mirror of
https://github.com/minetest/irrlicht.git
synced 2024-09-07 22:36:43 +02:00
Remove now unused legacy OGLES2 driver
This commit is contained in:
parent
0a77ef5dc2
commit
8189b2338a
@ -1,75 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage0;
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uniform sampler2D uTextureUnit0;
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uniform int uBlendType;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color0 = vVertexColor;
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vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
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if (bool(uTextureUsage0))
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Color1 = texture2D(uTextureUnit0, vTextureCoord0);
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vec4 FinalColor = Color0 * Color1;
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FinalColor += vSpecularColor;
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if (uBlendType == 1)
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{
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FinalColor.w = Color0.w;
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}
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else if (uBlendType == 2)
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{
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FinalColor.w = Color1.w;
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}
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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FinalColor = mix(FogColor, FinalColor, FogFactor);
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}
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gl_FragColor = FinalColor;
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}
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@ -1,21 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage;
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uniform sampler2D uTextureUnit;
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/* Varyings */
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varying vec2 vTextureCoord;
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varying vec4 vVertexColor;
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage))
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Color *= texture2D(uTextureUnit, vTextureCoord);
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gl_FragColor = Color;
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}
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@ -1,22 +0,0 @@
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/* Attributes */
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attribute vec4 inVertexPosition;
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attribute vec4 inVertexColor;
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attribute vec2 inTexCoord0;
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/* Uniforms */
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uniform float uThickness;
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/* Varyings */
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varying vec2 vTextureCoord;
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varying vec4 vVertexColor;
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void main()
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{
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gl_Position = inVertexPosition;
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gl_PointSize = uThickness;
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vTextureCoord = inTexCoord0;
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vVertexColor = inVertexColor.bgra;
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}
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@ -1,9 +0,0 @@
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precision mediump float;
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/* Varyings */
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varying vec4 vVertexColor;
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void main()
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{
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gl_FragColor = vVertexColor;
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}
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@ -1,62 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage0;
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uniform sampler2D uTextureUnit0;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage0))
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Color *= texture2D(uTextureUnit0, vTextureCoord0);
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Color += vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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Color = mix(FogColor, Color, FogFactor);
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}
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gl_FragColor = Color;
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}
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@ -1,45 +0,0 @@
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/* Attributes */
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attribute vec3 inVertexPosition;
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attribute vec3 inVertexNormal;
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attribute vec4 inVertexColor;
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attribute vec2 inTexCoord0;
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/* Uniforms */
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uniform mat4 uWVPMatrix;
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uniform mat4 uWVMatrix;
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uniform mat4 uNMatrix;
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uniform mat4 uTMatrix0;
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uniform vec4 uGlobalAmbient;
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uniform vec4 uMaterialAmbient;
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uniform vec4 uMaterialDiffuse;
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uniform vec4 uMaterialEmissive;
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uniform vec4 uMaterialSpecular;
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uniform float uMaterialShininess;
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uniform float uThickness;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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void main()
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{
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gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
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gl_PointSize = uThickness;
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vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
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vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
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vVertexColor = inVertexColor.bgra;
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vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
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vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
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vFogCoord = length(Position);
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}
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@ -1,69 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform float uAlphaRef;
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uniform int uTextureUsage0;
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uniform sampler2D uTextureUnit0;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage0))
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{
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Color *= texture2D(uTextureUnit0, vTextureCoord0);
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// TODO: uAlphaRef should rather control sharpness of alpha, don't know how to do that right now and this works in most cases.
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if (Color.a < uAlphaRef)
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discard;
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}
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Color += vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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Color = mix(FogColor, Color, FogFactor);
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}
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gl_FragColor = Color;
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}
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@ -1,67 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform float uAlphaRef;
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uniform int uTextureUsage0;
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uniform sampler2D uTextureUnit0;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage0))
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Color *= texture2D(uTextureUnit0, vTextureCoord0);
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if (Color.a < uAlphaRef)
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discard;
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Color += vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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Color = mix(FogColor, Color, FogFactor);
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}
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gl_FragColor = Color;
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}
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@ -1,62 +0,0 @@
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage0;
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uniform sampler2D uTextureUnit0;
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uniform int uFogEnable;
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uniform int uFogType;
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uniform vec4 uFogColor;
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uniform float uFogStart;
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uniform float uFogEnd;
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uniform float uFogDensity;
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/* Varyings */
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varying vec2 vTextureCoord0;
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varying vec4 vVertexColor;
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varying vec4 vSpecularColor;
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varying float vFogCoord;
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float computeFog()
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{
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const float LOG2 = 1.442695;
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float FogFactor = 0.0;
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if (uFogType == 0) // Exp
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{
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FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
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}
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else if (uFogType == 1) // Linear
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{
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float Scale = 1.0 / (uFogEnd - uFogStart);
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FogFactor = (uFogEnd - vFogCoord) * Scale;
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}
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else if (uFogType == 2) // Exp2
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{
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FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
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}
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FogFactor = clamp(FogFactor, 0.0, 1.0);
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return FogFactor;
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}
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage0))
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Color *= texture2D(uTextureUnit0, vTextureCoord0);
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Color += vSpecularColor;
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if (bool(uFogEnable))
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{
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float FogFactor = computeFog();
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vec4 FogColor = uFogColor;
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FogColor.a = 1.0;
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Color = mix(FogColor, Color, FogFactor);
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}
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gl_FragColor = Color;
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}
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@ -176,7 +176,8 @@ else()
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set(DEFAULT_WEBGL1 TRUE)
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endif()
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option(ENABLE_GLES2 "Enable OpenGL ES 2+" ${DEFAULT_GLES2})
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option(ENABLE_WEBGL1 "Enable WebGL (requires GLES2)" ${DEFAULT_WEBGL1})
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#option(ENABLE_WEBGL1 "Enable WebGL (requires GLES2)" ${DEFAULT_WEBGL1})
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set(ENABLE_WEBGL1 FALSE) # not working currently
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if(ENABLE_WEBGL1)
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set(ENABLE_GLES2 TRUE)
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endif()
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@ -242,7 +243,7 @@ if (ENABLE_GLES2)
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else()
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message(STATUS "OpenGL ES 2: OFF")
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endif()
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message(STATUS "WebGL: ${ENABLE_WEBGL1}")
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#message(STATUS "WebGL: ${ENABLE_WEBGL1}")
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# Required libs
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@ -1,68 +0,0 @@
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// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#if defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/eglplatform.h>
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#elif defined(_IRR_EMSCRIPTEN_PLATFORM_)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/eglplatform.h>
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#else
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#define GL_GLEXT_PROTOTYPES 1
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#define GLX_GLXEXT_PROTOTYPES 1
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#include <GLES2/gl2.h>
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#include <EGL/eglplatform.h>
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typedef char GLchar;
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#include <GLES2/gl2ext.h>
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1;
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#endif
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// FBO definitions.
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 3
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// to check if this header is in the current compile unit (different GL implementation used different "GLCommon" headers in Irrlicht
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#define IRR_COMPILE_GLES2_COMMON
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namespace irr
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{
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namespace video
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{
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// Forward declarations.
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class COpenGLCoreFeature;
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template <class TOpenGLDriver>
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class COpenGLCoreTexture;
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreRenderTarget;
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreCacheHandler;
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class COGLES2Driver;
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typedef COpenGLCoreTexture<COGLES2Driver> COGLES2Texture;
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typedef COpenGLCoreRenderTarget<COGLES2Driver, COGLES2Texture> COGLES2RenderTarget;
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typedef COpenGLCoreCacheHandler<COGLES2Driver, COGLES2Texture> COGLES2CacheHandler;
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}
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}
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#endif
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File diff suppressed because it is too large
Load Diff
@ -1,395 +0,0 @@
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// Copyright (C) 2014 Patryk Nadrowski
|
||||
// Copyright (C) 2009-2010 Amundis
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SIrrCreationParameters.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "CNullDriver.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "EDriverFeatures.h"
|
||||
#include "fast_atof.h"
|
||||
#include "COGLES2ExtensionHandler.h"
|
||||
#include "IContextManager.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2FixedPipelineRenderer;
|
||||
class COGLES2Renderer2D;
|
||||
|
||||
class COGLES2Driver : public CNullDriver, public IMaterialRendererServices, public COGLES2ExtensionHandler
|
||||
{
|
||||
friend class COpenGLCoreTexture<COGLES2Driver>;
|
||||
friend IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
|
||||
protected:
|
||||
//! constructor (use createOGLES2Driver instead)
|
||||
COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
|
||||
public:
|
||||
|
||||
//! destructor
|
||||
virtual ~COGLES2Driver();
|
||||
|
||||
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
|
||||
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
|
||||
|
||||
bool endScene() override;
|
||||
|
||||
//! sets transformation
|
||||
void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
|
||||
|
||||
struct SHWBufferLink_opengl : public SHWBufferLink
|
||||
{
|
||||
SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
|
||||
: SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
|
||||
, vbo_verticesSize(0), vbo_indicesSize(0)
|
||||
{}
|
||||
|
||||
u32 vbo_verticesID; //tmp
|
||||
u32 vbo_indicesID; //tmp
|
||||
|
||||
u32 vbo_verticesSize; //tmp
|
||||
u32 vbo_indicesSize; //tmp
|
||||
};
|
||||
|
||||
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
|
||||
//! updates hardware buffer if needed
|
||||
bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Create hardware buffer from mesh
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
|
||||
|
||||
//! Delete hardware buffer (only some drivers can)
|
||||
void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Draw hardware buffer
|
||||
void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
IRenderTarget* addRenderTarget() override;
|
||||
|
||||
//! draws a vertex primitive list
|
||||
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
|
||||
|
||||
//! queries the features of the driver, returns true if feature is available
|
||||
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
|
||||
{
|
||||
return FeatureEnabled[feature] && COGLES2ExtensionHandler::queryFeature(feature);
|
||||
}
|
||||
|
||||
//! Sets a material.
|
||||
void setMaterial(const SMaterial& material) override;
|
||||
|
||||
virtual void draw2DImage(const video::ITexture* texture,
|
||||
const core::position2d<s32>& destPos,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
// internally used
|
||||
virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
|
||||
|
||||
//! draws a set of 2d images
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices, s32 kerningWidth = 0,
|
||||
const core::rect<s32>* clipRect = 0,
|
||||
SColor color = SColor(255, 255, 255, 255),
|
||||
bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::array<core::position2d<s32> >& positions,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::rect<s32>* clipRect,
|
||||
SColor color,
|
||||
bool useAlphaChannelOfTexture) override;
|
||||
|
||||
//! draw an 2d rectangle
|
||||
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//!Draws an 2d rectangle with a gradient.
|
||||
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
||||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end,
|
||||
SColor color = SColor(255, 255, 255, 255)) override;
|
||||
|
||||
//! Draws a single pixel
|
||||
void drawPixel(u32 x, u32 y, const SColor & color) override;
|
||||
|
||||
//! Draws a 3d line.
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end,
|
||||
SColor color = SColor(255, 255, 255, 255)) override;
|
||||
|
||||
//! Draws a pixel
|
||||
// virtual void drawPixel(u32 x, u32 y, const SColor & color);
|
||||
|
||||
//! Returns the name of the video driver.
|
||||
const char* getName() const override;
|
||||
|
||||
//! Returns the maximum texture size supported.
|
||||
core::dimension2du getMaxTextureSize() const override;
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) override;
|
||||
|
||||
//! Fills the stencil shadow with color.
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
|
||||
|
||||
//! sets a viewport
|
||||
void setViewPort(const core::rect<s32>& area) override;
|
||||
|
||||
//! Only used internally by the engine
|
||||
void OnResize(const core::dimension2d<u32>& size) override;
|
||||
|
||||
//! Returns type of video driver
|
||||
E_DRIVER_TYPE getDriverType() const override;
|
||||
|
||||
//! get color format of the current color buffer
|
||||
ECOLOR_FORMAT getColorFormat() const override;
|
||||
|
||||
//! Returns the transformation set by setTransform
|
||||
const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
|
||||
|
||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
|
||||
|
||||
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
||||
void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
|
||||
|
||||
//! Get a vertex shader constant index.
|
||||
s32 getVertexShaderConstantID(const c8* name) override;
|
||||
|
||||
//! Get a pixel shader constant index.
|
||||
s32 getPixelShaderConstantID(const c8* name) override;
|
||||
|
||||
//! Sets a constant for the vertex shader based on an index.
|
||||
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
|
||||
//! Int interface for the above.
|
||||
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
|
||||
//! Uint interface for the above.
|
||||
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
//! Sets a constant for the pixel shader based on an index.
|
||||
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
|
||||
//! Int interface for the above.
|
||||
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
|
||||
//! Uint interface for the above.
|
||||
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addHighLevelShaderMaterial(
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* vertexShaderEntryPointName = 0,
|
||||
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
const c8* pixelShaderEntryPointName = 0,
|
||||
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
||||
const c8* geometryShaderProgram = 0,
|
||||
const c8* geometryShaderEntryPointName = "main",
|
||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||
u32 verticesOut = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData=0) override;
|
||||
|
||||
//! Returns pointer to the IGPUProgrammingServices interface.
|
||||
IGPUProgrammingServices* getGPUProgrammingServices() override;
|
||||
|
||||
//! Returns a pointer to the IVideoDriver interface.
|
||||
IVideoDriver* getVideoDriver() override;
|
||||
|
||||
//! Returns the maximum amount of primitives
|
||||
u32 getMaximalPrimitiveCount() const override;
|
||||
|
||||
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
|
||||
|
||||
//! Creates a render target texture for a cubemap
|
||||
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
||||
const io::path& name, const ECOLOR_FORMAT format) override;
|
||||
|
||||
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
|
||||
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
|
||||
|
||||
void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
|
||||
|
||||
//! Returns an image created from the last rendered frame.
|
||||
IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
|
||||
|
||||
//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
|
||||
bool testGLError(int code=0);
|
||||
|
||||
//! checks if an OGLES1 error has happened and prints it
|
||||
bool testEGLError();
|
||||
|
||||
//! Set/unset a clipping plane.
|
||||
bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
|
||||
|
||||
//! returns the current amount of user clip planes set.
|
||||
u32 getClipPlaneCount() const;
|
||||
|
||||
//! returns the 0 indexed Plane
|
||||
const core::plane3df& getClipPlane(u32 index) const;
|
||||
|
||||
//! Enable/disable a clipping plane.
|
||||
void enableClipPlane(u32 index, bool enable) override;
|
||||
|
||||
//! Returns the graphics card vendor name.
|
||||
core::stringc getVendorInfo() override
|
||||
{
|
||||
return VendorName;
|
||||
};
|
||||
|
||||
void removeTexture(ITexture* texture) override;
|
||||
|
||||
//! Check if the driver supports creating textures with the given color format
|
||||
bool queryTextureFormat(ECOLOR_FORMAT format) const override;
|
||||
|
||||
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
||||
bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
|
||||
|
||||
//! Convert E_BLEND_FACTOR to OpenGL equivalent
|
||||
GLenum getGLBlend(E_BLEND_FACTOR factor) const;
|
||||
|
||||
//! Get ZBuffer bits.
|
||||
virtual GLenum getZBufferBits() const;
|
||||
|
||||
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
||||
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
|
||||
|
||||
//! Get current material.
|
||||
const SMaterial& getCurrentMaterial() const;
|
||||
|
||||
COGLES2CacheHandler* getCacheHandler() const;
|
||||
|
||||
protected:
|
||||
//! inits the opengl-es driver
|
||||
virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
|
||||
|
||||
void chooseMaterial2D();
|
||||
|
||||
ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
|
||||
|
||||
ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
|
||||
|
||||
//! Map Irrlicht wrap mode to OpenGL enum
|
||||
GLint getTextureWrapMode(u8 clamp) const;
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates3DMode();
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||
|
||||
//! Prevent setRenderStateMode calls to do anything.
|
||||
// hack to allow drawing meshbuffers in 2D mode.
|
||||
// Better solution would be passing this flag through meshbuffers,
|
||||
// but the way this is currently implemented in Irrlicht makes this tricky to implement
|
||||
void lockRenderStateMode()
|
||||
{
|
||||
LockRenderStateMode = true;
|
||||
}
|
||||
|
||||
//! Allow setRenderStateMode calls to work again
|
||||
void unlockRenderStateMode()
|
||||
{
|
||||
LockRenderStateMode = false;
|
||||
}
|
||||
|
||||
void draw2D3DVertexPrimitiveList(const void* vertices,
|
||||
u32 vertexCount, const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
||||
E_INDEX_TYPE iType, bool is3D);
|
||||
|
||||
void createMaterialRenderers();
|
||||
|
||||
void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
|
||||
|
||||
bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
|
||||
|
||||
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
|
||||
virtual void setViewPortRaw(u32 width, u32 height);
|
||||
|
||||
COGLES2CacheHandler* CacheHandler;
|
||||
core::stringc Name;
|
||||
core::stringc VendorName;
|
||||
SIrrlichtCreationParameters Params;
|
||||
|
||||
//! bool to make all renderstates reset if set to true.
|
||||
bool ResetRenderStates;
|
||||
bool LockRenderStateMode;
|
||||
u8 AntiAlias;
|
||||
|
||||
struct SUserClipPlane
|
||||
{
|
||||
core::plane3df Plane;
|
||||
bool Enabled;
|
||||
};
|
||||
|
||||
core::array<SUserClipPlane> UserClipPlane;
|
||||
|
||||
core::matrix4 TextureFlipMatrix;
|
||||
|
||||
private:
|
||||
|
||||
COGLES2Renderer2D* MaterialRenderer2DActive;
|
||||
COGLES2Renderer2D* MaterialRenderer2DTexture;
|
||||
COGLES2Renderer2D* MaterialRenderer2DNoTexture;
|
||||
|
||||
core::matrix4 Matrices[ETS_COUNT];
|
||||
|
||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
ERM_2D, // 2d drawing rendermode
|
||||
ERM_3D // 3d rendering mode
|
||||
};
|
||||
|
||||
E_RENDER_MODE CurrentRenderMode;
|
||||
bool Transformation3DChanged;
|
||||
irr::io::path OGLES2ShaderPath;
|
||||
|
||||
SMaterial Material, LastMaterial;
|
||||
|
||||
//! Color buffer format
|
||||
ECOLOR_FORMAT ColorFormat;
|
||||
|
||||
IContextManager* ContextManager;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_OGLES2_
|
@ -1,57 +0,0 @@
|
||||
// Copyright (C) 2015 Patryk Nadrowski
|
||||
// Copyright (C) 2009-2010 Amundis
|
||||
// 2017 modified by Michael Zeilfelder (unifying extension handlers)
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "COGLES2ExtensionHandler.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "irrString.h"
|
||||
#include "SMaterial.h"
|
||||
#include "fast_atof.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
void COGLES2ExtensionHandler::initExtensions()
|
||||
{
|
||||
getGLVersion();
|
||||
|
||||
getGLExtensions();
|
||||
|
||||
GLint val=0;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
|
||||
Feature.MaxTextureUnits = static_cast<u8>(val);
|
||||
|
||||
#ifdef GL_EXT_texture_filter_anisotropic
|
||||
if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
|
||||
{
|
||||
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
|
||||
MaxAnisotropy = static_cast<u8>(val);
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_MAX_ELEMENTS_INDICES
|
||||
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
|
||||
MaxIndices=val;
|
||||
#endif
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
|
||||
MaxTextureSize=static_cast<u32>(val);
|
||||
#ifdef GL_EXT_texture_lod_bias
|
||||
if (FeatureAvailable[IRR_EXT_texture_lod_bias])
|
||||
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
|
||||
#endif
|
||||
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
|
||||
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
||||
|
||||
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
|
||||
Feature.ColorAttachment = 1;
|
||||
}
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_OGLES2_
|
@ -1,180 +0,0 @@
|
||||
// Copyright (C) 2015 Patryk Nadrowski
|
||||
// Copyright (C) 2009-2010 Amundis
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "EDriverFeatures.h"
|
||||
#include "irrTypes.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "COGLES2Common.h"
|
||||
|
||||
#include "COGLESCoreExtensionHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2ExtensionHandler : public COGLESCoreExtensionHandler
|
||||
{
|
||||
public:
|
||||
COGLES2ExtensionHandler() : COGLESCoreExtensionHandler() {}
|
||||
|
||||
void initExtensions();
|
||||
|
||||
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
|
||||
{
|
||||
switch (feature)
|
||||
{
|
||||
case EVDF_RENDER_TO_TARGET:
|
||||
case EVDF_HARDWARE_TL:
|
||||
case EVDF_MULTITEXTURE:
|
||||
case EVDF_BILINEAR_FILTER:
|
||||
case EVDF_MIP_MAP:
|
||||
case EVDF_MIP_MAP_AUTO_UPDATE:
|
||||
case EVDF_VERTEX_SHADER_1_1:
|
||||
case EVDF_PIXEL_SHADER_1_1:
|
||||
case EVDF_PIXEL_SHADER_1_2:
|
||||
case EVDF_PIXEL_SHADER_2_0:
|
||||
case EVDF_VERTEX_SHADER_2_0:
|
||||
case EVDF_ARB_GLSL:
|
||||
case EVDF_TEXTURE_NSQUARE:
|
||||
case EVDF_TEXTURE_NPOT:
|
||||
case EVDF_FRAMEBUFFER_OBJECT:
|
||||
case EVDF_VERTEX_BUFFER_OBJECT:
|
||||
case EVDF_COLOR_MASK:
|
||||
case EVDF_ALPHA_TO_COVERAGE:
|
||||
case EVDF_POLYGON_OFFSET:
|
||||
case EVDF_BLEND_OPERATIONS:
|
||||
case EVDF_BLEND_SEPARATE:
|
||||
case EVDF_TEXTURE_MATRIX:
|
||||
case EVDF_TEXTURE_CUBEMAP:
|
||||
return true;
|
||||
case EVDF_ARB_VERTEX_PROGRAM_1:
|
||||
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
||||
case EVDF_GEOMETRY_SHADER:
|
||||
case EVDF_MULTIPLE_RENDER_TARGETS:
|
||||
case EVDF_MRT_BLEND:
|
||||
case EVDF_MRT_COLOR_MASK:
|
||||
case EVDF_MRT_BLEND_FUNC:
|
||||
case EVDF_OCCLUSION_QUERY:
|
||||
return false;
|
||||
case EVDF_STENCIL_BUFFER:
|
||||
return StencilBuffer;
|
||||
default:
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
inline void irrGlActiveTexture(GLenum texture)
|
||||
{
|
||||
glActiveTexture(texture);
|
||||
}
|
||||
|
||||
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
||||
GLsizei imageSize, const void* data)
|
||||
{
|
||||
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
||||
}
|
||||
|
||||
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
GLenum format, GLsizei imageSize, const void* data)
|
||||
{
|
||||
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
}
|
||||
|
||||
inline void irrGlUseProgram(GLuint prog)
|
||||
{
|
||||
glUseProgram(prog);
|
||||
}
|
||||
|
||||
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
||||
{
|
||||
glBindFramebuffer(target, framebuffer);
|
||||
}
|
||||
|
||||
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
||||
{
|
||||
glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
||||
{
|
||||
glGenFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
|
||||
{
|
||||
return glCheckFramebufferStatus(target);
|
||||
}
|
||||
|
||||
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
inline void irrGlGenerateMipmap(GLenum target)
|
||||
{
|
||||
glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
inline void irrGlActiveStencilFace(GLenum face)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlDrawBuffer(GLenum mode)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
||||
{
|
||||
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
|
||||
inline void irrGlBlendEquation(GLenum mode)
|
||||
{
|
||||
glBlendEquation(mode);
|
||||
}
|
||||
|
||||
inline void irrGlEnableIndexed(GLenum target, GLuint index)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlDisableIndexed(GLenum target, GLuint index)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,203 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "COGLES2FixedPipelineRenderer.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IVideoDriver.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// Base callback
|
||||
|
||||
COGLES2MaterialBaseCB::COGLES2MaterialBaseCB() :
|
||||
FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
|
||||
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
|
||||
FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
|
||||
MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2MaterialBaseCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
LightEnable = material.Lighting;
|
||||
MaterialAmbient = SColorf(material.AmbientColor);
|
||||
MaterialDiffuse = SColorf(material.DiffuseColor);
|
||||
MaterialEmissive = SColorf(material.EmissiveColor);
|
||||
MaterialSpecular = SColorf(material.SpecularColor);
|
||||
MaterialShininess = material.Shininess;
|
||||
|
||||
FogEnable = material.FogEnable ? 1 : 0;
|
||||
|
||||
Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||
}
|
||||
|
||||
void COGLES2MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdateBase)
|
||||
{
|
||||
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
||||
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
||||
NMatrixID = services->getVertexShaderConstantID("uNMatrix");
|
||||
GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
|
||||
MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
|
||||
MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
|
||||
MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
|
||||
MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
|
||||
MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
|
||||
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
||||
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
||||
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
||||
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
||||
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
||||
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
||||
ThicknessID = services->getVertexShaderConstantID("uThickness");
|
||||
|
||||
FirstUpdateBase = false;
|
||||
}
|
||||
|
||||
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
||||
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
||||
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
||||
|
||||
core::matrix4 Matrix = P * V * W;
|
||||
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = V * W;
|
||||
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix.makeInverse();
|
||||
services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
||||
|
||||
if (FogEnable)
|
||||
{
|
||||
SColor TempColor(0);
|
||||
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
||||
bool TempPerFragment = false;
|
||||
bool TempRange = false;
|
||||
|
||||
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
||||
|
||||
FogType = (s32)TempType;
|
||||
FogColor = SColorf(TempColor);
|
||||
|
||||
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
||||
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
||||
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
||||
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
||||
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
||||
}
|
||||
|
||||
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
}
|
||||
|
||||
// EMT_SOLID + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||
|
||||
COGLES2MaterialSolidCB::COGLES2MaterialSolidCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2MaterialSolidCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
AlphaRef = material.MaterialTypeParam;
|
||||
TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
}
|
||||
|
||||
// EMT_ONETEXTURE_BLEND
|
||||
|
||||
COGLES2MaterialOneTextureBlendCB::COGLES2MaterialOneTextureBlendCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
BlendType = 0;
|
||||
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
E_MODULATE_FUNC modulate;
|
||||
u32 alphaSource;
|
||||
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
||||
|
||||
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
|
||||
{
|
||||
if (alphaSource == EAS_VERTEX_COLOR)
|
||||
{
|
||||
BlendType = 1;
|
||||
}
|
||||
else if (alphaSource == EAS_TEXTURE)
|
||||
{
|
||||
BlendType = 2;
|
||||
}
|
||||
}
|
||||
|
||||
TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COGLES2MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
BlendTypeID = services->getVertexShaderConstantID("uBlendType");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,111 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2MaterialBaseCB : public IShaderConstantSetCallBack
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialBaseCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdateBase;
|
||||
|
||||
s32 WVPMatrixID;
|
||||
s32 WVMatrixID;
|
||||
s32 NMatrixID;
|
||||
|
||||
s32 GlobalAmbientID;
|
||||
s32 MaterialAmbientID;
|
||||
s32 MaterialDiffuseID;
|
||||
s32 MaterialEmissiveID;
|
||||
s32 MaterialSpecularID;
|
||||
s32 MaterialShininessID;
|
||||
|
||||
s32 FogEnableID;
|
||||
s32 FogTypeID;
|
||||
s32 FogColorID;
|
||||
s32 FogStartID;
|
||||
s32 FogEndID;
|
||||
s32 FogDensityID;
|
||||
|
||||
s32 ThicknessID;
|
||||
|
||||
bool LightEnable;
|
||||
SColorf GlobalAmbient;
|
||||
SColorf MaterialAmbient;
|
||||
SColorf MaterialDiffuse;
|
||||
SColorf MaterialEmissive;
|
||||
SColorf MaterialSpecular;
|
||||
f32 MaterialShininess;
|
||||
|
||||
s32 FogEnable;
|
||||
s32 FogType;
|
||||
SColorf FogColor;
|
||||
f32 FogStart;
|
||||
f32 FogEnd;
|
||||
f32 FogDensity;
|
||||
|
||||
f32 Thickness;
|
||||
};
|
||||
|
||||
class COGLES2MaterialSolidCB : public COGLES2MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialSolidCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 AlphaRefID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUnit0ID;
|
||||
|
||||
f32 AlphaRef;
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUnit0;
|
||||
};
|
||||
|
||||
class COGLES2MaterialOneTextureBlendCB : public COGLES2MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COGLES2MaterialOneTextureBlendCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 BlendTypeID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUnit0ID;
|
||||
|
||||
s32 BlendType;
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUnit0;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,466 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "COGLES2MaterialRenderer.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "EVertexAttributes.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "COGLES2Driver.h"
|
||||
|
||||
#include "COpenGLCoreTexture.h"
|
||||
#include "COpenGLCoreCacheHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
|
||||
COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COGLES2MaterialRenderer");
|
||||
#endif
|
||||
|
||||
switch (baseMaterial)
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (CallBack)
|
||||
CallBack->grab();
|
||||
|
||||
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
|
||||
}
|
||||
|
||||
|
||||
COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
|
||||
{
|
||||
switch (baseMaterial)
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (CallBack)
|
||||
CallBack->grab();
|
||||
}
|
||||
|
||||
|
||||
COGLES2MaterialRenderer::~COGLES2MaterialRenderer()
|
||||
{
|
||||
if (CallBack)
|
||||
CallBack->drop();
|
||||
|
||||
if (Program)
|
||||
{
|
||||
GLuint shaders[8];
|
||||
GLint count;
|
||||
glGetAttachedShaders(Program, 8, &count, shaders);
|
||||
|
||||
count=core::min_(count,8);
|
||||
for (GLint i=0; i<count; ++i)
|
||||
glDeleteShader(shaders[i]);
|
||||
glDeleteProgram(Program);
|
||||
Program = 0;
|
||||
}
|
||||
|
||||
UniformInfo.clear();
|
||||
}
|
||||
|
||||
GLuint COGLES2MaterialRenderer::getProgram() const
|
||||
{
|
||||
return Program;
|
||||
}
|
||||
|
||||
void COGLES2MaterialRenderer::init(s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* pixelShaderProgram,
|
||||
bool addMaterial)
|
||||
{
|
||||
outMaterialTypeNr = -1;
|
||||
|
||||
Program = glCreateProgram();
|
||||
|
||||
if (!Program)
|
||||
return;
|
||||
|
||||
if (vertexShaderProgram)
|
||||
if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
|
||||
return;
|
||||
|
||||
if (pixelShaderProgram)
|
||||
if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
|
||||
return;
|
||||
|
||||
for ( size_t i = 0; i < EVA_COUNT; ++i )
|
||||
glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
|
||||
|
||||
if (!linkProgram())
|
||||
return;
|
||||
|
||||
if (addMaterial)
|
||||
outMaterialTypeNr = Driver->addMaterialRenderer(this);
|
||||
}
|
||||
|
||||
|
||||
bool COGLES2MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
||||
{
|
||||
if (CallBack && Program)
|
||||
CallBack->OnSetConstants(this, UserData);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COGLES2MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates,
|
||||
video::IMaterialRendererServices* services)
|
||||
{
|
||||
COGLES2CacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||
|
||||
cacheHandler->setProgram(Program);
|
||||
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (Alpha)
|
||||
{
|
||||
cacheHandler->setBlend(true);
|
||||
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else if (Blending)
|
||||
{
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
E_MODULATE_FUNC modulate;
|
||||
u32 alphaSource;
|
||||
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
||||
|
||||
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
|
||||
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
|
||||
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
|
||||
if (CallBack)
|
||||
CallBack->OnSetMaterial(material);
|
||||
}
|
||||
|
||||
|
||||
void COGLES2MaterialRenderer::OnUnsetMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool COGLES2MaterialRenderer::isTransparent() const
|
||||
{
|
||||
return (Alpha || Blending);
|
||||
}
|
||||
|
||||
|
||||
s32 COGLES2MaterialRenderer::getRenderCapability() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool COGLES2MaterialRenderer::createShader(GLenum shaderType, const char* shader)
|
||||
{
|
||||
if (Program)
|
||||
{
|
||||
GLuint shaderHandle = glCreateShader(shaderType);
|
||||
glShaderSource(shaderHandle, 1, &shader, NULL);
|
||||
glCompileShader(shaderHandle);
|
||||
|
||||
GLint status = 0;
|
||||
|
||||
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
|
||||
|
||||
GLint maxLength=0;
|
||||
GLint length;
|
||||
|
||||
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
|
||||
&maxLength);
|
||||
|
||||
if (maxLength)
|
||||
{
|
||||
GLchar *infoLog = new GLchar[maxLength];
|
||||
glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
|
||||
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
||||
delete [] infoLog;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
glAttachShader(Program, shaderHandle);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool COGLES2MaterialRenderer::linkProgram()
|
||||
{
|
||||
if (Program)
|
||||
{
|
||||
glLinkProgram(Program);
|
||||
|
||||
GLint status = 0;
|
||||
|
||||
glGetProgramiv(Program, GL_LINK_STATUS, &status);
|
||||
|
||||
if (!status)
|
||||
{
|
||||
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
|
||||
|
||||
GLint maxLength=0;
|
||||
GLsizei length;
|
||||
|
||||
glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
|
||||
|
||||
if (maxLength)
|
||||
{
|
||||
GLchar *infoLog = new GLchar[maxLength];
|
||||
glGetProgramInfoLog(Program, maxLength, &length, infoLog);
|
||||
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
||||
delete [] infoLog;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
GLint num = 0;
|
||||
|
||||
glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
|
||||
|
||||
if (num == 0)
|
||||
return true;
|
||||
|
||||
GLint maxlen = 0;
|
||||
|
||||
glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
|
||||
|
||||
if (maxlen == 0)
|
||||
{
|
||||
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
// seems that some implementations use an extra null terminator.
|
||||
++maxlen;
|
||||
c8 *buf = new c8[maxlen];
|
||||
|
||||
UniformInfo.clear();
|
||||
UniformInfo.reallocate(num);
|
||||
|
||||
for (GLint i=0; i < num; ++i)
|
||||
{
|
||||
SUniformInfo ui;
|
||||
memset(buf, 0, maxlen);
|
||||
|
||||
GLint size;
|
||||
glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
|
||||
|
||||
core::stringc name = "";
|
||||
|
||||
// array support, workaround for some bugged drivers.
|
||||
for (s32 i = 0; i < maxlen; ++i)
|
||||
{
|
||||
if (buf[i] == '[' || buf[i] == '\0')
|
||||
break;
|
||||
|
||||
name += buf[i];
|
||||
}
|
||||
|
||||
ui.name = name;
|
||||
ui.location = glGetUniformLocation(Program, buf);
|
||||
|
||||
UniformInfo.push_back(ui);
|
||||
}
|
||||
|
||||
delete [] buf;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COGLES2MaterialRenderer::setBasicRenderStates(const SMaterial& material,
|
||||
const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
}
|
||||
|
||||
s32 COGLES2MaterialRenderer::getVertexShaderConstantID(const c8* name)
|
||||
{
|
||||
return getPixelShaderConstantID(name);
|
||||
}
|
||||
|
||||
s32 COGLES2MaterialRenderer::getPixelShaderConstantID(const c8* name)
|
||||
{
|
||||
for (u32 i = 0; i < UniformInfo.size(); ++i)
|
||||
{
|
||||
if (UniformInfo[i].name == name)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, floats, count);
|
||||
}
|
||||
|
||||
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, ints, count);
|
||||
}
|
||||
|
||||
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, ints, count);
|
||||
}
|
||||
|
||||
bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
bool status = true;
|
||||
|
||||
switch (UniformInfo[index].type)
|
||||
{
|
||||
case GL_FLOAT:
|
||||
glUniform1fv(UniformInfo[index].location, count, floats);
|
||||
break;
|
||||
case GL_FLOAT_VEC2:
|
||||
glUniform2fv(UniformInfo[index].location, count/2, floats);
|
||||
break;
|
||||
case GL_FLOAT_VEC3:
|
||||
glUniform3fv(UniformInfo[index].location, count/3, floats);
|
||||
break;
|
||||
case GL_FLOAT_VEC4:
|
||||
glUniform4fv(UniformInfo[index].location, count/4, floats);
|
||||
break;
|
||||
case GL_FLOAT_MAT2:
|
||||
glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
|
||||
break;
|
||||
case GL_FLOAT_MAT3:
|
||||
glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
|
||||
break;
|
||||
case GL_FLOAT_MAT4:
|
||||
glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
|
||||
break;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_CUBE:
|
||||
{
|
||||
if(floats)
|
||||
{
|
||||
const GLint id = (GLint)(*floats);
|
||||
glUniform1iv(UniformInfo[index].location, 1, &id);
|
||||
}
|
||||
else
|
||||
status = false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
status = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
bool status = true;
|
||||
|
||||
switch (UniformInfo[index].type)
|
||||
{
|
||||
case GL_INT:
|
||||
case GL_BOOL:
|
||||
glUniform1iv(UniformInfo[index].location, count, ints);
|
||||
break;
|
||||
case GL_INT_VEC2:
|
||||
case GL_BOOL_VEC2:
|
||||
glUniform2iv(UniformInfo[index].location, count/2, ints);
|
||||
break;
|
||||
case GL_INT_VEC3:
|
||||
case GL_BOOL_VEC3:
|
||||
glUniform3iv(UniformInfo[index].location, count/3, ints);
|
||||
break;
|
||||
case GL_INT_VEC4:
|
||||
case GL_BOOL_VEC4:
|
||||
glUniform4iv(UniformInfo[index].location, count/4, ints);
|
||||
break;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_CUBE:
|
||||
glUniform1iv(UniformInfo[index].location, 1, ints);
|
||||
break;
|
||||
default:
|
||||
status = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
|
||||
return false;
|
||||
}
|
||||
|
||||
IVideoDriver* COGLES2MaterialRenderer::getVideoDriver()
|
||||
{
|
||||
return Driver;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,100 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "EMaterialTypes.h"
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "irrArray.h"
|
||||
#include "irrString.h"
|
||||
|
||||
#include "COGLES2Common.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2Driver;
|
||||
|
||||
class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
|
||||
{
|
||||
public:
|
||||
|
||||
COGLES2MaterialRenderer(
|
||||
COGLES2Driver* driver,
|
||||
s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram = 0,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
||||
s32 userData = 0);
|
||||
|
||||
virtual ~COGLES2MaterialRenderer();
|
||||
|
||||
GLuint getProgram() const;
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services);
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
||||
|
||||
virtual void OnUnsetMaterial();
|
||||
|
||||
virtual bool isTransparent() const;
|
||||
|
||||
virtual s32 getRenderCapability() const;
|
||||
|
||||
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
|
||||
|
||||
s32 getVertexShaderConstantID(const c8* name) override;
|
||||
s32 getPixelShaderConstantID(const c8* name) override;
|
||||
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
IVideoDriver* getVideoDriver() override;
|
||||
|
||||
protected:
|
||||
|
||||
COGLES2MaterialRenderer(COGLES2Driver* driver,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
||||
s32 userData = 0);
|
||||
|
||||
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
|
||||
|
||||
bool createShader(GLenum shaderType, const char* shader);
|
||||
bool linkProgram();
|
||||
|
||||
COGLES2Driver* Driver;
|
||||
IShaderConstantSetCallBack* CallBack;
|
||||
|
||||
bool Alpha;
|
||||
bool Blending;
|
||||
|
||||
struct SUniformInfo
|
||||
{
|
||||
core::stringc name;
|
||||
GLenum type;
|
||||
GLint location;
|
||||
};
|
||||
|
||||
GLuint Program;
|
||||
core::array<SUniformInfo> UniformInfo;
|
||||
s32 UserData;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,87 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "COGLES2Renderer2D.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "COGLES2Driver.h"
|
||||
|
||||
#include "COpenGLCoreFeature.h"
|
||||
#include "COpenGLCoreTexture.h"
|
||||
#include "COpenGLCoreCacheHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
COGLES2Renderer2D::COGLES2Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COGLES2Driver* driver, bool withTexture) :
|
||||
COGLES2MaterialRenderer(driver, 0, EMT_SOLID),
|
||||
WithTexture(withTexture)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COGLES2Renderer2D");
|
||||
#endif
|
||||
|
||||
int Temp = 0;
|
||||
|
||||
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
|
||||
|
||||
COGLES2CacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||
|
||||
cacheHandler->setProgram(Program);
|
||||
|
||||
// These states don't change later.
|
||||
|
||||
ThicknessID = getPixelShaderConstantID("uThickness");
|
||||
if ( WithTexture )
|
||||
{
|
||||
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
|
||||
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
|
||||
|
||||
s32 TextureUnit = 0;
|
||||
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
|
||||
|
||||
s32 TextureUsage = 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
|
||||
cacheHandler->setProgram(0);
|
||||
}
|
||||
|
||||
COGLES2Renderer2D::~COGLES2Renderer2D()
|
||||
{
|
||||
}
|
||||
|
||||
void COGLES2Renderer2D::OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates,
|
||||
video::IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->getCacheHandler()->setProgram(Program);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||
setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
|
||||
if ( WithTexture )
|
||||
{
|
||||
s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
}
|
||||
|
||||
bool COGLES2Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,37 +0,0 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
|
||||
#include "COGLES2MaterialRenderer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COGLES2Renderer2D : public COGLES2MaterialRenderer
|
||||
{
|
||||
public:
|
||||
COGLES2Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COGLES2Driver* driver, bool withTexture);
|
||||
~COGLES2Renderer2D();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services);
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
||||
|
||||
protected:
|
||||
bool WithTexture;
|
||||
s32 ThicknessID;
|
||||
s32 TextureUsageID;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
@ -1,141 +0,0 @@
|
||||
// Copyright (C) 2017 Michael Zeilfelder
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SIrrCreationParameters.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_WEBGL1_
|
||||
|
||||
#include "COGLES2Driver.h"
|
||||
#include "CWebGLExtensionHandler.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "EHardwareBufferFlags.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
//! WebGL friendly subset of OGL ES 2.0.
|
||||
//! Written for use with emscripten
|
||||
class CWebGL1Driver : public COGLES2Driver
|
||||
{
|
||||
friend class COpenGLCoreTexture<CWebGL1Driver>;
|
||||
friend IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
|
||||
protected:
|
||||
//! constructor
|
||||
CWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
|
||||
public:
|
||||
|
||||
//! destructor
|
||||
virtual ~CWebGL1Driver();
|
||||
|
||||
//! Returns type of video driver
|
||||
E_DRIVER_TYPE getDriverType() const override;
|
||||
|
||||
//! Is VBO recommended on this mesh?
|
||||
bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb) override
|
||||
{
|
||||
// All buffers must be bound, WebGL doesn't allow sending unbound buffers at all.
|
||||
return true;
|
||||
}
|
||||
|
||||
//! draws a vertex primitive list
|
||||
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
|
||||
|
||||
//! Draws a mesh buffer
|
||||
void drawMeshBuffer(const scene::IMeshBuffer* mb) override;
|
||||
|
||||
virtual void draw2DImage(const video::ITexture* texture,
|
||||
const core::position2d<s32>& destPos,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
// internally used
|
||||
void draw2DImage(const video::ITexture* texture, u32 layer, bool flip) override;
|
||||
|
||||
//! draws a set of 2d images
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices, s32 kerningWidth = 0,
|
||||
const core::rect<s32>* clipRect = 0,
|
||||
SColor color = SColor(255, 255, 255, 255),
|
||||
bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::array<core::position2d<s32> >& positions,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::rect<s32>* clipRect,
|
||||
SColor color,
|
||||
bool useAlphaChannelOfTexture) override;
|
||||
|
||||
//! draw an 2d rectangle
|
||||
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//!Draws an 2d rectangle with a gradient.
|
||||
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
||||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end,
|
||||
SColor color = SColor(255, 255, 255, 255)) override;
|
||||
|
||||
//! Draws a single pixel
|
||||
void drawPixel(u32 x, u32 y, const SColor & color) override;
|
||||
|
||||
//! Draws a 3d line.
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end,
|
||||
SColor color = SColor(255, 255, 255, 255)) override;
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) override;
|
||||
|
||||
//! Fills the stencil shadow with color.
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
|
||||
|
||||
//! Get ZBuffer bits.
|
||||
GLenum getZBufferBits() const override;
|
||||
|
||||
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
||||
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const override;
|
||||
|
||||
protected:
|
||||
// create a meshbuffer which has as many vertices as indices
|
||||
scene::SMeshBuffer* createSimpleMeshBuffer(irr::u32 numVertices, scene::E_PRIMITIVE_TYPE primitiveType, scene::E_HARDWARE_MAPPING vertexMappingHint=scene::EHM_STREAM, scene::E_HARDWARE_MAPPING indexMappingHint=scene::EHM_STATIC) const;
|
||||
|
||||
bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer) override;
|
||||
void initWebGLExtensions();
|
||||
|
||||
private:
|
||||
// CWebGL1Driver is derived from COGLES2Driver so it already got an extension handler from that.
|
||||
// But we shouldn't use other extensions most of the time as there are minor differences.
|
||||
CWebGLExtensionHandler WebGLExtensions;
|
||||
|
||||
// Because we can't have unbound buffers in webgl we give drawing functions bound buffers to use
|
||||
scene::SMeshBuffer* MBTriangleFanSize4;
|
||||
scene::SMeshBuffer* MBLinesSize2;
|
||||
scene::SMeshBuffer* MBPointsSize1;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_WEBGL1_
|
@ -1,178 +0,0 @@
|
||||
// Copyright (C) 2017 Michael Zeilfelder
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_IRR_COMPILE_WITH_WEBGL1_) // Note: should also work with WebGL2 once we add that to Irrlicht
|
||||
|
||||
#include "COpenGLCoreFeature.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
// Extension handling for WebGL.
|
||||
class CWebGLExtensionHandler
|
||||
{
|
||||
public:
|
||||
// Enums used internally to check for WebGL extensions quickly.
|
||||
// We buffer all extensions on start once in an array.
|
||||
enum EWebGLFeatures
|
||||
{
|
||||
// If you update this enum also update the corresponding WebGLFeatureStrings string-array
|
||||
// Last updated was up to (including) extension number 35 (EXT_float_blend)
|
||||
|
||||
// Khronos ratified WebGL Extensions
|
||||
IRR_OES_texture_float, // 1
|
||||
IRR_OES_texture_half_float, // 2
|
||||
IRR_WEBGL_lose_context, // 3
|
||||
IRR_OES_standard_derivatives, // 4
|
||||
IRR_OES_vertex_array_object, // 5
|
||||
IRR_WEBGL_debug_renderer_info, // 6
|
||||
IRR_WEBGL_debug_shaders, // 7
|
||||
IRR_WEBGL_compressed_texture_s3tc, // 8
|
||||
IRR_WEBGL_depth_texture, // 9
|
||||
IRR_OES_element_index_uint, // 10
|
||||
IRR_EXT_texture_filter_anisotropic, // 11
|
||||
IRR_EXT_frag_depth, // 16
|
||||
IRR_WEBGL_draw_buffers, // 18
|
||||
IRR_ANGLE_instanced_arrays, // 19
|
||||
IRR_OES_texture_float_linear, // 20
|
||||
IRR_OES_texture_half_float_linear, // 21
|
||||
IRR_EXT_blend_minmax, // 25
|
||||
IRR_EXT_shader_texture_lod, // 27
|
||||
|
||||
// Community approved WebGL Extensions
|
||||
IRR_WEBGL_compressed_texture_atc, // 12
|
||||
IRR_WEBGL_compressed_texture_pvrtc, // 13
|
||||
IRR_EXT_color_buffer_half_float, // 14
|
||||
IRR_WEBGL_color_buffer_float, // 15
|
||||
IRR_EXT_sRGB, // 17
|
||||
IRR_WEBGL_compressed_texture_etc1, // 24
|
||||
IRR_EXT_disjoint_timer_query, // 26
|
||||
IRR_WEBGL_compressed_texture_etc, // 29
|
||||
IRR_WEBGL_compressed_texture_astc, // 30
|
||||
IRR_EXT_color_buffer_float, // 31
|
||||
IRR_WEBGL_compressed_texture_s3tc_srgb, // 32
|
||||
IRR_EXT_disjoint_timer_query_webgl2, // 33
|
||||
|
||||
// Draft WebGL Extensions
|
||||
IRR_WEBGL_shared_resources, // 22
|
||||
IRR_WEBGL_security_sensitive_resources, // 23
|
||||
IRR_OES_fbo_render_mipmap, // 28
|
||||
IRR_WEBGL_get_buffer_sub_data_async, // 34
|
||||
IRR_EXT_float_blend, // 35
|
||||
|
||||
IRR_WEBGL_Feature_Count
|
||||
};
|
||||
|
||||
CWebGLExtensionHandler()
|
||||
{
|
||||
for (u32 i = 0; i < IRR_WEBGL_Feature_Count; ++i)
|
||||
FeatureAvailable[i] = false;
|
||||
}
|
||||
|
||||
virtual ~CWebGLExtensionHandler() {}
|
||||
|
||||
void dump() const
|
||||
{
|
||||
for (u32 i = 0; i < IRR_WEBGL_Feature_Count; ++i)
|
||||
os::Printer::log(getFeatureString(i), FeatureAvailable[i] ? " true" : " false");
|
||||
}
|
||||
|
||||
bool queryWebGLFeature(EWebGLFeatures feature) const
|
||||
{
|
||||
return FeatureAvailable[feature];
|
||||
}
|
||||
|
||||
void getGLExtensions()
|
||||
{
|
||||
core::stringc extensions = glGetString(GL_EXTENSIONS);
|
||||
os::Printer::log(extensions.c_str());
|
||||
|
||||
const u32 size = extensions.size() + 1;
|
||||
c8* str = new c8[size];
|
||||
strncpy(str, extensions.c_str(), extensions.size());
|
||||
str[extensions.size()] = ' ';
|
||||
c8* p = str;
|
||||
|
||||
for (u32 i=0; i<size; ++i)
|
||||
{
|
||||
if (str[i] == ' ')
|
||||
{
|
||||
str[i] = 0;
|
||||
if (*p)
|
||||
for (size_t j=0; j<IRR_WEBGL_Feature_Count; ++j)
|
||||
{
|
||||
if (!strcmp(getFeatureString(j), p))
|
||||
{
|
||||
FeatureAvailable[j] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
p = p + strlen(p) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] str;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
const char* getFeatureString(size_t index) const
|
||||
{
|
||||
// Based on https://www.khronos.org/registry/webgl/extensions
|
||||
// One for each EWebGLFeatures
|
||||
static const char* const WebGLFeatureStrings[IRR_WEBGL_Feature_Count] =
|
||||
{
|
||||
"OES_texture_float",
|
||||
"OES_texture_half_float",
|
||||
"WEBGL_lose_context",
|
||||
"OES_standard_derivatives",
|
||||
"OES_vertex_array_object",
|
||||
"WEBGL_debug_renderer_info",
|
||||
"WEBGL_debug_shaders",
|
||||
"WEBGL_compressed_texture_s3tc",
|
||||
"WEBGL_depth_texture",
|
||||
"OES_element_index_uint",
|
||||
"EXT_texture_filter_anisotropic",
|
||||
"EXT_frag_depth",
|
||||
"WEBGL_draw_buffers",
|
||||
"ANGLE_instanced_arrays",
|
||||
"OES_texture_float_linear",
|
||||
"OES_texture_half_float_linear",
|
||||
"EXT_blend_minmax",
|
||||
"EXT_shader_texture_lod",
|
||||
|
||||
"WEBGL_compressed_texture_atc",
|
||||
"WEBGL_compressed_texture_pvrtc",
|
||||
"EXT_color_buffer_half_float",
|
||||
"WEBGL_color_buffer_float",
|
||||
"EXT_sRGB",
|
||||
"WEBGL_compressed_texture_etc1",
|
||||
"EXT_disjoint_timer_query",
|
||||
"WEBGL_compressed_texture_etc",
|
||||
"WEBGL_compressed_texture_astc",
|
||||
"EXT_color_buffer_float",
|
||||
"WEBGL_compressed_texture_s3tc_srgb",
|
||||
"EXT_disjoint_timer_query_webgl2",
|
||||
|
||||
"WEBGL_shared_resources",
|
||||
"WEBGL_security_sensitive_resources",
|
||||
"OES_fbo_render_mipmap",
|
||||
"WEBGL_get_buffer_sub_data_async",
|
||||
"EXT_float_blend"
|
||||
};
|
||||
|
||||
return WebGLFeatureStrings[index];
|
||||
}
|
||||
|
||||
bool FeatureAvailable[IRR_WEBGL_Feature_Count];
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // defined(_IRR_COMPILE_WITH_WEBGL1_)
|
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Reference in New Issue
Block a user