mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 23:47:30 +01:00
Added 'uint' GLSL uniform support.
Thanks @devsh for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6073 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -71,6 +71,10 @@ public:
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
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//! Uint interface for the above.
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/* NOTE: UINT only works with GLSL, not supported for other shaders */
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
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//! Sets a vertex shader constant.
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/** Can be used if you created a shader using pixel/vertex shader
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assembler or ARB_fragment_program or ARB_vertex_program.
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@ -95,6 +99,10 @@ public:
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
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//! Uint interface for the above.
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/* NOTE: UINT only works with GLSL, not supported for other shaders */
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
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//! Sets a pixel shader constant.
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/** Can be used if you created a shader using pixel/vertex shader
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assembler or ARB_fragment_program or ARB_vertex_program.
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@ -3176,6 +3176,19 @@ bool CD3D9Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
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}
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//! Uint interface for the above.
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bool CD3D9Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(true, index, ints, count);
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}
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return false;
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}
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//! Sets a constant for the pixel shader based on an index.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -3202,6 +3215,20 @@ bool CD3D9Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
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}
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//! Uint interface for the above.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(false, index, ints, count);
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}
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return false;
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
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@ -252,12 +252,18 @@ namespace video
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Returns a pointer to the IVideoDriver interface. (Implementation for
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//! IMaterialRendererServices)
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virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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@ -370,6 +370,14 @@ bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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}
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bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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const u32* ints, int count)
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{
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os::Printer::log("Error DirectX 9 does not support unsigned integer constants in shaders.", ELL_ERROR);
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return false;
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}
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bool CD3D9HLSLMaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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{
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if (VSConstantsTable)
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@ -56,6 +56,9 @@ public:
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//! Int interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
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bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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protected:
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@ -89,6 +89,13 @@ public:
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return false;
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}
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count)
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{
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os::Printer::log("Invalid material to set variable in.");
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return false;
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}
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protected:
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IDirect3DDevice9* pID3DDevice;
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@ -3664,19 +3664,15 @@ s32 COpenGLDriver::getPixelShaderConstantID(const c8* name)
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//! Sets a vertex shader constant.
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void COpenGLDriver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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#ifdef GL_ARB_vertex_program
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, startRegister+i, &data[i*4]);
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#endif
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}
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//! Sets a pixel shader constant.
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void COpenGLDriver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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#ifdef GL_ARB_fragment_program
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM_ARB, startRegister+i, &data[i*4]);
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#endif
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}
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//! Sets a constant for the vertex shader based on an index.
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@ -3692,6 +3688,12 @@ bool COpenGLDriver::setVertexShaderConstant(s32 index, const s32* ints, int coun
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return setPixelShaderConstant(index, ints, count);
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}
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//! Uint interface for the above.
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bool COpenGLDriver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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return setPixelShaderConstant(index, ints, count);
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}
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//! Sets a constant for the pixel shader based on an index.
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bool COpenGLDriver::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -3706,6 +3708,12 @@ bool COpenGLDriver::setPixelShaderConstant(s32 index, const s32* ints, int count
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return false;
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}
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bool COpenGLDriver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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@ -292,12 +292,18 @@ namespace video
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
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//! Returns whether disabling was successful or not.
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bool disableTextures(u32 fromStage=0);
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@ -44,6 +44,7 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
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pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
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pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
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pGlUniform1uiv(0), pGlUniform2uiv(0), pGlUniform3uiv(0), pGlUniform4uiv(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix2x3fv(0), pGlUniformMatrix2x4fv(0),
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pGlUniformMatrix3x2fv(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix3x4fv(0),
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pGlUniformMatrix4x2fv(0), pGlUniformMatrix4x3fv(0), pGlUniformMatrix4fvARB(0),
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@ -466,6 +467,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform2ivARB");
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pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
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pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
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pGlUniform1uiv = (PFNGLUNIFORM1UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform1uiv");
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pGlUniform2uiv = (PFNGLUNIFORM2UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform2uiv");
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pGlUniform3uiv = (PFNGLUNIFORM3UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform3uiv");
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pGlUniform4uiv = (PFNGLUNIFORM4UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform4uiv");
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pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
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pGlUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x3fv");
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pGlUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x4fv");
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@ -1127,6 +1127,10 @@ class COpenGLExtensionHandler
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void extGlUniform2iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniform3iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniform4iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniform1uiv(GLint loc, GLsizei count, const GLuint *v);
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void extGlUniform2uiv(GLint loc, GLsizei count, const GLuint *v);
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void extGlUniform3uiv(GLint loc, GLsizei count, const GLuint *v);
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void extGlUniform4uiv(GLint loc, GLsizei count, const GLuint *v);
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void extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix2x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix2x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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@ -1262,6 +1266,10 @@ class COpenGLExtensionHandler
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PFNGLUNIFORM2IVARBPROC pGlUniform2ivARB;
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PFNGLUNIFORM3IVARBPROC pGlUniform3ivARB;
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PFNGLUNIFORM4IVARBPROC pGlUniform4ivARB;
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PFNGLUNIFORM1UIVPROC pGlUniform1uiv;
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PFNGLUNIFORM2UIVPROC pGlUniform2uiv;
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PFNGLUNIFORM3UIVPROC pGlUniform3uiv;
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PFNGLUNIFORM4UIVPROC pGlUniform4uiv;
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PFNGLUNIFORMMATRIX2FVARBPROC pGlUniformMatrix2fvARB;
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PFNGLUNIFORMMATRIX2X3FVPROC pGlUniformMatrix2x3fv;
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PFNGLUNIFORMMATRIX2X4FVPROC pGlUniformMatrix2x4fv;
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@ -1895,6 +1903,46 @@ inline void COpenGLExtensionHandler::extGlUniform4fv(GLint loc, GLsizei count, c
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniform1uiv(GLint loc, GLsizei count, const GLuint *v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniform1uiv)
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pGlUniform1uiv(loc, count, v);
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#else
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glUniform1uiv(loc, count, v);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniform2uiv(GLint loc, GLsizei count, const GLuint *v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniform2uiv)
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pGlUniform2uiv(loc, count, v);
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#else
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glUniform2uiv(loc, count, v);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniform3uiv(GLint loc, GLsizei count, const GLuint *v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniform3uiv)
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pGlUniform3uiv(loc, count, v);
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#else
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glUniform3uiv(loc, count, v);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniform4uiv(GLint loc, GLsizei count, const GLuint *v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniform4uiv)
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pGlUniform4uiv(loc, count, v);
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#else
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glUniform4uiv(loc, count, v);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniform1iv(GLint loc, GLsizei count, const GLint *v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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@ -608,9 +608,13 @@ bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const s32* in
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return setPixelShaderConstant(index, ints, count);
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}
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bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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return setPixelShaderConstant(index, ints, count);
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}
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bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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#ifdef GL_ARB_shader_objects
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if(index < 0 || UniformInfo[index].location < 0)
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return false;
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@ -678,14 +682,10 @@ bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* flo
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break;
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}
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return status;
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#else
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return false;
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#endif
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}
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bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
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{
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#ifdef GL_ARB_shader_objects
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if(index < 0 || UniformInfo[index].location < 0)
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return false;
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@ -722,9 +722,34 @@ bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* int
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break;
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}
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return status;
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#else
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}
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bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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if(index < 0 || UniformInfo[index].location < 0)
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return false;
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#endif
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bool status = true;
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switch (UniformInfo[index].type)
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{
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case GL_UNSIGNED_INT:
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Driver->extGlUniform1uiv(UniformInfo[index].location, count, reinterpret_cast<const GLuint*>(ints));
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break;
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case GL_UNSIGNED_INT_VEC2:
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Driver->extGlUniform2uiv(UniformInfo[index].location, count/2, reinterpret_cast<const GLuint*>(ints));
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break;
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case GL_UNSIGNED_INT_VEC3:
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Driver->extGlUniform3uiv(UniformInfo[index].location, count/3, reinterpret_cast<const GLuint*>(ints));
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break;
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case GL_UNSIGNED_INT_VEC4:
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Driver->extGlUniform4uiv(UniformInfo[index].location, count/4, reinterpret_cast<const GLuint*>(ints));
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break;
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default:
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status = false;
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break;
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}
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return status;
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}
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IVideoDriver* COpenGLSLMaterialRenderer::getVideoDriver()
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@ -79,8 +79,10 @@ public:
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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protected:
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@ -1,4 +1,4 @@
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Fri Jan 3 17:05:41 2020
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Test suite pass at GMT Mon Feb 10 14:59:56 2020
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