diff --git a/source/Irrlicht/CNullDriver.cpp b/source/Irrlicht/CNullDriver.cpp index f2c8d731..2164286a 100644 --- a/source/Irrlicht/CNullDriver.cpp +++ b/source/Irrlicht/CNullDriver.cpp @@ -1072,7 +1072,7 @@ const wchar_t* CNullDriver::getName() const //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do -//! this: Frist, draw all geometry. Then use this method, to draw the shadow +//! this: First, draw all geometry. Then use this method, to draw the shadow //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow. void CNullDriver::drawStencilShadowVolume(const core::array& triangles, bool zfail, u32 debugDataVisible) { diff --git a/source/Irrlicht/CNullDriver.h b/source/Irrlicht/CNullDriver.h index fa4d7279..6f7c8b6c 100644 --- a/source/Irrlicht/CNullDriver.h +++ b/source/Irrlicht/CNullDriver.h @@ -285,7 +285,7 @@ namespace video virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_; //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do - //! this: Frist, draw all geometry. Then use this method, to draw the shadow + //! this: First, draw all geometry. Then use this method, to draw the shadow //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow. virtual void drawStencilShadowVolume(const core::array& triangles, bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;