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synced 2024-11-09 01:03:51 +01:00
Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety.
CIndexBuffer::setType could end up casting a temporary u16 variable to u32& (reference!). Probably never noticed as this tended to mostly works (guess next byte on stack often 0?). To prevent this from happening again I modifed IIndexBuffer::push_back to work with copies instead of references. While breaking the interface anyway I also deprecated pointer() which is just identical to getData() anyway. I get the idea of staying similar to core::array interface, but it's just confusing (and not same due to lack of types anyway). Also added a const version for getData() On a side-note - same setType bug still in CVertexBuffer, but a bit harder to fix there. So will be an new patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6357 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,9 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- IIndexBuffer has some interface changes: pointer() deprecated (was same as getData()). Adding a const version of getData().
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Also some functions no longer use references but copy by value which shouldn't be slower for this and is safer to use.
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- Fix CIndexBuffer::setType going from 16 to 32 bit. This had some casts which simply could mess up the results.
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- Fix OSX nor resizing properly. Thanks @torleif, Jordach and sfan5 for patch and report: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- X meshloader fixes bug with uninitialized normals. Thanks @sfan5 for patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- stl meshloader now faster, especially with text format
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@ -14,7 +14,7 @@ namespace scene
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class CIndexBuffer : public IIndexBuffer
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{
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// Virtual function wrapper around irr::core::array
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class IIndexList
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{
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public:
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@ -22,7 +22,7 @@ namespace scene
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virtual u32 stride() const =0;
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virtual u32 size() const =0;
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virtual void push_back(const u32 &element) =0;
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virtual void push_back(u32 value) =0;
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void setValue(u32 index, u32 value) =0;
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@ -30,6 +30,7 @@ namespace scene
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const =0;
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virtual void* pointer() =0;
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virtual const void* const_pointer() const =0;
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virtual video::E_INDEX_TYPE getType() const =0;
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};
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@ -43,10 +44,9 @@ namespace scene
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virtual u32 size() const IRR_OVERRIDE {return Indices.size();}
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virtual void push_back(const u32 &element) IRR_OVERRIDE
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virtual void push_back(u32 value) IRR_OVERRIDE
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{
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// push const ref due to compiler problem with gcc 4.6, big endian
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Indices.push_back((const T&)element);
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Indices.push_back((T)value);
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}
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virtual u32 operator [](u32 index) const IRR_OVERRIDE
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@ -76,7 +76,8 @@ namespace scene
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return Indices.allocated_size();
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}
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virtual void* pointer() IRR_OVERRIDE {return Indices.pointer();}
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virtual void* pointer() IRR_OVERRIDE { return Indices.pointer(); }
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virtual const void* const_pointer() const IRR_OVERRIDE { return Indices.const_pointer(); }
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virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE
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{
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@ -109,7 +110,6 @@ namespace scene
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delete Indices;
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}
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//virtual void setType(video::E_INDEX_TYPE IndexType);
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virtual void setType(video::E_INDEX_TYPE indexType) IRR_OVERRIDE
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{
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if ( Indices && Indices->getType() == indexType )
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@ -145,6 +145,7 @@ namespace scene
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}
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virtual void* getData() IRR_OVERRIDE {return Indices->pointer();}
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virtual const void* getData() const IRR_OVERRIDE { return Indices->const_pointer(); }
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virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE {return Indices->getType();}
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@ -155,9 +156,9 @@ namespace scene
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return Indices->size();
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}
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virtual void push_back(const u32 &element) IRR_OVERRIDE
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virtual void push_back(u32 value) IRR_OVERRIDE
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{
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Indices->push_back(element);
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Indices->push_back(value);
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}
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virtual u32 operator [](u32 index) const IRR_OVERRIDE
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@ -190,11 +191,6 @@ namespace scene
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return Indices->allocated_size();
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}
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virtual void* pointer() IRR_OVERRIDE
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{
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return Indices->pointer();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
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{
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@ -23,10 +23,18 @@ namespace scene
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//! Pointer to first element
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virtual void* getData() =0;
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//! Same as getData()
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virtual void* pointer() =0;
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//! Const pointer to first element
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virtual const void* getData() const =0;
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//! Deprecated: Was same as getData(), just closer to core::array interface
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IRR_DEPRECATED void* pointer() { return getData(); }
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virtual video::E_INDEX_TYPE getType() const =0;
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//! Change between 16 and 32 bit indices.
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/** This copies all indices to a new buffer of corresponding type.
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Be careful - going from 32 to 16 bit will only work correctly
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if none of your indices is larger than 16 bit. */
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virtual void setType(video::E_INDEX_TYPE IndexType) =0;
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//! Number of bytes per element
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@ -35,14 +43,17 @@ namespace scene
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//! Number of elements
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virtual u32 size() const =0;
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virtual void push_back (const u32 &element) =0;
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//! Add value to end. Note that for 16 bit index types values shouldn't be larger than u16
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virtual void push_back(u32 value) =0;
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//! Set value at index.
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//! Set value at index. Note that for 16 bit index types values shouldn't be larger than u16
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/** Buffer must be already large enough. This is basically the non const version of operator [] */
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virtual void setValue(u32 index, u32 value) =0;
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//! Access element value at given index
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const=0;
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