Use binary search in CNullDriver::removeTexture()

This commit is contained in:
sfan5 2023-09-13 12:33:50 +02:00
parent af20d9ff86
commit 7298b46504

@ -283,15 +283,13 @@ void CNullDriver::removeTexture(ITexture* texture)
{
if (!texture)
return;
SSurface s;
s.Surface = texture;
for (u32 i=0; i<Textures.size(); ++i)
{
if (Textures[i].Surface == texture)
{
s32 index = Textures.binary_search(s);
if (index != -1) {
texture->drop();
Textures.erase(i);
return;
}
Textures.erase(index);
}
}