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SDL: Implement getDisplayDensity() and setWindowIcon()
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@ -9,6 +9,8 @@
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#include "IEventReceiver.h"
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#include "IGUIElement.h"
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#include "IGUIEnvironment.h"
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#include "IImageLoader.h"
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#include "IFileSystem.h"
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#include "os.h"
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#include "CTimer.h"
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#include "irrString.h"
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@ -243,7 +245,7 @@ CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)
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#endif
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if (SDL_Init(flags) < 0)
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{
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os::Printer::log("Unable to initialize SDL!", SDL_GetError());
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os::Printer::log("Unable to initialize SDL", SDL_GetError(), ELL_ERROR);
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Close = true;
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}
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else
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@ -871,6 +873,29 @@ bool CIrrDeviceSDL::activateJoysticks(core::array<SJoystickInfo> & joystickInfo)
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return false;
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}
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//! Get the display density in dots per inch.
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float CIrrDeviceSDL::getDisplayDensity() const
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{
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if (!Window)
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return 0.0f;
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int window_w;
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int window_h;
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SDL_GetWindowSize(Window, &window_w, &window_h);
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int drawable_w;
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int drawable_h;
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SDL_GL_GetDrawableSize(Window, &drawable_w, &drawable_h);
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// assume 96 dpi
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float dpi_w = (float)drawable_w / (float)window_w * 96.0f;
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float dpi_h = (float)drawable_h / (float)window_h * 96.0f;
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return std::max(dpi_w, dpi_h);
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}
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void CIrrDeviceSDL::SwapWindow()
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{
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SDL_GL_SwapWindow(Window);
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@ -908,6 +933,41 @@ void CIrrDeviceSDL::setWindowCaption(const wchar_t* text)
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}
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//! Sets the window icon.
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bool CIrrDeviceSDL::setWindowIcon(const video::IImage *img)
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{
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if (!Window)
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return false;
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u32 height = img->getDimension().Height;
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u32 width = img->getDimension().Width;
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SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
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if (!surface) {
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os::Printer::log("Failed to create SDL suface", ELL_ERROR);
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return false;
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}
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SDL_LockSurface(surface);
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bool succ = img->copyToNoScaling(surface->pixels, width, height, video::ECF_A8R8G8B8, surface->pitch);
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SDL_UnlockSurface(surface);
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if (!succ) {
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os::Printer::log("Could not copy icon image. Is the format not ECF_A8R8G8B8?", ELL_ERROR);
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SDL_FreeSurface(surface);
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return false;
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}
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SDL_SetWindowIcon(Window, surface);
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SDL_FreeSurface(surface);
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return true;
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}
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//! notifies the device that it should close itself
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void CIrrDeviceSDL::closeDevice()
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{
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@ -48,6 +48,9 @@ namespace irr
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//! sets the caption of the window
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void setWindowCaption(const wchar_t* text) override;
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//! Sets the window icon.
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bool setWindowIcon(const video::IImage *img) override;
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//! returns if window is active. if not, nothing need to be drawn
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bool isWindowActive() const override;
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@ -94,6 +97,9 @@ namespace irr
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return EIDT_SDL;
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}
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//! Get the display density in dots per inch.
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float getDisplayDensity() const override;
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void SwapWindow();
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//! Implementation of the linux cursor control
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