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Fix .x material slot parsing
Co-authored-by: hecktest <>
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parent
ae81dbd942
commit
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@ -89,7 +89,6 @@ IAnimatedMesh* CXMeshFileLoader::createMesh(io::IReadFile* file)
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P=0;
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End=0;
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CurFrame=0;
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TemplateMaterials.clear();
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delete [] Buffer;
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Buffer = 0;
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@ -519,6 +518,11 @@ bool CXMeshFileLoader::parseDataObject()
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return parseDataObjectAnimationTicksPerSecond();
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}
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else
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if (objectName == "Material")
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{
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return parseUnknownDataObject();
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}
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else
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if (objectName == "}")
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{
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os::Printer::log("} found in dataObject", ELL_WARNING);
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@ -1455,12 +1459,17 @@ bool CXMeshFileLoader::parseDataObjectMeshMaterialList(SXMesh &mesh)
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{
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// template materials now available thanks to joeWright
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objectName = getNextToken();
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for (u32 i=0; i<TemplateMaterials.size(); ++i)
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if (TemplateMaterials[i].Name == objectName)
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mesh.Materials.push_back(TemplateMaterials[i].Material);
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mesh.Materials.push_back(video::SMaterial());
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getNextToken(); // skip }
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}
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else
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if (objectName == "Material")
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{
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mesh.Materials.push_back(video::SMaterial());
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if (!parseUnknownDataObject())
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return false;
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}
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else
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if (objectName == ";")
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{
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// ignore
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@ -39,12 +39,6 @@ public:
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//! See IReferenceCounted::drop() for more information.
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virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
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struct SXTemplateMaterial
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{
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core::stringc Name; // template name from Xfile
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video::SMaterial Material; // material
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};
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struct SXMesh
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{
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SXMesh() : MaxSkinWeightsPerVertex(0), MaxSkinWeightsPerFace(0), BoneCount(0),AttachedJointID(-1),HasSkinning(false), HasVertexColors(false) {}
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@ -182,8 +176,6 @@ private:
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core::array<SXMesh*> Meshes;
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core::array<SXTemplateMaterial> TemplateMaterials;
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u32 MajorVersion;
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u32 MinorVersion;
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bool BinaryFormat;
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