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Use binary search in CNullDriver::removeTexture()
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@ -283,15 +283,13 @@ void CNullDriver::removeTexture(ITexture* texture)
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{
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if (!texture)
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return;
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SSurface s;
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s.Surface = texture;
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for (u32 i=0; i<Textures.size(); ++i)
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{
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if (Textures[i].Surface == texture)
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{
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texture->drop();
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Textures.erase(i);
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return;
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}
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s32 index = Textures.binary_search(s);
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if (index != -1) {
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texture->drop();
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Textures.erase(index);
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}
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}
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