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Add IVertexBuffer::setValue. Add comments.
Same as in IIndexBuffer. Needed as replacement for non const operator[] which can't be done for this interface (as type is dynamic). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6344 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -25,6 +25,7 @@ namespace scene
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virtual u32 size() const =0;
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virtual void push_back (const video::S3DVertex &element) =0;
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virtual void setValue(u32 index, const video::S3DVertex &value) =0;
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virtual video::S3DVertex& operator [](const u32 index) const =0;
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virtual video::S3DVertex& getLast() =0;
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virtual void set_used(u32 usedNow) =0;
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@ -47,6 +48,9 @@ namespace scene
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virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
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{Vertices.push_back((T&)element);}
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virtual void setValue(u32 index, const video::S3DVertex &value) IRR_OVERRIDE
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{Vertices[index] = (T&)value;}
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virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
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{return (video::S3DVertex&)Vertices[index];}
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@ -149,6 +153,11 @@ namespace scene
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Vertices->push_back(element);
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}
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virtual void setValue(u32 index, const video::S3DVertex &value) IRR_OVERRIDE
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{
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Vertices->setValue(index, value);
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}
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virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
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{
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return (*Vertices)[index];
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@ -20,24 +20,33 @@ namespace scene
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{
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public:
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//! Pointer to first element
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virtual void* getData() =0;
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//! Same as getData()
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virtual void* pointer() =0;
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virtual video::E_INDEX_TYPE getType() const =0;
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virtual void setType(video::E_INDEX_TYPE IndexType) =0;
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//! Number of bytes per element
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virtual u32 stride() const =0;
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//! Number of elements
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virtual u32 size() const =0;
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virtual void push_back (const u32 &element) =0;
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//! Set value at index.
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/** Buffer must be already large enough. This is basically the non const version of operator [] */
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virtual void setValue(u32 index, u32 value) =0;
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void setValue(u32 index, u32 value) =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const=0;
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virtual void* pointer() =0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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@ -21,6 +21,9 @@ namespace scene
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//! Pointer to first element of vertex data
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virtual void* getData() =0;
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//! Same as getData() and real type returned is not always video::S3DVertex* but depends on type
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virtual video::S3DVertex* pointer() =0;
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virtual video::E_VERTEX_TYPE getType() const =0;
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virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
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@ -30,17 +33,23 @@ namespace scene
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//! Number of elements
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virtual u32 size() const =0;
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//! Add vertex to end. Note that depending on vertex type this will be one of the types derived from video::S3DVertex.
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//! Add vertex to end.
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//* Note that depending on vertex type reference has to be one of the types derived from video::S3DVertex. */
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virtual void push_back(const video::S3DVertex &element) =0;
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//! Set value at index.
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/** Depending on vertex type reference has to be one of the types derived from video::S3DVertex.
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Buffer must be already large enough. This is basically the non const version of operator [] */
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virtual void setValue(u32 index, const video::S3DVertex &value) =0;
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// Note that the reference can also be to one of the derived types
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virtual video::S3DVertex& operator [](const u32 index) const =0;
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virtual video::S3DVertex& getLast() =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const =0;
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//! Same as getData() - not sure why we got 2, should probably deprecate (and we don't always have video::S3DVertex*, so just confusing)
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virtual video::S3DVertex* pointer() =0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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