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COBJMeshFileLoader: Avoid memory leak when handling files with invalid vertex indices
Thanks @sfan5 for report and patch Was part of the Minetest commit 80e1609 patch which was applied earlier (couldn't apply this with the rest as the rest could be fixed in Irrlicht 1.8, while this one is about new Irrlicht 1.9 code) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6548 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -255,6 +255,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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{
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os::Printer::log("Invalid vertex index in this line", wordBuffer.c_str(), ELL_ERROR);
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delete [] buf;
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cleanUp();
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return 0;
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}
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if ( Idx[1] >= 0 && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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