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https://github.com/minetest/irrlicht.git
synced 2024-11-17 21:23:48 +01:00
Drop low-level shader constant setters
These don't work on the modern drivers and are unused anyway.
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92252f70d2
@ -53,19 +53,8 @@ public:
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
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//! Uint interface for the above.
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/* NOTE: UINT only works with GLSL, not supported for other shaders.
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Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
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*/
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
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//! Sets a vertex shader constant.
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/** Can be used if you created a shader using pixel/vertex shader
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assembler or ARB_fragment_program or ARB_vertex_program.
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\param data: Data to be set in the constants
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\param startRegister: First register to be set
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\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
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//! Return an index constant for the pixel shader for the given uniform variable name
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virtual s32 getPixelShaderConstantID(const c8* name) = 0;
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@ -83,19 +72,8 @@ public:
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
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//! Uint interface for the above.
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/* NOTE: UINT only works with GLSL, not supported for other shaders.
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Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
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*/
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
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//! Sets a pixel shader constant.
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/** Can be used if you created a shader using pixel/vertex shader
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assembler or ARB_fragment_program or ARB_vertex_program.
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\param data Data to be set in the constants
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\param startRegister First register to be set.
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\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
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//! Get pointer to the IVideoDriver interface
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/** \return Pointer to the IVideoDriver interface */
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virtual IVideoDriver* getVideoDriver() = 0;
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@ -2062,18 +2062,6 @@ COGLES2Driver::~COGLES2Driver()
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return -1;
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}
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//! Sets a vertex shader constant.
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void COGLES2Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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}
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//! Sets a pixel shader constant.
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void COGLES2Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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}
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//! Sets a constant for the vertex shader based on an index.
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bool COGLES2Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -187,12 +187,6 @@ namespace video
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8* name) override;
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//! Sets a vertex shader constant.
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a pixel shader constant.
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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@ -345,16 +345,6 @@ s32 COGLES2MaterialRenderer::getPixelShaderConstantID(const c8* name)
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return -1;
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}
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void COGLES2MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
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}
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void COGLES2MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
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}
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bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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return setPixelShaderConstant(index, floats, count);
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@ -54,8 +54,6 @@ public:
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s32 getVertexShaderConstantID(const c8* name) override;
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s32 getPixelShaderConstantID(const c8* name) override;
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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@ -2374,25 +2374,6 @@ bool COGLES1Driver::setPixelShaderConstant(s32 index, const u32* ints, int count
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return false;
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}
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//! Sets a vertex shader constant.
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void COGLES1Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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#ifdef GL_vertex_program
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM, startRegister+i, &data[i*4]);
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#endif
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}
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//! Sets a pixel shader constant.
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void COGLES1Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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#ifdef GL_fragment_program
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM, startRegister+i, &data[i*4]);
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#endif
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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s32 COGLES1Driver::addShaderMaterial(const c8* vertexShaderProgram,
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@ -201,12 +201,6 @@ namespace video
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//! Uint interface for the above.
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bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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//! Sets a vertex shader constant.
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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//! Sets a pixel shader constant.
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
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@ -3384,20 +3384,6 @@ s32 COpenGLDriver::getPixelShaderConstantID(const c8* name)
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return -1;
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}
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//! Sets a vertex shader constant.
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void COpenGLDriver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, startRegister+i, &data[i*4]);
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}
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//! Sets a pixel shader constant.
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void COpenGLDriver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM_ARB, startRegister+i, &data[i*4]);
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}
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//! Sets a constant for the vertex shader based on an index.
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bool COpenGLDriver::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -259,12 +259,6 @@ namespace video
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8* name) override;
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//! Sets a vertex shader constant.
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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//! Sets a pixel shader constant.
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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@ -571,16 +571,6 @@ s32 COpenGLSLMaterialRenderer::getPixelShaderConstantID(const c8* name)
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return -1;
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}
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void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
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}
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void COpenGLSLMaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
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}
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bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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return setPixelShaderConstant(index, floats, count);
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@ -72,8 +72,6 @@ public:
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void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
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s32 getVertexShaderConstantID(const c8* name) override;
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s32 getPixelShaderConstantID(const c8* name) override;
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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@ -1699,18 +1699,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
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return -1;
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}
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//! Sets a vertex shader constant.
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void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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}
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//! Sets a pixel shader constant.
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void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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}
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//! Sets a constant for the vertex shader based on an index.
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bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -168,12 +168,6 @@ namespace video
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8* name) override;
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//! Sets a vertex shader constant.
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a pixel shader constant.
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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@ -343,16 +343,6 @@ s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
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return -1;
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}
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void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
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}
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void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
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}
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bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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return setPixelShaderConstant(index, floats, count);
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@ -52,8 +52,6 @@ public:
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s32 getVertexShaderConstantID(const c8* name) override;
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s32 getPixelShaderConstantID(const c8* name) override;
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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