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OpenGL: Fix BGRA format mapping
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@ -31,6 +31,8 @@ namespace video {
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else
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initExtensionsOld();
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static const GLenum BGRA8_EXT = 0x93A1;
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if (Version.Major >= 3) {
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// NOTE floating-point formats may not be suitable for render targets.
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TextureFormats[ECF_A1R5G5B5] = {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, CColorConverter::convert_A1R5G5B5toR5G5B5A1};
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@ -49,9 +51,9 @@ namespace video {
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TextureFormats[ECF_D24S8] = {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8};
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if (FeatureAvailable[IRR_GL_EXT_texture_format_BGRA8888])
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TextureFormats[ECF_A8R8G8B8] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE};
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else if (FeatureAvailable[IRR_GL_APPLE_texture_format_BGRA8888])
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TextureFormats[ECF_A8R8G8B8] = {GL_BGRA, GL_BGRA, GL_UNSIGNED_BYTE};
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else if (FeatureAvailable[IRR_GL_APPLE_texture_format_BGRA8888])
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TextureFormats[ECF_A8R8G8B8] = {BGRA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE};
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if (FeatureAvailable[IRR_GL_OES_depth32])
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TextureFormats[ECF_D32] = {GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT};
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@ -68,9 +70,9 @@ namespace video {
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TextureFormats[ECF_A8R8G8B8] = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, CColorConverter::convert_A8R8G8B8toA8B8G8R8};
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if (FeatureAvailable[IRR_GL_EXT_texture_format_BGRA8888])
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TextureFormats[ECF_A8R8G8B8] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE};
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else if (FeatureAvailable[IRR_GL_APPLE_texture_format_BGRA8888])
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TextureFormats[ECF_A8R8G8B8] = {GL_BGRA, GL_BGRA, GL_UNSIGNED_BYTE};
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else if (FeatureAvailable[IRR_GL_APPLE_texture_format_BGRA8888])
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TextureFormats[ECF_A8R8G8B8] = {BGRA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE};
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if (FeatureAvailable[IRR_GL_OES_texture_half_float]) {
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TextureFormats[ECF_A16B16G16R16F] = {GL_RGBA, GL_RGBA, HALF_FLOAT_OES};
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