Fix VS2010 project file.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6100 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2020-02-27 00:07:39 +00:00
parent 5bf308139c
commit 725391bf50
2 changed files with 40 additions and 0 deletions

@ -1005,6 +1005,13 @@
<ClInclude Include="..\..\include\IGUIToolbar.h" /> <ClInclude Include="..\..\include\IGUIToolbar.h" />
<ClInclude Include="..\..\include\IGUITreeView.h" /> <ClInclude Include="..\..\include\IGUITreeView.h" />
<ClInclude Include="..\..\include\IGUIWindow.h" /> <ClInclude Include="..\..\include\IGUIWindow.h" />
<ClInclude Include="burning_shader_color_fraq.h" />
<ClInclude Include="burning_shader_compile_fragment_default.h" />
<ClInclude Include="burning_shader_compile_fragment_end.h" />
<ClInclude Include="burning_shader_compile_fragment_start.h" />
<ClInclude Include="burning_shader_compile_start.h" />
<ClInclude Include="burning_shader_compile_triangle.h" />
<ClInclude Include="burning_shader_compile_verify.h" />
<ClInclude Include="CB3DMeshWriter.h" /> <ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CD3D9RenderTarget.h" /> <ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" /> <ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
@ -1258,6 +1265,7 @@
<None Include="..\..\readme.txt" /> <None Include="..\..\readme.txt" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="burning_shader_color.cpp" />
<ClCompile Include="CB3DMeshWriter.cpp" /> <ClCompile Include="CB3DMeshWriter.cpp" />
<ClCompile Include="CD3D9RenderTarget.cpp" /> <ClCompile Include="CD3D9RenderTarget.cpp" />
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" /> <ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
@ -1299,6 +1307,8 @@
<ClCompile Include="CQ3LevelMesh.cpp" /> <ClCompile Include="CQ3LevelMesh.cpp" />
<ClCompile Include="CSkinnedMesh.cpp" /> <ClCompile Include="CSkinnedMesh.cpp" />
<ClCompile Include="CSTLMeshFileLoader.cpp" /> <ClCompile Include="CSTLMeshFileLoader.cpp" />
<ClCompile Include="CTRGouraudNoZ2.cpp" />
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
<ClCompile Include="CWGLManager.cpp" /> <ClCompile Include="CWGLManager.cpp" />
<ClCompile Include="CXMeshFileLoader.cpp" /> <ClCompile Include="CXMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshSceneNode.cpp" /> <ClCompile Include="CAnimatedMeshSceneNode.cpp" />

@ -1344,6 +1344,27 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IOctreeSceneNode.h"> <ClInclude Include="..\..\include\IOctreeSceneNode.h">
<Filter>include\scene</Filter> <Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="burning_shader_color_fraq.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_fragment_default.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_fragment_end.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_fragment_start.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_start.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_triangle.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_verify.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -2281,6 +2302,15 @@
</ClCompile> </ClCompile>
<ClCompile Include="CWGLManager.cpp"> <ClCompile Include="CWGLManager.cpp">
<Filter>Irrlicht\video\OpenGL Context</Filter> <Filter>Irrlicht\video\OpenGL Context</Filter>
</ClCompile>
<ClCompile Include="burning_shader_color.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRGouraudNoZ2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>