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IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1279,7 +1279,7 @@ namespace video
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E_MATERIAL_TYPE enum or a value which was returned by
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E_MATERIAL_TYPE enum or a value which was returned by
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addMaterialRenderer().
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addMaterialRenderer().
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\param name: New name of the material renderer. */
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\param name: New name of the material renderer. */
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virtual void setMaterialRendererName(s32 idx, const c8* name) =0;
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virtual void setMaterialRendererName(u32 idx, const c8* name) =0;
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//! Swap the material renderers used for certain id's
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//! Swap the material renderers used for certain id's
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/** Swap the IMaterialRenderers responsible for rendering specific
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/** Swap the IMaterialRenderers responsible for rendering specific
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@ -1824,10 +1824,10 @@ s32 CNullDriver::addMaterialRenderer(IMaterialRenderer* renderer, const char* na
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//! Sets the name of a material renderer.
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//! Sets the name of a material renderer.
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void CNullDriver::setMaterialRendererName(s32 idx, const char* name)
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void CNullDriver::setMaterialRendererName(u32 idx, const char* name)
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{
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{
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if (idx < s32(sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||
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if (idx < (sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||
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idx >= (s32)MaterialRenderers.size())
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idx >= MaterialRenderers.size())
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return;
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return;
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MaterialRenderers[idx].Name = name;
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MaterialRenderers[idx].Name = name;
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@ -585,7 +585,7 @@ namespace video
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bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;
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bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;
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//! Sets the name of a material renderer.
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//! Sets the name of a material renderer.
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void setMaterialRendererName(s32 idx, const char* name) override;
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void setMaterialRendererName(u32 idx, const char* name) override;
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//! Swap the material renderers used for certain id's
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//! Swap the material renderers used for certain id's
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void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;
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void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;
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