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Drop unused dependency on FileSystem in mesh loaders
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25a7074c9a
commit
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@ -24,23 +24,18 @@ namespace scene
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#endif
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#endif
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//! Constructor
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//! Constructor
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COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
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COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr)
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: SceneManager(smgr), FileSystem(fs)
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: SceneManager(smgr)
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{
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("COBJMeshFileLoader");
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setDebugName("COBJMeshFileLoader");
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#endif
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#endif
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if (FileSystem)
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FileSystem->grab();
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}
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}
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//! destructor
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//! destructor
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COBJMeshFileLoader::~COBJMeshFileLoader()
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COBJMeshFileLoader::~COBJMeshFileLoader()
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{
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{
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if (FileSystem)
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FileSystem->drop();
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}
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}
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@ -76,7 +71,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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u32 smoothingGroup=0;
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u32 smoothingGroup=0;
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const io::path fullName = file->getFileName();
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const io::path fullName = file->getFileName();
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const io::path relPath = FileSystem->getFileDir(fullName)+"/";
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c8* buf = new c8[filesize];
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c8* buf = new c8[filesize];
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memset(buf, 0, filesize);
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memset(buf, 0, filesize);
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@ -7,7 +7,6 @@
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#include <map>
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#include <map>
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#include "IMeshLoader.h"
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#include "IMeshLoader.h"
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#include "IFileSystem.h"
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#include "ISceneManager.h"
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#include "ISceneManager.h"
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#include "irrString.h"
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#include "irrString.h"
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#include "SMeshBuffer.h"
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#include "SMeshBuffer.h"
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@ -23,7 +22,7 @@ class COBJMeshFileLoader : public IMeshLoader
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public:
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public:
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//! Constructor
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//! Constructor
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COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
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COBJMeshFileLoader(scene::ISceneManager* smgr);
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//! destructor
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//! destructor
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virtual ~COBJMeshFileLoader();
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virtual ~COBJMeshFileLoader();
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@ -104,7 +103,6 @@ private:
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void cleanUp();
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void cleanUp();
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scene::ISceneManager* SceneManager;
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scene::ISceneManager* SceneManager;
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io::IFileSystem* FileSystem;
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core::array<SObjMtl*> Materials;
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core::array<SObjMtl*> Materials;
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};
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};
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@ -79,8 +79,8 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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// TODO: now that we have multiple scene managers, these should be
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// TODO: now that we have multiple scene managers, these should be
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// shallow copies from the previous manager if there is one.
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// shallow copies from the previous manager if there is one.
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MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
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MeshLoaderList.push_back(new CXMeshFileLoader(this));
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MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
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MeshLoaderList.push_back(new COBJMeshFileLoader(this));
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MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
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MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
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}
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}
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@ -10,7 +10,6 @@
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#include "coreutil.h"
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#include "coreutil.h"
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#include "ISceneManager.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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#include "IReadFile.h"
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#include "IReadFile.h"
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#ifdef _DEBUG
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#ifdef _DEBUG
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@ -24,7 +23,7 @@ namespace scene
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{
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{
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//! Constructor
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//! Constructor
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CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
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CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr)
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: AnimatedMesh(0), Buffer(0), P(0), End(0), BinaryNumCount(0), Line(0),
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: AnimatedMesh(0), Buffer(0), P(0), End(0), BinaryNumCount(0), Line(0),
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CurFrame(0), MajorVersion(0), MinorVersion(0), BinaryFormat(false), FloatSize(0)
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CurFrame(0), MajorVersion(0), MinorVersion(0), BinaryFormat(false), FloatSize(0)
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{
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{
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@ -14,7 +14,6 @@ namespace irr
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{
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{
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namespace io
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namespace io
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{
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{
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class IFileSystem;
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class IReadFile;
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class IReadFile;
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} // end namespace io
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} // end namespace io
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namespace scene
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namespace scene
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@ -27,7 +26,7 @@ class CXMeshFileLoader : public IMeshLoader
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public:
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public:
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//! Constructor
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//! Constructor
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CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
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CXMeshFileLoader(scene::ISceneManager* smgr);
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//! returns true if the file maybe is able to be loaded by this class
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".cob")
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//! based on the file extension (e.g. ".cob")
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