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Enable _IRR_COMPILE_WITH_OGLES1_ on IOS.
Should be enabled according to Maksym Hamarnyk git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6181 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -230,10 +230,9 @@ define out. */
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//! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1.
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//! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1.
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/** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this
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/** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this
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define out.
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define out.
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Currently only enabled on Android by default.
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Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it.
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Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it.
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*/
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*/
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#if defined(_IRR_ANDROID_PLATFORM_)
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#if defined(_IRR_ANDROID_PLATFORM_) || define(_IRR_IOS_PLATFORM_)
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#define _IRR_COMPILE_WITH_OGLES1_
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#define _IRR_COMPILE_WITH_OGLES1_
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#endif
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#endif
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#ifdef NO_IRR_COMPILE_WITH_OGLES1_
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#ifdef NO_IRR_COMPILE_WITH_OGLES1_
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