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SDL: Always set X, Y, Shift and Control in mouse input events
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parent
e9908ca545
commit
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@ -463,7 +463,9 @@ bool CIrrDeviceSDL::run()
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switch ( SDL_event.type )
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{
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case SDL_MOUSEMOTION:
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case SDL_MOUSEMOTION: {
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SDL_Keymod keymod = SDL_GetModState();
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irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
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irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
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MouseX = irrevent.MouseInput.X = SDL_event.motion.x;
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@ -471,20 +473,35 @@ bool CIrrDeviceSDL::run()
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MouseXRel = SDL_event.motion.xrel;
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MouseYRel = SDL_event.motion.yrel;
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irrevent.MouseInput.ButtonStates = MouseButtonStates;
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irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
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irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
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postEventFromUser(irrevent);
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break;
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case SDL_MOUSEWHEEL:
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}
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case SDL_MOUSEWHEEL: {
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SDL_Keymod keymod = SDL_GetModState();
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irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
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irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL;
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irrevent.MouseInput.Wheel = static_cast<float>(SDL_event.wheel.y);
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irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
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irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
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irrevent.MouseInput.X = MouseX;
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irrevent.MouseInput.Y = MouseY;
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postEventFromUser(irrevent);
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP: {
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SDL_Keymod keymod = SDL_GetModState();
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irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
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irrevent.MouseInput.X = SDL_event.button.x;
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irrevent.MouseInput.Y = SDL_event.button.y;
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irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
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irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
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irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
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@ -579,6 +596,7 @@ bool CIrrDeviceSDL::run()
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}
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}
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break;
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}
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case SDL_TEXTINPUT:
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{
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