Drop unused dependency on FileSystem in mesh loaders

This commit is contained in:
numzero 2023-03-13 22:28:09 +03:00 committed by sfan5
parent 25a7074c9a
commit 5a1565072a
5 changed files with 7 additions and 17 deletions

@ -24,23 +24,18 @@ namespace scene
#endif
//! Constructor
COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
: SceneManager(smgr), FileSystem(fs)
COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr)
: SceneManager(smgr)
{
#ifdef _DEBUG
setDebugName("COBJMeshFileLoader");
#endif
if (FileSystem)
FileSystem->grab();
}
//! destructor
COBJMeshFileLoader::~COBJMeshFileLoader()
{
if (FileSystem)
FileSystem->drop();
}
@ -76,7 +71,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
u32 smoothingGroup=0;
const io::path fullName = file->getFileName();
const io::path relPath = FileSystem->getFileDir(fullName)+"/";
c8* buf = new c8[filesize];
memset(buf, 0, filesize);

@ -7,7 +7,6 @@
#include <map>
#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "ISceneManager.h"
#include "irrString.h"
#include "SMeshBuffer.h"
@ -23,7 +22,7 @@ class COBJMeshFileLoader : public IMeshLoader
public:
//! Constructor
COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
COBJMeshFileLoader(scene::ISceneManager* smgr);
//! destructor
virtual ~COBJMeshFileLoader();
@ -104,7 +103,6 @@ private:
void cleanUp();
scene::ISceneManager* SceneManager;
io::IFileSystem* FileSystem;
core::array<SObjMtl*> Materials;
};

@ -79,8 +79,8 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
// TODO: now that we have multiple scene managers, these should be
// shallow copies from the previous manager if there is one.
MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
MeshLoaderList.push_back(new CXMeshFileLoader(this));
MeshLoaderList.push_back(new COBJMeshFileLoader(this));
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
}

@ -10,7 +10,6 @@
#include "coreutil.h"
#include "ISceneManager.h"
#include "IVideoDriver.h"
#include "IFileSystem.h"
#include "IReadFile.h"
#ifdef _DEBUG
@ -24,7 +23,7 @@ namespace scene
{
//! Constructor
CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr)
: AnimatedMesh(0), Buffer(0), P(0), End(0), BinaryNumCount(0), Line(0),
CurFrame(0), MajorVersion(0), MinorVersion(0), BinaryFormat(false), FloatSize(0)
{

@ -14,7 +14,6 @@ namespace irr
{
namespace io
{
class IFileSystem;
class IReadFile;
} // end namespace io
namespace scene
@ -27,7 +26,7 @@ class CXMeshFileLoader : public IMeshLoader
public:
//! Constructor
CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
CXMeshFileLoader(scene::ISceneManager* smgr);
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".cob")