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Delete some dead code
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@ -19,75 +19,9 @@ enum E_ATTRIBUTE_TYPE
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// float attribute
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EAT_FLOAT,
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// string attribute
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EAT_STRING,
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// boolean attribute
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EAT_BOOL,
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// enumeration attribute
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EAT_ENUM,
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// color attribute
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EAT_COLOR,
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// floating point color attribute
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EAT_COLORF,
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// 3d vector attribute
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EAT_VECTOR3D,
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// 2d position attribute
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EAT_POSITION2D,
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// vector 2d attribute
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EAT_VECTOR2D,
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// rectangle attribute
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EAT_RECT,
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// matrix attribute
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EAT_MATRIX,
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// quaternion attribute
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EAT_QUATERNION,
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// 3d bounding box
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EAT_BBOX,
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// plane
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EAT_PLANE,
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// 3d triangle
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EAT_TRIANGLE3D,
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// line 2d
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EAT_LINE2D,
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// line 3d
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EAT_LINE3D,
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// array of stringws attribute
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EAT_STRINGWARRAY,
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// array of float
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EAT_FLOATARRAY,
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// array of int
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EAT_INTARRAY,
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// binary data attribute
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EAT_BINARY,
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// texture reference attribute
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EAT_TEXTURE,
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// user pointer void*
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EAT_USER_POINTER,
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// dimension attribute
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EAT_DIMENSION2D,
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// known attribute type count
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EAT_COUNT,
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@ -6,25 +6,10 @@
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#define __I_ATTRIBUTES_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "SColor.h"
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#include "vector3d.h"
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#include "vector2d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "triangle3d.h"
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#include "position2d.h"
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#include "rect.h"
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#include "dimension2d.h"
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#include "matrix4.h"
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#include "quaternion.h"
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#include "plane3d.h"
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#include "triangle3d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "EAttributes.h"
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#include "path.h"
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// not needed here but I can't be bothered to clean the transitive includes up.
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#include "quaternion.h"
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namespace irr
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{
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@ -55,16 +40,6 @@ public:
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
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//! Returns the type string of the attribute
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//! \param attributeName: String for the attribute type
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//! \param defaultNotFound Value returned when attributeName was not found
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virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
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//! Returns the type string of the attribute by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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//! \param defaultNotFound Value returned for an invalid index
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virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
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//! Returns if an attribute with a name exists
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virtual bool existsAttribute(const c8* attributeName) const = 0;
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@ -62,11 +62,6 @@ public:
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return EAT_BOOL;
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}
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const wchar_t* getTypeString() const override
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{
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return L"bool";
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}
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bool BoolValue;
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};
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@ -106,11 +101,6 @@ public:
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return EAT_INT;
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}
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const wchar_t* getTypeString() const override
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{
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return L"int";
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}
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s32 Value;
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};
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@ -150,11 +140,6 @@ public:
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return EAT_FLOAT;
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}
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const wchar_t* getTypeString() const override
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{
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return L"float";
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}
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f32 Value;
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};
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@ -172,26 +172,6 @@ E_ATTRIBUTE_TYPE CAttributes::getAttributeType(s32 index) const
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return Attributes[index]->getType();
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}
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//! Returns the type of an attribute
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const wchar_t* CAttributes::getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound) const
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{
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const IAttribute* att = getAttributeP(attributeName);
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if (att)
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return att->getTypeString();
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else
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return defaultNotFound;
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}
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//! Returns attribute type string by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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const wchar_t* CAttributes::getAttributeTypeString(s32 index, const wchar_t* defaultNotFound) const
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{
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if ((u32)index >= Attributes.size())
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return defaultNotFound;
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return Attributes[index]->getTypeString();
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}
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//! Gets an attribute as integer value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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s32 CAttributes::getAttributeAsInt(s32 index) const
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@ -41,15 +41,6 @@ public:
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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E_ATTRIBUTE_TYPE getAttributeType(s32 index) const override;
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//! Returns the type string of the attribute
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//! \param attributeName: String for the attribute type
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//! \param defaultNotFound Value returned when attributeName was not found
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const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const override;
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//! Returns the type string of the attribute by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const override;
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//! Returns if an attribute with a name exists
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bool existsAttribute(const c8* attributeName) const override;
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@ -56,7 +56,6 @@ public:
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core::stringc Name;
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virtual E_ATTRIBUTE_TYPE getType() const = 0;
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virtual const wchar_t* getTypeString() const = 0;
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};
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} // end namespace io
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@ -1,26 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "vector2d.h"
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typedef signed short TZBufferType;
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namespace irr
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{
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namespace video
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{
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struct S2DVertex
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{
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core::vector2d<s32> Pos; // position
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core::vector2d<s32> TCoords; // texture coordinates
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TZBufferType ZValue; // zvalue
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u16 Color;
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};
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} // end namespace video
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} // end namespace irr
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