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Hook up examples to CMake
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parent
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commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -4,3 +4,5 @@ cmake_install.cmake
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Makefile
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*.so*
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*.a
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*.exe
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bin/Linux
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@ -8,17 +8,19 @@ project(Irrlicht
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message(STATUS "*** Building IrrlichtMt ${PROJECT_VERSION} ***")
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if(ANDROID)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Android)
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set(sysname Android)
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elseif(APPLE)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/OSX)
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set(sysname OSX)
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elseif(MSVC)
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set(sysname Win32-VisualStudio)
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elseif(WIN32)
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# good enough
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Win32-gcc)
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set(sysname Win32-gcc)
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else()
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Linux)
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set(sysname Linux)
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endif()
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/${sysname})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${sysname})
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
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@ -27,6 +29,11 @@ endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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add_subdirectory(source/Irrlicht)
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option(BUILD_EXAMPLES "Build example applications" FALSE)
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if(BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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# Installation of library and headers.
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include(GNUInstallDirs)
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install(TARGETS ${INSTALL_TARGETS}
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@ -18,6 +18,7 @@ The following libraries are required to be installed:
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Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
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* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
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* `BUILD_EXAMPLES` (default: `OFF`) - Build example applications
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e.g. on a Linux system you might want to build for local use like this:
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45
examples/CMakeLists.txt
Normal file
45
examples/CMakeLists.txt
Normal file
@ -0,0 +1,45 @@
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set(IRREXAMPLES
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01.HelloWorld
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02.Quake3Map
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03.CustomSceneNode
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04.Movement
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05.UserInterface
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06.2DGraphics
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07.Collision
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08.SpecialFX
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09.Meshviewer
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10.Shaders
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11.PerPixelLighting
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12.TerrainRendering
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13.RenderToTexture
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15.LoadIrrFile
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16.Quake3MapShader
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18.SplitScreen
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19.MouseAndJoystick
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20.ManagedLights
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21.Quake3Explorer
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22.MaterialViewer
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23.SMeshHandling
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24.CursorControl
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25.XmlHandling
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26.OcclusionQuery
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27.PostProcessing
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28.CubeMapping
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30.Profiling
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)
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if(WIN32)
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list(APPEND IRREXAMPLES 14.Win32Window)
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endif()
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foreach(exname IN ITEMS ${IRREXAMPLES})
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file(GLOB sources "${CMAKE_CURRENT_SOURCE_DIR}/${exname}/*.cpp")
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add_executable(${exname} ${sources})
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target_include_directories(${exname} PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/${exname}
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)
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target_link_libraries(${exname} IrrlichtMt)
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endforeach()
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@ -1,8 +0,0 @@
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DIRS = $(wildcard [0123]* Demo)
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all: $(DIRS)
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$(DIRS):
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-@cd $@ && make clean && make
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.PHONY: $(DIRS)
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