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CB3DMeshFileLoader: add some bounds checks
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@ -274,7 +274,14 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
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{
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scene::SSkinMeshBuffer *meshBuffer = AnimatedMesh->addMeshBuffer();
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if (brushID!=-1)
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if (brushID == -1)
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{ /* ok */ }
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else if (brushID < 0 || (u32)brushID >= Materials.size())
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{
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os::Printer::log("Illegal brush ID found", B3DFile->getFileName(), ELL_ERROR);
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return false;
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}
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else
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{
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meshBuffer->Material=Materials[brushID].Material;
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}
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@ -354,7 +361,8 @@ bool CB3DMeshFileLoader::readChunkVRTS(CSkinnedMesh::SJoint *inJoint)
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tex_coord_set_size = os::Byteswap::byteswap(tex_coord_set_size);
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#endif
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if (tex_coord_sets >= max_tex_coords || tex_coord_set_size >= 4) // Something is wrong
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if (tex_coord_sets < 0 || tex_coord_set_size < 0 ||
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tex_coord_sets >= max_tex_coords || tex_coord_set_size >= 4) // Something is wrong
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{
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os::Printer::log("tex_coord_sets or tex_coord_set_size too big", B3DFile->getFileName(), ELL_ERROR);
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return false;
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@ -458,13 +466,18 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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SB3dMaterial *B3dMaterial;
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if (triangle_brush_id != -1)
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if (triangle_brush_id == -1)
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B3dMaterial = 0;
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else if (triangle_brush_id < 0 || (u32)triangle_brush_id >= Materials.size())
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{
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os::Printer::log("Illegal material index found", B3DFile->getFileName(), ELL_ERROR);
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return false;
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}
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else
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{
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B3dMaterial = &Materials[triangle_brush_id];
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meshBuffer->Material = B3dMaterial->Material;
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}
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else
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B3dMaterial = 0;
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const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
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meshBuffer->Indices.reallocate(memoryNeeded + meshBuffer->Indices.size() + 1);
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@ -583,6 +596,12 @@ bool CB3DMeshFileLoader::readChunkBONE(CSkinnedMesh::SJoint *inJoint)
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#endif
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globalVertexID += VerticesStart;
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if (globalVertexID >= AnimatedVertices_VertexID.size())
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{
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os::Printer::log("Illegal vertex index found", B3DFile->getFileName(), ELL_ERROR);
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return false;
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}
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if (AnimatedVertices_VertexID[globalVertexID]==-1)
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{
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os::Printer::log("B3dMeshLoader: Weight has bad vertex id (no link to meshbuffer index found)");
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@ -10,6 +10,7 @@
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#pragma once
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#include "SMaterial.h"
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#include "irrMath.h"
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namespace irr {
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namespace scene {
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@ -25,6 +26,7 @@ struct SB3dChunk
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SB3dChunk(const SB3dChunkHeader& header, long sp)
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: length(header.size+8), startposition(sp)
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{
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length = core::max_(length, 8);
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name[0]=header.name[0];
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name[1]=header.name[1];
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name[2]=header.name[2];
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