typename TAlloc = irrAllocator<T> >
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class string;
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static size_t multibyteToWString(string<wchar_t>& destination, const char* source, u32 sourceSize);
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static size_t wStringToMultibyte(string<c8>& destination, const wchar_t* source, u32 sourceSize);
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inline s32 isdigit(s32 c);
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enum eLocaleID
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{
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IRR_LOCALE_ANSI = 0,
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IRR_LOCALE_GERMAN = 1
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};
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static eLocaleID locale_current = IRR_LOCALE_ANSI;
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static inline void locale_set ( eLocaleID id )
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{
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locale_current = id;
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}
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inline bool isdigit(s32 c);
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//! Returns a character converted to lower case
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static inline u32 locale_lower ( u32 x )
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{
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switch ( locale_current )
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{
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case IRR_LOCALE_GERMAN:
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case IRR_LOCALE_ANSI:
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break;
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}
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// ansi
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return x >= 'A' && x <= 'Z' ? x + 0x20 : x;
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}
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@ -68,29 +50,10 @@ static inline u32 locale_lower ( u32 x )
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//! Returns a character converted to upper case
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static inline u32 locale_upper ( u32 x )
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{
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switch ( locale_current )
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{
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case IRR_LOCALE_GERMAN:
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case IRR_LOCALE_ANSI:
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break;
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}
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// ansi
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return x >= 'a' && x <= 'z' ? x + ( 'A' - 'a' ) : x;
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}
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//! Convert this utf-8-encoded string to the platform's wchar.
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/** The resulting string is always NULL-terminated and well-formed.
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\param len The size of the output buffer in bytes.
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*/
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IRRLICHT_API void utf8ToWchar(const char *in, wchar_t *out, const u64 len);
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//! Convert this wchar string to utf-8.
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/** The resulting string is always NULL-terminated and well-formed.
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\param len The size of the output buffer in bytes.
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*/
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IRRLICHT_API void wcharToUtf8(const wchar_t *in, char *out, const u64 len);
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template <typename T, typename TAlloc>
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class string
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@ -155,9 +155,6 @@
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#include "SMaterial.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "SMeshBufferLightMap.h"
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#include "SMeshBufferTangents.h"
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#include "SParticle.h"
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#include "SSharedMeshBuffer.h"
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#include "SSkinMeshBuffer.h"
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#include "SVertexIndex.h"
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@ -207,7 +207,6 @@ add_library(IRROTHEROBJ OBJECT
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os.cpp
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leakHunter.cpp
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CProfiler.cpp
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utf8.cpp
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)
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if(ANDROID)
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@ -50,8 +50,6 @@
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#include "CSceneCollisionManager.h"
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#include <locale.h>
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namespace irr
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{
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namespace scene
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@ -127,7 +127,6 @@ namespace irr
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namespace core
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{
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const matrix4 IdentityMatrix(matrix4::EM4CONST_IDENTITY);
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irr::core::stringc LOCALE_DECIMAL_POINTS(".");
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}
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namespace video
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@ -1,380 +0,0 @@
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// Copyright (C) 2014 Lauri Kasanen
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// This file is part of the "Irrlicht Engine". The UTF-8 functions are from physfs,
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// under the zlib license, reproduced below.
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||||
#include "irrTypes.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
/*
|
||||
Copyright (c) 2001-2011 Ryan C. Gordon and others.
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from
|
||||
the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software in a
|
||||
product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Ryan C. Gordon <icculus@icculus.org>
|
||||
*/
|
||||
|
||||
/*
|
||||
* From rfc3629, the UTF-8 spec:
|
||||
* http://www.ietf.org/rfc/rfc3629.txt
|
||||
*
|
||||
* Char. number range | UTF-8 octet sequence
|
||||
* (hexadecimal) | (binary)
|
||||
* --------------------+---------------------------------------------
|
||||
* 0000 0000-0000 007F | 0xxxxxxx
|
||||
* 0000 0080-0000 07FF | 110xxxxx 10xxxxxx
|
||||
* 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
|
||||
* 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* This may not be the best value, but it's one that isn't represented
|
||||
* in Unicode (0x10FFFF is the largest codepoint value). We return this
|
||||
* value from utf8codepoint() if there's bogus bits in the
|
||||
* stream. utf8codepoint() will turn this value into something
|
||||
* reasonable (like a question mark), for text that wants to try to recover,
|
||||
* whereas utf8valid() will use the value to determine if a string has bad
|
||||
* bits.
|
||||
*/
|
||||
#define UNICODE_BOGUS_CHAR_VALUE 0xFFFFFFFF
|
||||
|
||||
/*
|
||||
* This is the codepoint we currently return when there was bogus bits in a
|
||||
* UTF-8 string. May not fly in Asian locales?
|
||||
*/
|
||||
#define UNICODE_BOGUS_CHAR_CODEPOINT '?'
|
||||
|
||||
static u32 utf8codepoint(const char **_str)
|
||||
{
|
||||
const char *str = *_str;
|
||||
u32 retval = 0;
|
||||
u32 octet = (u32) ((u8) *str);
|
||||
u32 octet2, octet3, octet4;
|
||||
|
||||
if (octet == 0) /* null terminator, end of string. */
|
||||
return 0;
|
||||
|
||||
else if (octet < 128) /* one octet char: 0 to 127 */
|
||||
{
|
||||
(*_str)++; /* skip to next possible start of codepoint. */
|
||||
return(octet);
|
||||
} /* else if */
|
||||
|
||||
else if ((octet > 127) && (octet < 192)) /* bad (starts with 10xxxxxx). */
|
||||
{
|
||||
/*
|
||||
* Apparently each of these is supposed to be flagged as a bogus
|
||||
* char, instead of just resyncing to the next valid codepoint.
|
||||
*/
|
||||
(*_str)++; /* skip to next possible start of codepoint. */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
} /* else if */
|
||||
|
||||
else if (octet < 224) /* two octets */
|
||||
{
|
||||
octet -= (128+64);
|
||||
octet2 = (u32) ((u8) *(++str));
|
||||
if ((octet2 & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
*_str += 2; /* skip to next possible start of codepoint. */
|
||||
retval = ((octet << 6) | (octet2 - 128));
|
||||
if ((retval >= 0x80) && (retval <= 0x7FF))
|
||||
return retval;
|
||||
} /* else if */
|
||||
|
||||
else if (octet < 240) /* three octets */
|
||||
{
|
||||
octet -= (128+64+32);
|
||||
octet2 = (u32) ((u8) *(++str));
|
||||
if ((octet2 & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet3 = (u32) ((u8) *(++str));
|
||||
if ((octet3 & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
*_str += 3; /* skip to next possible start of codepoint. */
|
||||
retval = ( ((octet << 12)) | ((octet2-128) << 6) | ((octet3-128)) );
|
||||
|
||||
/* There are seven "UTF-16 surrogates" that are illegal in UTF-8. */
|
||||
switch (retval)
|
||||
{
|
||||
case 0xD800:
|
||||
case 0xDB7F:
|
||||
case 0xDB80:
|
||||
case 0xDBFF:
|
||||
case 0xDC00:
|
||||
case 0xDF80:
|
||||
case 0xDFFF:
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
} /* switch */
|
||||
|
||||
/* 0xFFFE and 0xFFFF are illegal, too, so we check them at the edge. */
|
||||
if ((retval >= 0x800) && (retval <= 0xFFFD))
|
||||
return retval;
|
||||
} /* else if */
|
||||
|
||||
else if (octet < 248) /* four octets */
|
||||
{
|
||||
octet -= (128+64+32+16);
|
||||
octet2 = (u32) ((u8) *(++str));
|
||||
if ((octet2 & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet3 = (u32) ((u8) *(++str));
|
||||
if ((octet3 & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet4 = (u32) ((u8) *(++str));
|
||||
if ((octet4 & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
*_str += 4; /* skip to next possible start of codepoint. */
|
||||
retval = ( ((octet << 18)) | ((octet2 - 128) << 12) |
|
||||
((octet3 - 128) << 6) | ((octet4 - 128)) );
|
||||
if ((retval >= 0x10000) && (retval <= 0x10FFFF))
|
||||
return retval;
|
||||
} /* else if */
|
||||
|
||||
/*
|
||||
* Five and six octet sequences became illegal in rfc3629.
|
||||
* We throw the codepoint away, but parse them to make sure we move
|
||||
* ahead the right number of bytes and don't overflow the buffer.
|
||||
*/
|
||||
|
||||
else if (octet < 252) /* five octets */
|
||||
{
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
*_str += 5; /* skip to next possible start of codepoint. */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
} /* else if */
|
||||
|
||||
else /* six octets */
|
||||
{
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
octet = (u32) ((u8) *(++str));
|
||||
if ((octet & (128+64)) != 128) /* Format isn't 10xxxxxx? */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
|
||||
*_str += 6; /* skip to next possible start of codepoint. */
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
} /* else if */
|
||||
|
||||
return UNICODE_BOGUS_CHAR_VALUE;
|
||||
} /* utf8codepoint */
|
||||
|
||||
|
||||
static void PHYSFS_utf8ToUcs4(const char *src, u32 *dst, u64 len)
|
||||
{
|
||||
len -= sizeof (u32); /* save room for null char. */
|
||||
while (len >= sizeof (u32))
|
||||
{
|
||||
u32 cp = utf8codepoint(&src);
|
||||
if (cp == 0)
|
||||
break;
|
||||
else if (cp == UNICODE_BOGUS_CHAR_VALUE)
|
||||
cp = UNICODE_BOGUS_CHAR_CODEPOINT;
|
||||
*(dst++) = cp;
|
||||
len -= sizeof (u32);
|
||||
} /* while */
|
||||
|
||||
*dst = 0;
|
||||
} /* PHYSFS_utf8ToUcs4 */
|
||||
|
||||
|
||||
static void PHYSFS_utf8ToUcs2(const char *src, u16 *dst, u64 len)
|
||||
{
|
||||
len -= sizeof (u16); /* save room for null char. */
|
||||
while (len >= sizeof (u16))
|
||||
{
|
||||
u32 cp = utf8codepoint(&src);
|
||||
if (cp == 0)
|
||||
break;
|
||||
else if (cp == UNICODE_BOGUS_CHAR_VALUE)
|
||||
cp = UNICODE_BOGUS_CHAR_CODEPOINT;
|
||||
|
||||
/* !!! BLUESKY: UTF-16 surrogates? */
|
||||
if (cp > 0xFFFF)
|
||||
cp = UNICODE_BOGUS_CHAR_CODEPOINT;
|
||||
|
||||
*(dst++) = cp;
|
||||
len -= sizeof (u16);
|
||||
} /* while */
|
||||
|
||||
*dst = 0;
|
||||
} /* PHYSFS_utf8ToUcs2 */
|
||||
|
||||
static void utf8fromcodepoint(u32 cp, char **_dst, u64 *_len)
|
||||
{
|
||||
char *dst = *_dst;
|
||||
u64 len = *_len;
|
||||
|
||||
if (len == 0)
|
||||
return;
|
||||
|
||||
if (cp > 0x10FFFF)
|
||||
cp = UNICODE_BOGUS_CHAR_CODEPOINT;
|
||||
else if ((cp == 0xFFFE) || (cp == 0xFFFF)) /* illegal values. */
|
||||
cp = UNICODE_BOGUS_CHAR_CODEPOINT;
|
||||
else
|
||||
{
|
||||
/* There are seven "UTF-16 surrogates" that are illegal in UTF-8. */
|
||||
switch (cp)
|
||||
{
|
||||
case 0xD800:
|
||||
case 0xDB7F:
|
||||
case 0xDB80:
|
||||
case 0xDBFF:
|
||||
case 0xDC00:
|
||||
case 0xDF80:
|
||||
case 0xDFFF:
|
||||
cp = UNICODE_BOGUS_CHAR_CODEPOINT;
|
||||
} /* switch */
|
||||
} /* else */
|
||||
|
||||
/* Do the encoding... */
|
||||
if (cp < 0x80)
|
||||
{
|
||||
*(dst++) = (char) cp;
|
||||
len--;
|
||||
} /* if */
|
||||
|
||||
else if (cp < 0x800)
|
||||
{
|
||||
if (len < 2)
|
||||
len = 0;
|
||||
else
|
||||
{
|
||||
*(dst++) = (char) ((cp >> 6) | 128 | 64);
|
||||
*(dst++) = (char) (cp & 0x3F) | 128;
|
||||
len -= 2;
|
||||
} /* else */
|
||||
} /* else if */
|
||||
|
||||
else if (cp < 0x10000)
|
||||
{
|
||||
if (len < 3)
|
||||
len = 0;
|
||||
else
|
||||
{
|
||||
*(dst++) = (char) ((cp >> 12) | 128 | 64 | 32);
|
||||
*(dst++) = (char) ((cp >> 6) & 0x3F) | 128;
|
||||
*(dst++) = (char) (cp & 0x3F) | 128;
|
||||
len -= 3;
|
||||
} /* else */
|
||||
} /* else if */
|
||||
|
||||
else
|
||||
{
|
||||
if (len < 4)
|
||||
len = 0;
|
||||
else
|
||||
{
|
||||
*(dst++) = (char) ((cp >> 18) | 128 | 64 | 32 | 16);
|
||||
*(dst++) = (char) ((cp >> 12) & 0x3F) | 128;
|
||||
*(dst++) = (char) ((cp >> 6) & 0x3F) | 128;
|
||||
*(dst++) = (char) (cp & 0x3F) | 128;
|
||||
len -= 4;
|
||||
} /* else if */
|
||||
} /* else */
|
||||
|
||||
*_dst = dst;
|
||||
*_len = len;
|
||||
} /* utf8fromcodepoint */
|
||||
|
||||
#define UTF8FROMTYPE(typ, src, dst, len) \
|
||||
if (len == 0) return; \
|
||||
len--; \
|
||||
while (len) \
|
||||
{ \
|
||||
const u32 cp = (u32) ((typ) (*(src++))); \
|
||||
if (cp == 0) break; \
|
||||
utf8fromcodepoint(cp, &dst, &len); \
|
||||
} \
|
||||
*dst = '\0'; \
|
||||
|
||||
static void PHYSFS_utf8FromUcs4(const u32 *src, char *dst, u64 len)
|
||||
{
|
||||
UTF8FROMTYPE(u32, src, dst, len);
|
||||
} /* PHYSFS_utf8FromUcs4 */
|
||||
|
||||
static void PHYSFS_utf8FromUcs2(const u16 *src, char *dst, u64 len)
|
||||
{
|
||||
UTF8FROMTYPE(u64, src, dst, len);
|
||||
} /* PHYSFS_utf8FromUcs4 */
|
||||
|
||||
#undef UTF8FROMTYPE
|
||||
|
||||
void utf8ToWchar(const char *in, wchar_t *out, const u64 len)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
PHYSFS_utf8ToUcs2(in, (u16 *) out, len);
|
||||
#else
|
||||
PHYSFS_utf8ToUcs4(in, (u32 *) out, len);
|
||||
#endif
|
||||
}
|
||||
|
||||
void wcharToUtf8(const wchar_t *in, char *out, const u64 len)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
PHYSFS_utf8FromUcs2((const u16 *) in, out, len);
|
||||
#else
|
||||
PHYSFS_utf8FromUcs4((const u32 *) in, out, len);
|
||||
#endif
|
||||
}
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
Loading…
Reference in New Issue
Block a user