mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
Add missing IRR_OVERRIDE in some functions.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6332 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
f9c85f380d
commit
456bf86e66
@ -73,13 +73,13 @@ public:
|
|||||||
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
|
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
|
||||||
|
|
||||||
//! Get the amount of mesh buffers.
|
//! Get the amount of mesh buffers.
|
||||||
virtual u32 getMeshBufferCount() const
|
virtual u32 getMeshBufferCount() const IRR_OVERRIDE
|
||||||
{
|
{
|
||||||
return Buffer ? 1 : 0;
|
return Buffer ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to the mesh buffer.
|
//! Get pointer to the mesh buffer.
|
||||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const
|
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
|
||||||
{
|
{
|
||||||
if ( nr == 0 )
|
if ( nr == 0 )
|
||||||
return Buffer;
|
return Buffer;
|
||||||
|
@ -146,13 +146,13 @@ namespace scene
|
|||||||
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
|
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
|
||||||
|
|
||||||
//! Get the amount of mesh buffers.
|
//! Get the amount of mesh buffers.
|
||||||
virtual u32 getMeshBufferCount() const
|
virtual u32 getMeshBufferCount() const IRR_OVERRIDE
|
||||||
{
|
{
|
||||||
return Mesh ? Mesh->getMeshBufferCount() : 0;
|
return Mesh ? Mesh->getMeshBufferCount() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to the mesh buffer.
|
//! Get pointer to the mesh buffer.
|
||||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const
|
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
|
||||||
{
|
{
|
||||||
return Mesh ? Mesh->getMeshBuffer(nr) : 0;
|
return Mesh ? Mesh->getMeshBuffer(nr) : 0;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user