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synced 2024-11-08 16:53:52 +01:00
Make UI in example 22.MaterialViewer a bit nicer.
Less black on grey text. Prevent controlling light and ui-elements same time. Bit more compact code in a few places. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6311 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,6 @@
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/** Example 022 Material Viewer
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This example can be used to play around with material settings and watch the results.
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This example can be used to experiment with material settings and watch the results.
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Only the default non-shader materials are used in here.
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You have a node with a mesh, one dynamic light and global ambient light to play around with.
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@ -127,9 +127,8 @@ video::E_VERTEX_TYPE getVertexTypeForMaterialType(video::E_MATERIAL_TYPE materia
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}
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/*
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Custom GUI-control to edit colorvalues.
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Custom GUI-control to edit color values.
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*/
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// Constructor
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CColorControl::CColorControl(gui::IGUIEnvironment* guiEnv, const core::position2d<s32> & pos, const wchar_t *text, IGUIElement* parent, s32 id)
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: gui::IGUIElement(gui::EGUIET_ELEMENT, guiEnv, parent,id, core::rect< s32 >(pos, pos+core::dimension2d<s32>(80, 75)))
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, DirtyFlag(true)
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@ -147,12 +146,13 @@ CColorControl::CColorControl(gui::IGUIEnvironment* guiEnv, const core::position2
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IGUIStaticText * groupElement = guiEnv->addStaticText (L"", rectControls, true, false, this, -1, false);
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groupElement->setNotClipped(true);
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guiEnv->addStaticText (text, core::rect<s32>(0,0,80,15), false, false, groupElement, -1, false);
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s32 border=guiEnv->getSkin()->getSize(EGDS_TEXT_DISTANCE_X);
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guiEnv->addStaticText(text, core::rect<s32>(border,border,80,15), false, false, groupElement, -1, true);
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EditAlpha = addEditForNumbers(guiEnv, core::position2d<s32>(0,15), L"a", -1, groupElement );
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EditRed = addEditForNumbers(guiEnv, core::position2d<s32>(0,30), L"r", -1, groupElement );
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EditGreen = addEditForNumbers(guiEnv, core::position2d<s32>(0,45), L"g", -1, groupElement );
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EditBlue = addEditForNumbers(guiEnv, core::position2d<s32>(0,60), L"b", -1, groupElement );
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EditAlpha = addEditForNumbers(guiEnv, core::position2d<s32>(border,15), L"a", -1, groupElement );
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EditRed = addEditForNumbers(guiEnv, core::position2d<s32>(border,30), L"r", -1, groupElement );
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EditGreen = addEditForNumbers(guiEnv, core::position2d<s32>(border,45), L"g", -1, groupElement );
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EditBlue = addEditForNumbers(guiEnv, core::position2d<s32>(border,60), L"b", -1, groupElement );
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ColorStatic = guiEnv->addStaticText (L"", core::rect<s32>(60,15,80,75), true, false, groupElement, -1, true);
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@ -163,10 +163,9 @@ CColorControl::CColorControl(gui::IGUIEnvironment* guiEnv, const core::position2
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// event receiver
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bool CColorControl::OnEvent(const SEvent &event)
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{
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if ( event.EventType != EET_GUI_EVENT )
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return false;
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if ( event.GUIEvent.Caller->getID() == ButtonSetId && event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED )
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if ( event.EventType == EET_GUI_EVENT
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&& event.GUIEvent.Caller->getID() == ButtonSetId
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&& event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED )
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{
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Color = getColorFromEdits();
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setEditsFromColor(Color);
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@ -188,8 +187,8 @@ gui::IGUIEditBox* CColorControl::addEditForNumbers(gui::IGUIEnvironment* guiEnv,
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{
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using namespace gui;
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core::rect< s32 > rect(pos, pos+core::dimension2d<s32>(10, 15));
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guiEnv->addStaticText (text, rect, false, false, parent, -1, false);
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core::recti rect(pos, pos+core::dimension2d<s32>(10, 15));
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guiEnv->addStaticText(text, rect, false, false, parent, -1, false);
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rect += core::position2d<s32>( 20, 0 );
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rect.LowerRightCorner.X += 20;
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gui::IGUIEditBox* edit = guiEnv->addEditBox(L"0", rect, true, parent, id);
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@ -203,33 +202,25 @@ video::SColor CColorControl::getColorFromEdits() const
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if (EditAlpha)
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{
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u32 alpha = core::strtoul10(core::stringc(EditAlpha->getText()).c_str());
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if (alpha > 255)
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alpha = 255;
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u32 alpha = core::min_(core::strtoul10(core::stringc(EditAlpha->getText()).c_str()), 255u);
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col.setAlpha(alpha);
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}
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if (EditRed)
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{
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u32 red = core::strtoul10(core::stringc(EditRed->getText()).c_str());
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if (red > 255)
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red = 255;
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u32 red = core::min_(core::strtoul10(core::stringc(EditRed->getText()).c_str()), 255u);
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col.setRed(red);
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}
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if (EditGreen)
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{
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u32 green = core::strtoul10(core::stringc(EditGreen->getText()).c_str());
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if (green > 255)
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green = 255;
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u32 green = core::min_(core::strtoul10(core::stringc(EditGreen->getText()).c_str()), 255u);
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col.setGreen(green);
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}
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if (EditBlue)
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{
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u32 blue = core::strtoul10(core::stringc(EditBlue->getText()).c_str());
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if (blue > 255)
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blue = 255;
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u32 blue = core::min_(core::strtoul10(core::stringc(EditBlue->getText()).c_str()), 255u);
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col.setBlue(blue);
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}
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@ -345,10 +336,9 @@ CTextureControl::CTextureControl(gui::IGUIEnvironment* guiEnv, video::IVideoDriv
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bool CTextureControl::OnEvent(const SEvent &event)
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{
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if ( event.EventType != EET_GUI_EVENT )
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return false;
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if ( event.GUIEvent.Caller == ComboTexture && event.GUIEvent.EventType == gui::EGET_COMBO_BOX_CHANGED )
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if ( event.EventType == EET_GUI_EVENT
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&& event.GUIEvent.Caller == ComboTexture
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&& event.GUIEvent.EventType == gui::EGET_COMBO_BOX_CHANGED )
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{
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DirtyFlag = true;
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}
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@ -429,17 +419,16 @@ void CMaterialControl::init(scene::IMeshSceneNode* node, IrrlichtDevice * device
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Driver = device->getVideoDriver ();
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gui::IGUIEnvironment* guiEnv = device->getGUIEnvironment();
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//scene::ISceneManager* smgr = device->getSceneManager();
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const video::SMaterial & material = node->getMaterial(0);
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s32 top = pos.Y;
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// Description
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guiEnv->addStaticText(description, core::rect<s32>(pos.X, top, pos.X+60, top+15), false, false, 0, -1, false);
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guiEnv->addStaticText(description, core::rect<s32>(pos.X, top, pos.X+150, top+15), true, false, 0, -1, true);
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top += 15;
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// Control for material type
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core::rect<s32> rectCombo(pos.X, top, 150, top+15);
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core::rect<s32> rectCombo(pos.X, top, pos.X+150, top+15);
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top += 15;
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ComboMaterial = guiEnv->addComboBox (rectCombo);
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for ( int i=0; i <= (int)video::EMT_ONETEXTURE_BLEND; ++i )
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@ -454,7 +443,7 @@ void CMaterialControl::init(scene::IMeshSceneNode* node, IrrlichtDevice * device
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ButtonLighting = guiEnv->addButton (rectBtn, 0, -1, L"Lighting");
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ButtonLighting->setIsPushButton(true);
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ButtonLighting->setPressed(material.Lighting);
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core::rect<s32> rectInfo( rectBtn.LowerRightCorner.X, rectBtn.UpperLeftCorner.Y, rectBtn.LowerRightCorner.X+40, rectBtn.UpperLeftCorner.Y+15 );
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core::rect<s32> rectInfo( rectBtn.LowerRightCorner.X, rectBtn.UpperLeftCorner.Y, rectBtn.LowerRightCorner.X+50, rectBtn.UpperLeftCorner.Y+15 );
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InfoLighting = guiEnv->addStaticText(L"", rectInfo, true, false );
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InfoLighting->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER );
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@ -464,12 +453,14 @@ void CMaterialControl::init(scene::IMeshSceneNode* node, IrrlichtDevice * device
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TypicalColorsControl->setColorsToMaterialColors(material);
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// Controls for selecting the material textures
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guiEnv->addStaticText(L"Textures", core::rect<s32>(pos.X, top, pos.X+60, top+15), false, false, 0, -1, false);
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guiEnv->addStaticText(L"Textures", core::rect<s32>(pos.X, top, pos.X+150, top+15), true, false, 0, -1, true);
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top += 15;
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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// The default material types only use first 2 textures
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irr::u32 maxTextures = core::min_(2u, irr::video::MATERIAL_MAX_TEXTURES);
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for (irr::u32 i=0; i<maxTextures; ++i)
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{
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TextureControls[i] = new CTextureControl(guiEnv, Driver, core::position2di(pos.X, top), guiEnv->getRootGUIElement());
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TextureControls.push_back(new CTextureControl(guiEnv, Driver, core::position2di(pos.X, top), guiEnv->getRootGUIElement()));
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top += 15;
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}
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@ -525,19 +516,19 @@ void CMaterialControl::update(scene::IMeshSceneNode* sceneNode, scene::IMeshScen
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TypicalColorsControl->resetDirty();
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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for (irr::u32 i=0; i<TextureControls.size(); ++i)
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TextureControls[i]->resetDirty();
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}
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void CMaterialControl::updateTextures()
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{
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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for (irr::u32 i=0; i<TextureControls.size(); ++i)
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TextureControls[i]->updateTextures(Driver);
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}
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void CMaterialControl::selectTextures(const irr::core::stringw& name)
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{
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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for (irr::u32 i=0; i<TextureControls.size(); ++i)
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TextureControls[i]->selectTextureByName(name);
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}
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@ -550,11 +541,11 @@ void CMaterialControl::updateMaterial(video::SMaterial & material)
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{
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TypicalColorsControl->updateMaterialColors(material);
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material.Lighting = ButtonLighting->isPressed();
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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for (irr::u32 i=0; i<TextureControls.size(); ++i)
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{
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if ( TextureControls[i]->isDirty() )
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{
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material.TextureLayer[i].Texture = Driver->getTexture( io::path(TextureControls[i]->getSelectedTextureName()) );
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material.TextureLayer[i].Texture = Driver->findTexture( io::path(TextureControls[i]->getSelectedTextureName()) );
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}
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}
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}
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@ -568,7 +559,7 @@ void CLightNodeControl::init(scene::ILightSceneNode* node, gui::IGUIEnvironment*
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if ( Initialized || !node || !guiEnv) // initializing twice or with invalid data not allowed
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return;
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guiEnv->addStaticText(description, core::rect<s32>(pos.X, pos.Y, pos.X+70, pos.Y+15), false, false, 0, -1, false);
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guiEnv->addStaticText(description, core::rect<s32>(pos.X, pos.Y, pos.X+80, pos.Y+15), true, false, 0, -1, true);
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TypicalColorsControl = new CTypicalColorsControl(guiEnv, core::position2d<s32>(pos.X, pos.Y+15), false, guiEnv->getRootGUIElement());
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const video::SLight & lightData = node->getLightData();
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TypicalColorsControl->setColorsToLightDataColors(lightData);
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@ -711,10 +702,14 @@ bool CApp::init(int argc, char *argv[])
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defaultMaterial.Shininess = 20.f;
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// add the nodes which are used to show the materials
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#if 1
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SceneNode = smgr->addCubeSceneNode (30.0f, 0, -1,
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core::vector3df(0, 0, 0),
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core::vector3df(0.f, 45.f, 0.f),
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core::vector3df(1.0f, 1.0f, 1.0f));
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#else
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SceneNode = smgr->addSphereSceneNode(30.f);
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#endif
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SceneNode->getMaterial(0) = defaultMaterial;
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const s32 controlsTop = 20;
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@ -749,8 +744,8 @@ bool CApp::init(int argc, char *argv[])
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// Add a the mesh vertex color control
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guiEnv->addStaticText(L"Mesh", core::rect<s32>(200, controlsTop, 270, controlsTop+15), false, false, 0, -1, false);
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ControlVertexColors = new CColorControl( guiEnv, core::position2d<s32>(200, controlsTop+15), L"Vertex colors", guiEnv->getRootGUIElement());
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guiEnv->addStaticText(L"Mesh", core::rect<s32>(440, controlsTop, 520, controlsTop+15), true, false, 0, -1, true);
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ControlVertexColors = new CColorControl( guiEnv, core::position2d<s32>(440, controlsTop+15), L"Vertex colors", guiEnv->getRootGUIElement());
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video::S3DVertex * vertices = (video::S3DVertex *)SceneNode->getMesh()->getMeshBuffer(0)->getVertices();
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if ( vertices )
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{
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@ -769,8 +764,6 @@ bool CApp::init(int argc, char *argv[])
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*/
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bool CApp::update()
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{
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using namespace irr;
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video::IVideoDriver* videoDriver = Device->getVideoDriver();
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if ( !Device->run() )
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return false;
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@ -807,9 +800,16 @@ bool CApp::update()
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GlobalAmbient->resetDirty();
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}
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// Let the user move the light around
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const float zoomSpeed = 10.f * deltaTime;
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const float rotationSpeed = 100.f * deltaTime;
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// Let the user move the light around
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irr::gui::IGUIElement* focus=guiEnv->getFocus(); // some checks to prevent interfering with UI input
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if ( !focus || focus == guiEnv->getRootGUIElement()
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|| focus->getType() == irr::gui::EGUIET_STATIC_TEXT
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|| focus->getType() == irr::gui::EGUIET_BUTTON
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)
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{
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if ( KeysPressed[KEY_PLUS] || KeysPressed[KEY_ADD])
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ZoomOut(NodeLight, zoomSpeed);
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if ( KeysPressed[KEY_MINUS] || KeysPressed[KEY_SUBTRACT])
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@ -823,6 +823,7 @@ bool CApp::update()
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RotateAroundAxis(NodeLight, rotationSpeed, LightRotationAxis);
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if ( KeysPressed[KEY_DOWN])
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RotateAroundAxis(NodeLight, -rotationSpeed, LightRotationAxis);
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}
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// Let the user move the camera around
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if (MousePressed)
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CMaterialControl()
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: Initialized(false), Driver(0)
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, TypicalColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0)
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{
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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TextureControls[i] = 0;
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}
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{}
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// Destructor
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~CMaterialControl()
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{
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for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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for (irr::u32 i=0; i<TextureControls.size(); ++i)
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{
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if (TextureControls[i] )
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TextureControls[i]->drop();
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@ -177,7 +174,7 @@ protected:
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irr::gui::IGUIButton * ButtonLighting;
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irr::gui::IGUIStaticText* InfoLighting;
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irr::gui::IGUIComboBox * ComboMaterial;
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CTextureControl* TextureControls[irr::video::MATERIAL_MAX_TEXTURES];
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irr::core::array<CTextureControl*> TextureControls;
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};
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/*
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