Split new GL3/GLES2 drivers

The classes are tiny wrappers currently but should they be customized, they are there
This commit is contained in:
numzero 2023-03-03 20:29:36 +03:00
parent 2932065346
commit 8dd8652f5f
13 changed files with 226 additions and 124 deletions

@ -56,10 +56,15 @@ namespace irr
}
#endif
static IVideoDriver* createOpenGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
#ifdef _IRR_COMPILE_WITH_OGLES2_
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
#else
static IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
{
return createOpenGL3Driver(params, io, contextManager);
os::Printer::log("No OpenGL ES 2 support compiled in.", ELL_ERROR);
return nullptr;
}
#endif
#ifdef _IRR_COMPILE_WITH_WEBGL1_
IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
@ -506,7 +511,7 @@ void CIrrDeviceSDL::createDriver()
{
case video::EDT_OPENGL: VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager); break;
case video::EDT_OPENGL3: VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager); break;
case video::EDT_OGLES2: VideoDriver = video::createOpenGLES2Driver(CreationParams, FileSystem, ContextManager); break;
case video::EDT_OGLES2: VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager); break;
case video::EDT_WEBGL1: VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager); break;
default:;
}

@ -198,6 +198,14 @@ if(ENABLE_OPENGL)
endif()
endif()
if(ENABLE_OPENGL3)
if (NOT USE_SDL2)
message(SEND_ERROR "OpenGL3 support requires SDL2")
endif()
set(USE_SDLGL ON)
set(USE_SDLGL3 ON)
endif()
if(ENABLE_GLES1)
add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
if(DEVICE MATCHES "^WINDOWS|X11|ANDROID$")
@ -213,6 +221,9 @@ if(ENABLE_GLES2)
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
elseif(DEVICE STREQUAL "IOS")
add_definitions(-D_IRR_COMPILE_WITH_EAGL_MANAGER_)
elseif(DEVICE STREQUAL "SDL")
set(USE_SDLGL ON)
set(USE_SDLGLES2 ON)
endif()
endif()
@ -232,6 +243,7 @@ endif()
message(STATUS "Device: ${DEVICE}")
message(STATUS "OpenGL: ${ENABLE_OPENGL}")
message(STATUS "OpenGL 3: ${ENABLE_OPENGL3}")
message(STATUS "OpenGL ES: ${ENABLE_GLES1}")
message(STATUS "OpenGL ES 2: ${ENABLE_GLES2}")
message(STATUS "WebGL: ${ENABLE_WEBGL1}")
@ -353,12 +365,6 @@ set(IRRDRVROBJ
COpenGLExtensionHandler.cpp
COGLESDriver.cpp
COGLESExtensionHandler.cpp
COGLES2Driver.cpp
COGLES2ExtensionHandler.cpp
COGLES2FixedPipelineRenderer.cpp
COGLES2MaterialRenderer.cpp
COGLES2Renderer2D.cpp
CWebGL1Driver.cpp
CGLXManager.cpp
CWGLManager.cpp
CEGLManager.cpp
@ -383,10 +389,7 @@ add_library(IRRVIDEOOBJ OBJECT
${IRRIMAGEOBJ}
)
if(ENABLE_OPENGL3)
if (NOT USE_SDL2)
message(SEND_ERROR "OpenGL3 support requires SDL2")
endif()
if(USE_SDLGL)
target_sources(IRRVIDEOOBJ PUBLIC
OpenGL/Driver.cpp
OpenGL/ExtensionHandler.cpp
@ -396,6 +399,27 @@ if(ENABLE_OPENGL3)
)
endif()
if(USE_SDLGL3)
target_sources(IRRVIDEOOBJ PUBLIC
OpenGL3/Driver.cpp
)
endif()
if(USE_SDLGLES2)
target_sources(IRRVIDEOOBJ PUBLIC
OpenGLES2/Driver.cpp
)
else()
target_sources(IRRVIDEOOBJ PUBLIC
COGLES2Driver.cpp
COGLES2ExtensionHandler.cpp
COGLES2FixedPipelineRenderer.cpp
COGLES2MaterialRenderer.cpp
COGLES2Renderer2D.cpp
CWebGL1Driver.cpp
)
endif()
add_library(IRRIOOBJ OBJECT
CFileList.cpp
CFileSystem.cpp

@ -27,10 +27,10 @@ namespace video
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreCacheHandler;
class COpenGL3Driver;
typedef COpenGLCoreTexture<COpenGL3Driver> COpenGL3Texture;
typedef COpenGLCoreRenderTarget<COpenGL3Driver, COpenGL3Texture> COpenGL3RenderTarget;
typedef COpenGLCoreCacheHandler<COpenGL3Driver, COpenGL3Texture> COpenGL3CacheHandler;
class COpenGL3DriverBase;
typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
}
}

@ -123,17 +123,17 @@ namespace video
};
void APIENTRY COpenGL3Driver::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
{
((COpenGL3Driver *)userParam)->debugCb(source, type, id, severity, length, message);
((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
}
void COpenGL3Driver::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
{
printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
}
COpenGL3Driver::COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
@ -158,7 +158,7 @@ COpenGL3Driver::COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IF
initQuadsIndices();
}
COpenGL3Driver::~COpenGL3Driver()
COpenGL3DriverBase::~COpenGL3DriverBase()
{
deleteMaterialRenders();
@ -182,7 +182,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
}
void COpenGL3Driver::initQuadsIndices(int max_vertex_count)
void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count)
{
int max_quad_count = max_vertex_count / 4;
QuadsIndices.reserve(6 * max_quad_count);
@ -196,7 +196,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
}
bool COpenGL3Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
{
Name = glGetString(GL_VERSION);
printVersion();
@ -261,7 +261,7 @@ COpenGL3Driver::~COpenGL3Driver()
return true;
}
void COpenGL3Driver::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
{
io::path vsPath(OGLES2ShaderPath);
vsPath += vertexShaderName;
@ -316,7 +316,7 @@ COpenGL3Driver::~COpenGL3Driver()
fsFile->drop();
}
void COpenGL3Driver::createMaterialRenderers()
void COpenGL3DriverBase::createMaterialRenderers()
{
// Create callbacks.
@ -469,13 +469,13 @@ COpenGL3Driver::~COpenGL3Driver()
delete[] fs2DData;
}
bool COpenGL3Driver::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
{
Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
return CacheHandler->getTextureCache().set(0, texture);
}
bool COpenGL3Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
{
CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
@ -487,7 +487,7 @@ COpenGL3Driver::~COpenGL3Driver()
return true;
}
bool COpenGL3Driver::endScene()
bool COpenGL3DriverBase::endScene()
{
CNullDriver::endScene();
@ -501,21 +501,21 @@ COpenGL3Driver::~COpenGL3Driver()
//! Returns the transformation set by setTransform
const core::matrix4& COpenGL3Driver::getTransform(E_TRANSFORMATION_STATE state) const
const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
{
return Matrices[state];
}
//! sets transformation
void COpenGL3Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
{
Matrices[state] = mat;
Transformation3DChanged = true;
}
bool COpenGL3Driver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
{
if (!HWBuffer)
return false;
@ -563,7 +563,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
bool COpenGL3Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
{
if (!HWBuffer)
return false;
@ -627,7 +627,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! updates hardware buffer if needed
bool COpenGL3Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
{
if (!HWBuffer)
return false;
@ -663,7 +663,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Create hardware buffer from meshbuffer
COpenGL3Driver::SHWBufferLink *COpenGL3Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb)
{
if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
return 0;
@ -692,7 +692,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
void COpenGL3Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
{
if (!_HWBuffer)
return;
@ -714,7 +714,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Draw hardware buffer
void COpenGL3Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
{
if (!_HWBuffer)
return;
@ -753,7 +753,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
IRenderTarget* COpenGL3Driver::addRenderTarget()
IRenderTarget* COpenGL3DriverBase::addRenderTarget()
{
COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this);
RenderTargets.push_back(renderTarget);
@ -770,7 +770,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! draws a vertex primitive list
void COpenGL3Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
{
@ -842,7 +842,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
void COpenGL3Driver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
bool useAlphaChannelOfTexture)
{
@ -857,7 +857,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
void COpenGL3Driver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
const video::SColor* const colors, bool useAlphaChannelOfTexture)
{
@ -924,7 +924,7 @@ COpenGL3Driver::~COpenGL3Driver()
testGLError(__LINE__);
}
void COpenGL3Driver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
{
if (!texture)
return;
@ -957,7 +957,7 @@ COpenGL3Driver::~COpenGL3Driver()
drawQuad(vt2DImage, quad2DVertices);
}
void COpenGL3Driver::draw2DImageBatch(const video::ITexture* texture,
void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture,
const core::array<core::position2d<s32> >& positions,
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect,
@ -1033,7 +1033,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! draw a 2d rectangle
void COpenGL3Driver::draw2DRectangle(SColor color,
void COpenGL3DriverBase::draw2DRectangle(SColor color,
const core::rect<s32>& position,
const core::rect<s32>* clip)
{
@ -1068,7 +1068,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! draw an 2d rectangle
void COpenGL3Driver::draw2DRectangle(const core::rect<s32>& position,
void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position,
SColor colorLeftUp, SColor colorRightUp,
SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip)
@ -1107,7 +1107,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Draws a 2d line.
void COpenGL3Driver::draw2DLine(const core::position2d<s32>& start,
void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end, SColor color)
{
if (start==end)
@ -1136,7 +1136,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Draws a pixel
void COpenGL3Driver::drawPixel(u32 x, u32 y, const SColor &color)
void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color)
{
const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
@ -1156,26 +1156,26 @@ COpenGL3Driver::~COpenGL3Driver()
drawArrays(GL_POINTS, vtPrimitive, vertices, 1);
}
void COpenGL3Driver::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
{
drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
}
void COpenGL3Driver::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
{
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
glDrawArrays(primitiveType, 0, vertexCount);
endDraw(vertexType);
}
void COpenGL3Driver::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount)
{
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
glDrawElements(primitiveType, indexCount, GL_UNSIGNED_SHORT, indices);
endDraw(vertexType);
}
void COpenGL3Driver::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
{
for (auto attr: vertexType) {
glEnableVertexAttribArray(attr.Index);
@ -1187,13 +1187,13 @@ COpenGL3Driver::~COpenGL3Driver()
}
}
void COpenGL3Driver::endDraw(const VertexType &vertexType)
void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
{
for (auto attr: vertexType)
glDisableVertexAttribArray(attr.Index);
}
ITexture* COpenGL3Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
{
core::array<IImage*> imageArray(1);
imageArray.push_back(image);
@ -1203,7 +1203,7 @@ COpenGL3Driver::~COpenGL3Driver()
return texture;
}
ITexture* COpenGL3Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
{
COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
@ -1211,7 +1211,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
//! Sets a material.
void COpenGL3Driver::setMaterial(const SMaterial& material)
void COpenGL3DriverBase::setMaterial(const SMaterial& material)
{
Material = material;
OverrideMaterial.apply(Material);
@ -1224,7 +1224,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
//! prints error if an error happened.
bool COpenGL3Driver::testGLError(int code)
bool COpenGL3DriverBase::testGLError(int code)
{
#ifdef _DEBUG
GLenum g = glGetError();
@ -1252,7 +1252,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
//! prints error if an error happened.
bool COpenGL3Driver::testEGLError()
bool COpenGL3DriverBase::testEGLError()
{
#if defined(EGL_VERSION_1_0) && defined(_DEBUG)
EGLint g = eglGetError();
@ -1310,7 +1310,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
void COpenGL3Driver::setRenderStates3DMode()
void COpenGL3DriverBase::setRenderStates3DMode()
{
if ( LockRenderStateMode )
return;
@ -1355,7 +1355,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
//! Can be called by an IMaterialRenderer to make its work easier.
void COpenGL3Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
{
// ZBuffer
switch (material.ZBuffer)
@ -1493,7 +1493,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
void COpenGL3Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
{
// Set textures to TU/TIU and apply filters to them
@ -1579,7 +1579,7 @@ COpenGL3Driver::~COpenGL3Driver()
// Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
GLint COpenGL3Driver::getTextureWrapMode(u8 clamp) const
GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
{
switch (clamp)
{
@ -1596,7 +1596,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! sets the needed renderstates
void COpenGL3Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
{
if ( LockRenderStateMode )
return;
@ -1652,7 +1652,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
void COpenGL3Driver::chooseMaterial2D()
void COpenGL3DriverBase::chooseMaterial2D()
{
if (!OverrideMaterial2DEnabled)
Material = InitMaterial2D;
@ -1670,12 +1670,12 @@ COpenGL3Driver::~COpenGL3Driver()
//! \return Returns the name of the video driver.
const wchar_t* COpenGL3Driver::getName() const
const wchar_t* COpenGL3DriverBase::getName() const
{
return Name.c_str();
}
void COpenGL3Driver::setViewPort(const core::rect<s32>& area)
void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area)
{
core::rect<s32> vp = area;
core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
@ -1688,7 +1688,7 @@ COpenGL3Driver::~COpenGL3Driver()
}
void COpenGL3Driver::setViewPortRaw(u32 width, u32 height)
void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
{
CacheHandler->setViewport(0, 0, width, height);
ViewPort = core::recti(0, 0, width, height);
@ -1696,7 +1696,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Draws a 3d line.
void COpenGL3Driver::draw3DLine(const core::vector3df& start,
void COpenGL3DriverBase::draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color)
{
setRenderStates3DMode();
@ -1711,7 +1711,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Only used by the internal engine. Used to notify the driver that
//! the window was resized.
void COpenGL3Driver::OnResize(const core::dimension2d<u32>& size)
void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size)
{
CNullDriver::OnResize(size);
CacheHandler->setViewport(0, 0, size.Width, size.Height);
@ -1720,79 +1720,79 @@ COpenGL3Driver::~COpenGL3Driver()
//! Returns type of video driver
E_DRIVER_TYPE COpenGL3Driver::getDriverType() const
E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
{
return EDT_OPENGL3;
}
//! returns color format
ECOLOR_FORMAT COpenGL3Driver::getColorFormat() const
ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
{
return ColorFormat;
}
//! Get a vertex shader constant index.
s32 COpenGL3Driver::getVertexShaderConstantID(const c8* name)
s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name)
{
return getPixelShaderConstantID(name);
}
//! Get a pixel shader constant index.
s32 COpenGL3Driver::getPixelShaderConstantID(const c8* name)
s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name)
{
os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
return -1;
}
//! Sets a vertex shader constant.
void COpenGL3Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
}
//! Sets a pixel shader constant.
void COpenGL3Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
}
//! Sets a constant for the vertex shader based on an index.
bool COpenGL3Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
{
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
return false;
}
//! Int interface for the above.
bool COpenGL3Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count)
{
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
return false;
}
bool COpenGL3Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count)
{
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
return false;
}
//! Sets a constant for the pixel shader based on an index.
bool COpenGL3Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
return false;
}
//! Int interface for the above.
bool COpenGL3Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
return false;
}
bool COpenGL3Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
return false;
@ -1800,7 +1800,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.
s32 COpenGL3Driver::addShaderMaterial(const c8* vertexShaderProgram,
s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial, s32 userData)
@ -1811,7 +1811,7 @@ COpenGL3Driver::~COpenGL3Driver()
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
s32 COpenGL3Driver::addHighLevelShaderMaterial(
s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
const c8* vertexShaderProgram,
const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
@ -1840,19 +1840,19 @@ COpenGL3Driver::~COpenGL3Driver()
//! Returns a pointer to the IVideoDriver interface. (Implementation for
//! IMaterialRendererServices)
IVideoDriver* COpenGL3Driver::getVideoDriver()
IVideoDriver* COpenGL3DriverBase::getVideoDriver()
{
return this;
}
//! Returns pointer to the IGPUProgrammingServices interface.
IGPUProgrammingServices* COpenGL3Driver::getGPUProgrammingServices()
IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices()
{
return this;
}
ITexture* COpenGL3Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format)
{
//disable mip-mapping
@ -1869,7 +1869,7 @@ COpenGL3Driver::~COpenGL3Driver()
return renderTargetTexture;
}
ITexture* COpenGL3Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
{
//disable mip-mapping
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
@ -1898,14 +1898,14 @@ COpenGL3Driver::~COpenGL3Driver()
//! Returns the maximum amount of primitives
u32 COpenGL3Driver::getMaximalPrimitiveCount() const
u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
{
return 65535;
}
bool COpenGL3Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
{
if (target && target->getDriverType() != EDT_OPENGL3)
if (target && target->getDriverType() != getDriverType())
{
os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
return false;
@ -1947,7 +1947,7 @@ COpenGL3Driver::~COpenGL3Driver()
return true;
}
void COpenGL3Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
{
GLbitfield mask = 0;
u8 colorMask = 0;
@ -1992,7 +1992,7 @@ COpenGL3Driver::~COpenGL3Driver()
// We want to read the front buffer to get the latest render finished.
// This is not possible under ogl-es, though, so one has to call this method
// outside of the render loop only.
IImage* COpenGL3Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
{
if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
return 0;
@ -2078,14 +2078,14 @@ COpenGL3Driver::~COpenGL3Driver()
return newImage;
}
void COpenGL3Driver::removeTexture(ITexture* texture)
void COpenGL3DriverBase::removeTexture(ITexture* texture)
{
CacheHandler->getTextureCache().remove(texture);
CNullDriver::removeTexture(texture);
}
//! Set/unset a clipping plane.
bool COpenGL3Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
{
if (index >= UserClipPlane.size())
UserClipPlane.push_back(SUserClipPlane());
@ -2096,18 +2096,18 @@ COpenGL3Driver::~COpenGL3Driver()
}
//! Enable/disable a clipping plane.
void COpenGL3Driver::enableClipPlane(u32 index, bool enable)
void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable)
{
UserClipPlane[index].Enabled = enable;
}
//! Get the ClipPlane Count
u32 COpenGL3Driver::getClipPlaneCount() const
u32 COpenGL3DriverBase::getClipPlaneCount() const
{
return UserClipPlane.size();
}
const core::plane3df& COpenGL3Driver::getClipPlane(irr::u32 index) const
const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const
{
if (index < UserClipPlane.size())
return UserClipPlane[index].Plane;
@ -2119,12 +2119,12 @@ COpenGL3Driver::~COpenGL3Driver()
}
}
core::dimension2du COpenGL3Driver::getMaxTextureSize() const
core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
{
return core::dimension2du(MaxTextureSize, MaxTextureSize);
}
GLenum COpenGL3Driver::getGLBlend(E_BLEND_FACTOR factor) const
GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
{
static GLenum const blendTable[] =
{
@ -2144,7 +2144,7 @@ COpenGL3Driver::~COpenGL3Driver()
return blendTable[factor];
}
bool COpenGL3Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
{
bool supported = false;
@ -2360,7 +2360,7 @@ COpenGL3Driver::~COpenGL3Driver()
return supported;
}
bool COpenGL3Driver::queryTextureFormat(ECOLOR_FORMAT format) const
bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
{
GLint dummyInternalFormat;
GLenum dummyPixelFormat;
@ -2369,28 +2369,20 @@ COpenGL3Driver::~COpenGL3Driver()
return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
}
bool COpenGL3Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const
{
return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
}
const SMaterial& COpenGL3Driver::getCurrentMaterial() const
const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const
{
return Material;
}
COpenGL3CacheHandler* COpenGL3Driver::getCacheHandler() const
COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const
{
return CacheHandler;
}
IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
{
COpenGL3Driver* driver = new COpenGL3Driver(params, io, contextManager);
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
return driver;
}
} // end namespace
} // end namespace

@ -25,19 +25,18 @@ namespace video
class COpenGL3FixedPipelineRenderer;
class COpenGL3Renderer2D;
class COpenGL3Driver : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
{
friend class COpenGLCoreTexture<COpenGL3Driver>;
friend IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
friend class COpenGLCoreTexture<COpenGL3DriverBase>;
protected:
//! constructor (use createOpenGL3Driver instead)
COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
public:
//! destructor
virtual ~COpenGL3Driver();
virtual ~COpenGL3DriverBase();
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;

@ -21,7 +21,7 @@ namespace video
{
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3Driver* driver,
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
s32& outMaterialTypeNr,
const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
@ -57,7 +57,7 @@ COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3Driver* driver,
}
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3Driver* driver,
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial, s32 userData)
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)

@ -18,14 +18,14 @@ namespace irr
namespace video
{
class COpenGL3Driver;
class COpenGL3DriverBase;
class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
{
public:
COpenGL3MaterialRenderer(
COpenGL3Driver* driver,
COpenGL3DriverBase* driver,
s32& outMaterialTypeNr,
const c8* vertexShaderProgram = 0,
const c8* pixelShaderProgram = 0,
@ -65,7 +65,7 @@ public:
protected:
COpenGL3MaterialRenderer(COpenGL3Driver* driver,
COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
@ -75,7 +75,7 @@ protected:
bool createShader(GLenum shaderType, const char* shader);
bool linkProgram();
COpenGL3Driver* Driver;
COpenGL3DriverBase* Driver;
IShaderConstantSetCallBack* CallBack;
bool Alpha;

@ -18,7 +18,7 @@ namespace irr
namespace video
{
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3Driver* driver, bool withTexture) :
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
WithTexture(withTexture)
{

@ -14,7 +14,7 @@ namespace video
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
{
public:
COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3Driver* driver, bool withTexture);
COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
~COpenGL3Renderer2D();
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,

@ -0,0 +1,22 @@
// Copyright (C) 2023 Vitaliy Lobachevskiy
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "Driver.h"
namespace irr {
namespace video {
E_DRIVER_TYPE COpenGL3Driver::getDriverType() const {
return EDT_OPENGL3;
}
IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
{
COpenGL3Driver* driver = new COpenGL3Driver(params, io, contextManager);
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
return driver;
}
}
}

@ -0,0 +1,19 @@
// Copyright (C) 2023 Vitaliy Lobachevskiy
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "OpenGL/Driver.h"
namespace irr {
namespace video {
class COpenGL3Driver : public COpenGL3DriverBase {
friend IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
public:
using COpenGL3DriverBase::COpenGL3DriverBase;
E_DRIVER_TYPE getDriverType() const override;
};
}
}

@ -0,0 +1,22 @@
// Copyright (C) 2023 Vitaliy Lobachevskiy
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "Driver.h"
namespace irr {
namespace video {
E_DRIVER_TYPE COpenGLES2Driver::getDriverType() const {
return EDT_OGLES2;
}
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
{
COpenGLES2Driver* driver = new COpenGLES2Driver(params, io, contextManager);
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
return driver;
}
}
}

@ -0,0 +1,19 @@
// Copyright (C) 2023 Vitaliy Lobachevskiy
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "OpenGL/Driver.h"
namespace irr {
namespace video {
class COpenGLES2Driver : public COpenGL3DriverBase {
friend IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
public:
using COpenGL3DriverBase::COpenGL3DriverBase;
E_DRIVER_TYPE getDriverType() const override;
};
}
}