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@ -123,17 +123,17 @@ namespace video
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};
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void APIENTRY COpenGL3Driver::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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((COpenGL3Driver *)userParam)->debugCb(source, type, id, severity, length, message);
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((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
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}
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void COpenGL3Driver::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
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void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
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{
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printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
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}
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COpenGL3Driver::COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
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COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
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CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
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Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
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MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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@ -158,7 +158,7 @@ COpenGL3Driver::COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IF
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initQuadsIndices();
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}
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COpenGL3Driver::~COpenGL3Driver()
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COpenGL3DriverBase::~COpenGL3DriverBase()
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{
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deleteMaterialRenders();
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@ -182,7 +182,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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}
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void COpenGL3Driver::initQuadsIndices(int max_vertex_count)
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void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count)
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{
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int max_quad_count = max_vertex_count / 4;
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QuadsIndices.reserve(6 * max_quad_count);
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@ -196,7 +196,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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}
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bool COpenGL3Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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{
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Name = glGetString(GL_VERSION);
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printVersion();
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@ -261,7 +261,7 @@ COpenGL3Driver::~COpenGL3Driver()
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return true;
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}
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void COpenGL3Driver::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
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void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
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{
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io::path vsPath(OGLES2ShaderPath);
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vsPath += vertexShaderName;
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@ -316,7 +316,7 @@ COpenGL3Driver::~COpenGL3Driver()
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fsFile->drop();
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}
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void COpenGL3Driver::createMaterialRenderers()
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void COpenGL3DriverBase::createMaterialRenderers()
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{
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// Create callbacks.
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@ -469,13 +469,13 @@ COpenGL3Driver::~COpenGL3Driver()
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delete[] fs2DData;
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}
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bool COpenGL3Driver::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
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bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
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{
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Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
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return CacheHandler->getTextureCache().set(0, texture);
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}
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bool COpenGL3Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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{
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CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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@ -487,7 +487,7 @@ COpenGL3Driver::~COpenGL3Driver()
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return true;
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}
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bool COpenGL3Driver::endScene()
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bool COpenGL3DriverBase::endScene()
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{
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CNullDriver::endScene();
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@ -501,21 +501,21 @@ COpenGL3Driver::~COpenGL3Driver()
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//! Returns the transformation set by setTransform
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const core::matrix4& COpenGL3Driver::getTransform(E_TRANSFORMATION_STATE state) const
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const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
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{
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return Matrices[state];
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}
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//! sets transformation
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void COpenGL3Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
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void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
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{
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Matrices[state] = mat;
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Transformation3DChanged = true;
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}
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bool COpenGL3Driver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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{
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if (!HWBuffer)
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return false;
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@ -563,7 +563,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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bool COpenGL3Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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{
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if (!HWBuffer)
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return false;
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@ -627,7 +627,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! updates hardware buffer if needed
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bool COpenGL3Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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{
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if (!HWBuffer)
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return false;
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@ -663,7 +663,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! Create hardware buffer from meshbuffer
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COpenGL3Driver::SHWBufferLink *COpenGL3Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
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COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb)
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{
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if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
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return 0;
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|
@ -692,7 +692,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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void COpenGL3Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
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void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
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{
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if (!_HWBuffer)
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return;
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@ -714,7 +714,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! Draw hardware buffer
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void COpenGL3Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
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void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
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{
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if (!_HWBuffer)
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return;
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@ -753,7 +753,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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IRenderTarget* COpenGL3Driver::addRenderTarget()
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IRenderTarget* COpenGL3DriverBase::addRenderTarget()
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{
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COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this);
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RenderTargets.push_back(renderTarget);
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@ -770,7 +770,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! draws a vertex primitive list
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void COpenGL3Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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const void* indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
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{
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@ -842,7 +842,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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void COpenGL3Driver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
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void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
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bool useAlphaChannelOfTexture)
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{
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@ -857,7 +857,7 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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void COpenGL3Driver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
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const video::SColor* const colors, bool useAlphaChannelOfTexture)
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{
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@ -924,7 +924,7 @@ COpenGL3Driver::~COpenGL3Driver()
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testGLError(__LINE__);
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}
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void COpenGL3Driver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
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void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
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{
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if (!texture)
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return;
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@ -957,7 +957,7 @@ COpenGL3Driver::~COpenGL3Driver()
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drawQuad(vt2DImage, quad2DVertices);
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}
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void COpenGL3Driver::draw2DImageBatch(const video::ITexture* texture,
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void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture,
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const core::array<core::position2d<s32> >& positions,
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const core::array<core::rect<s32> >& sourceRects,
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const core::rect<s32>* clipRect,
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@ -1033,7 +1033,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! draw a 2d rectangle
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void COpenGL3Driver::draw2DRectangle(SColor color,
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void COpenGL3DriverBase::draw2DRectangle(SColor color,
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const core::rect<s32>& position,
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const core::rect<s32>* clip)
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{
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@ -1068,7 +1068,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! draw an 2d rectangle
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void COpenGL3Driver::draw2DRectangle(const core::rect<s32>& position,
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void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position,
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SColor colorLeftUp, SColor colorRightUp,
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|
SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32>* clip)
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|
@ -1107,7 +1107,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! Draws a 2d line.
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|
|
void COpenGL3Driver::draw2DLine(const core::position2d<s32>& start,
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|
void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start,
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const core::position2d<s32>& end, SColor color)
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|
|
{
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|
if (start==end)
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|
@ -1136,7 +1136,7 @@ COpenGL3Driver::~COpenGL3Driver()
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//! Draws a pixel
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|
|
void COpenGL3Driver::drawPixel(u32 x, u32 y, const SColor &color)
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|
void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color)
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|
{
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|
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
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|
if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
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|
@ -1156,26 +1156,26 @@ COpenGL3Driver::~COpenGL3Driver()
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drawArrays(GL_POINTS, vtPrimitive, vertices, 1);
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|
}
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|
void COpenGL3Driver::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
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|
|
void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
|
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|
|
|
{
|
|
|
|
|
drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
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|
}
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|
void COpenGL3Driver::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
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|
void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
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|
|
|
{
|
|
|
|
|
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
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|
|
|
glDrawArrays(primitiveType, 0, vertexCount);
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|
|
endDraw(vertexType);
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|
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|
}
|
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|
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|
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|
|
void COpenGL3Driver::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
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|
|
void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
|
|
|
|
|
{
|
|
|
|
|
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
|
|
|
|
|
glDrawElements(primitiveType, indexCount, GL_UNSIGNED_SHORT, indices);
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|
|
endDraw(vertexType);
|
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|
|
|
}
|
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|
|
|
|
|
|
void COpenGL3Driver::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
|
|
|
|
|
void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
|
|
|
|
|
{
|
|
|
|
|
for (auto attr: vertexType) {
|
|
|
|
|
glEnableVertexAttribArray(attr.Index);
|
|
|
|
@ -1187,13 +1187,13 @@ COpenGL3Driver::~COpenGL3Driver()
|
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|
|
|
}
|
|
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|
|
}
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|
void COpenGL3Driver::endDraw(const VertexType &vertexType)
|
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|
|
void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
|
|
|
|
|
{
|
|
|
|
|
for (auto attr: vertexType)
|
|
|
|
|
glDisableVertexAttribArray(attr.Index);
|
|
|
|
|
}
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|
|
ITexture* COpenGL3Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
|
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|
|
ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
|
|
|
|
|
{
|
|
|
|
|
core::array<IImage*> imageArray(1);
|
|
|
|
|
imageArray.push_back(image);
|
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|
@ -1203,7 +1203,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
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|
|
return texture;
|
|
|
|
|
}
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|
|
ITexture* COpenGL3Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
|
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|
|
ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
|
|
|
|
|
{
|
|
|
|
|
COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
|
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|
@ -1211,7 +1211,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
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|
|
|
}
|
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|
|
//! Sets a material.
|
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|
|
void COpenGL3Driver::setMaterial(const SMaterial& material)
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|
|
void COpenGL3DriverBase::setMaterial(const SMaterial& material)
|
|
|
|
|
{
|
|
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|
|
Material = material;
|
|
|
|
|
OverrideMaterial.apply(Material);
|
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|
|
@ -1224,7 +1224,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
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|
|
|
}
|
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|
|
//! prints error if an error happened.
|
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|
|
bool COpenGL3Driver::testGLError(int code)
|
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|
|
bool COpenGL3DriverBase::testGLError(int code)
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
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|
|
GLenum g = glGetError();
|
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|
|
@ -1252,7 +1252,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
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|
|
}
|
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|
|
//! prints error if an error happened.
|
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|
|
bool COpenGL3Driver::testEGLError()
|
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|
|
bool COpenGL3DriverBase::testEGLError()
|
|
|
|
|
{
|
|
|
|
|
#if defined(EGL_VERSION_1_0) && defined(_DEBUG)
|
|
|
|
|
EGLint g = eglGetError();
|
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|
|
@ -1310,7 +1310,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
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|
|
void COpenGL3Driver::setRenderStates3DMode()
|
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|
|
void COpenGL3DriverBase::setRenderStates3DMode()
|
|
|
|
|
{
|
|
|
|
|
if ( LockRenderStateMode )
|
|
|
|
|
return;
|
|
|
|
@ -1355,7 +1355,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
|
|
|
|
|
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|
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
|
|
|
|
void COpenGL3Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
|
|
|
|
|
void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
|
|
|
|
|
{
|
|
|
|
|
// ZBuffer
|
|
|
|
|
switch (material.ZBuffer)
|
|
|
|
@ -1493,7 +1493,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
|
|
|
|
void COpenGL3Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
|
|
|
|
|
void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
|
|
|
|
|
{
|
|
|
|
|
// Set textures to TU/TIU and apply filters to them
|
|
|
|
|
|
|
|
|
@ -1579,7 +1579,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
|
|
|
|
|
GLint COpenGL3Driver::getTextureWrapMode(u8 clamp) const
|
|
|
|
|
GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
|
|
|
|
|
{
|
|
|
|
|
switch (clamp)
|
|
|
|
|
{
|
|
|
|
@ -1596,7 +1596,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! sets the needed renderstates
|
|
|
|
|
void COpenGL3Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
|
|
|
|
void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
|
|
|
|
{
|
|
|
|
|
if ( LockRenderStateMode )
|
|
|
|
|
return;
|
|
|
|
@ -1652,7 +1652,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void COpenGL3Driver::chooseMaterial2D()
|
|
|
|
|
void COpenGL3DriverBase::chooseMaterial2D()
|
|
|
|
|
{
|
|
|
|
|
if (!OverrideMaterial2DEnabled)
|
|
|
|
|
Material = InitMaterial2D;
|
|
|
|
@ -1670,12 +1670,12 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! \return Returns the name of the video driver.
|
|
|
|
|
const wchar_t* COpenGL3Driver::getName() const
|
|
|
|
|
const wchar_t* COpenGL3DriverBase::getName() const
|
|
|
|
|
{
|
|
|
|
|
return Name.c_str();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void COpenGL3Driver::setViewPort(const core::rect<s32>& area)
|
|
|
|
|
void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area)
|
|
|
|
|
{
|
|
|
|
|
core::rect<s32> vp = area;
|
|
|
|
|
core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
|
|
|
|
@ -1688,7 +1688,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void COpenGL3Driver::setViewPortRaw(u32 width, u32 height)
|
|
|
|
|
void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
|
|
|
|
|
{
|
|
|
|
|
CacheHandler->setViewport(0, 0, width, height);
|
|
|
|
|
ViewPort = core::recti(0, 0, width, height);
|
|
|
|
@ -1696,7 +1696,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a 3d line.
|
|
|
|
|
void COpenGL3Driver::draw3DLine(const core::vector3df& start,
|
|
|
|
|
void COpenGL3DriverBase::draw3DLine(const core::vector3df& start,
|
|
|
|
|
const core::vector3df& end, SColor color)
|
|
|
|
|
{
|
|
|
|
|
setRenderStates3DMode();
|
|
|
|
@ -1711,7 +1711,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
|
|
|
//! the window was resized.
|
|
|
|
|
void COpenGL3Driver::OnResize(const core::dimension2d<u32>& size)
|
|
|
|
|
void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size)
|
|
|
|
|
{
|
|
|
|
|
CNullDriver::OnResize(size);
|
|
|
|
|
CacheHandler->setViewport(0, 0, size.Width, size.Height);
|
|
|
|
@ -1720,79 +1720,79 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns type of video driver
|
|
|
|
|
E_DRIVER_TYPE COpenGL3Driver::getDriverType() const
|
|
|
|
|
E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
|
|
|
|
|
{
|
|
|
|
|
return EDT_OPENGL3;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! returns color format
|
|
|
|
|
ECOLOR_FORMAT COpenGL3Driver::getColorFormat() const
|
|
|
|
|
ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
|
|
|
|
|
{
|
|
|
|
|
return ColorFormat;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Get a vertex shader constant index.
|
|
|
|
|
s32 COpenGL3Driver::getVertexShaderConstantID(const c8* name)
|
|
|
|
|
s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name)
|
|
|
|
|
{
|
|
|
|
|
return getPixelShaderConstantID(name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Get a pixel shader constant index.
|
|
|
|
|
s32 COpenGL3Driver::getPixelShaderConstantID(const c8* name)
|
|
|
|
|
s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Sets a vertex shader constant.
|
|
|
|
|
void COpenGL3Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
|
|
|
void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Sets a pixel shader constant.
|
|
|
|
|
void COpenGL3Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
|
|
|
void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Sets a constant for the vertex shader based on an index.
|
|
|
|
|
bool COpenGL3Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
|
|
|
|
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Int interface for the above.
|
|
|
|
|
bool COpenGL3Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
|
|
|
|
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool COpenGL3Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
|
|
|
|
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Sets a constant for the pixel shader based on an index.
|
|
|
|
|
bool COpenGL3Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
|
|
|
|
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Int interface for the above.
|
|
|
|
|
bool COpenGL3Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
|
|
|
|
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool COpenGL3Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
|
|
|
|
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
|
|
|
|
{
|
|
|
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
|
|
|
return false;
|
|
|
|
@ -1800,7 +1800,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
|
|
|
|
//! vertex shaders to render geometry.
|
|
|
|
|
s32 COpenGL3Driver::addShaderMaterial(const c8* vertexShaderProgram,
|
|
|
|
|
s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
|
|
|
|
|
const c8* pixelShaderProgram,
|
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
|
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
|
|
|
@ -1811,7 +1811,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
|
|
|
|
|
s32 COpenGL3Driver::addHighLevelShaderMaterial(
|
|
|
|
|
s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
|
|
|
|
|
const c8* vertexShaderProgram,
|
|
|
|
|
const c8* vertexShaderEntryPointName,
|
|
|
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
|
|
@ -1840,19 +1840,19 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
|
|
|
|
//! IMaterialRendererServices)
|
|
|
|
|
IVideoDriver* COpenGL3Driver::getVideoDriver()
|
|
|
|
|
IVideoDriver* COpenGL3DriverBase::getVideoDriver()
|
|
|
|
|
{
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns pointer to the IGPUProgrammingServices interface.
|
|
|
|
|
IGPUProgrammingServices* COpenGL3Driver::getGPUProgrammingServices()
|
|
|
|
|
IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices()
|
|
|
|
|
{
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ITexture* COpenGL3Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
|
|
|
|
|
ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size,
|
|
|
|
|
const io::path& name, const ECOLOR_FORMAT format)
|
|
|
|
|
{
|
|
|
|
|
//disable mip-mapping
|
|
|
|
@ -1869,7 +1869,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
return renderTargetTexture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ITexture* COpenGL3Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
|
|
|
|
|
ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
|
|
|
|
|
{
|
|
|
|
|
//disable mip-mapping
|
|
|
|
|
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
|
|
|
|
@ -1898,14 +1898,14 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns the maximum amount of primitives
|
|
|
|
|
u32 COpenGL3Driver::getMaximalPrimitiveCount() const
|
|
|
|
|
u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
|
|
|
|
|
{
|
|
|
|
|
return 65535;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool COpenGL3Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
|
|
|
|
|
bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
|
|
|
|
|
{
|
|
|
|
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if (target && target->getDriverType() != EDT_OPENGL3)
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if (target && target->getDriverType() != getDriverType())
|
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{
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os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
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return false;
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@ -1947,7 +1947,7 @@ COpenGL3Driver::~COpenGL3Driver()
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return true;
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}
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void COpenGL3Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
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void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
|
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{
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GLbitfield mask = 0;
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u8 colorMask = 0;
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@ -1992,7 +1992,7 @@ COpenGL3Driver::~COpenGL3Driver()
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// We want to read the front buffer to get the latest render finished.
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// This is not possible under ogl-es, though, so one has to call this method
|
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// outside of the render loop only.
|
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IImage* COpenGL3Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
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IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
|
|
|
|
|
{
|
|
|
|
|
if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
|
|
|
|
|
return 0;
|
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|
@ -2078,14 +2078,14 @@ COpenGL3Driver::~COpenGL3Driver()
|
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|
|
|
return newImage;
|
|
|
|
|
}
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|
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|
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void COpenGL3Driver::removeTexture(ITexture* texture)
|
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|
void COpenGL3DriverBase::removeTexture(ITexture* texture)
|
|
|
|
|
{
|
|
|
|
|
CacheHandler->getTextureCache().remove(texture);
|
|
|
|
|
CNullDriver::removeTexture(texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Set/unset a clipping plane.
|
|
|
|
|
bool COpenGL3Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
|
|
|
|
|
bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
|
|
|
|
|
{
|
|
|
|
|
if (index >= UserClipPlane.size())
|
|
|
|
|
UserClipPlane.push_back(SUserClipPlane());
|
|
|
|
@ -2096,18 +2096,18 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Enable/disable a clipping plane.
|
|
|
|
|
void COpenGL3Driver::enableClipPlane(u32 index, bool enable)
|
|
|
|
|
void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable)
|
|
|
|
|
{
|
|
|
|
|
UserClipPlane[index].Enabled = enable;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! Get the ClipPlane Count
|
|
|
|
|
u32 COpenGL3Driver::getClipPlaneCount() const
|
|
|
|
|
u32 COpenGL3DriverBase::getClipPlaneCount() const
|
|
|
|
|
{
|
|
|
|
|
return UserClipPlane.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const core::plane3df& COpenGL3Driver::getClipPlane(irr::u32 index) const
|
|
|
|
|
const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const
|
|
|
|
|
{
|
|
|
|
|
if (index < UserClipPlane.size())
|
|
|
|
|
return UserClipPlane[index].Plane;
|
|
|
|
@ -2119,12 +2119,12 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
core::dimension2du COpenGL3Driver::getMaxTextureSize() const
|
|
|
|
|
core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
|
|
|
|
|
{
|
|
|
|
|
return core::dimension2du(MaxTextureSize, MaxTextureSize);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLenum COpenGL3Driver::getGLBlend(E_BLEND_FACTOR factor) const
|
|
|
|
|
GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
|
|
|
|
|
{
|
|
|
|
|
static GLenum const blendTable[] =
|
|
|
|
|
{
|
|
|
|
@ -2144,7 +2144,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
return blendTable[factor];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool COpenGL3Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
|
|
|
|
bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
|
|
|
|
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
|
|
|
|
|
{
|
|
|
|
|
bool supported = false;
|
|
|
|
@ -2360,7 +2360,7 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
return supported;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool COpenGL3Driver::queryTextureFormat(ECOLOR_FORMAT format) const
|
|
|
|
|
bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
|
|
|
|
|
{
|
|
|
|
|
GLint dummyInternalFormat;
|
|
|
|
|
GLenum dummyPixelFormat;
|
|
|
|
@ -2369,28 +2369,20 @@ COpenGL3Driver::~COpenGL3Driver()
|
|
|
|
|
return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool COpenGL3Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
|
|
|
|
|
bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const
|
|
|
|
|
{
|
|
|
|
|
return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const SMaterial& COpenGL3Driver::getCurrentMaterial() const
|
|
|
|
|
const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const
|
|
|
|
|
{
|
|
|
|
|
return Material;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
COpenGL3CacheHandler* COpenGL3Driver::getCacheHandler() const
|
|
|
|
|
COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const
|
|
|
|
|
{
|
|
|
|
|
return CacheHandler;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
|
|
|
|
{
|
|
|
|
|
COpenGL3Driver* driver = new COpenGL3Driver(params, io, contextManager);
|
|
|
|
|
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
|
|
|
|
|
return driver;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // end namespace
|
|
|
|
|
} // end namespace
|
|
|
|
|