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https://github.com/minetest/irrlicht.git
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Merging r6337 through r6363 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6379 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
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21
changes.txt
21
changes.txt
@ -9,11 +9,28 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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--------------------------
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Changes in 1.9 (not yet released)
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- Fix CVertexBuffer::setType switching types for non-empty arrays. Before we had some bad casts which could result in random initializing of some vertex data.
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- IVertexBuffer interface changes: pointer() now returns void*. Adding a const version of getData(). Some set functions have now overload for all vertex types.
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- S3DVertex now always initializes color to 0xffffff. That was previously the only uninitialized variable in there. Also both derived classes have now a constructor taking a const S3DVertex&.
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- Fix deserialization in CGUITable. Use now getAttributeAsStringW instead of getAttributeAsString.
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Thanks @chronologicaldot for report and patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=7&t=52821
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- IIndexBuffer interface changes: Adding a const version of getData(). Some set functions now copy by value instead of per reference, which shouldn't be slower for this and is safer to use.
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- Fix CIndexBuffer::setType going from 16 to 32 bit. This had some casts which simply could mess up the results.
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- Fix OSX nor resizing properly. Thanks @torleif, Jordach and sfan5 for patch and report: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- X meshloader fixes bug with uninitialized normals. Thanks @sfan5 for patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- stl meshloader now faster, especially with text format
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- CMemoryReadFile::seek CMemoryWriteFile::seek and no longer allowed to go _before_ start.
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Thanks @sfan5 for patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- stl meshloader can now load 32 bit buffers.
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Thanks @Foaly for the patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=9&t=51441
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- Add IMeshBufffer::clone function to create buffer copies. CMeshManipulator::createMeshCopy uses that now and works now with all types of meshbuffers.
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- obj writer can now write 32 bit buffers
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- obj meshloader can now load 32 bit buffers when setPreferredIndexType is set to EIT_32BIT.
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- obj meshloader can now load 32 bit buffers when setIndexTypeHint is set correspondingly
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It's 16 bit meshes use now also an IDynamicMeshbuffer instead of an SMeshBuffer.
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- Add IMeshLoader::setPreferredIndexType and getPreferredIndexType to allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers.
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Thanks @Wol101 for original patch proposal: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=9&t=51441
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- Add IMeshLoader::setIndexTypeHint and getIndexTypeHint to allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers.
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Default is now to use optimal meshbuffer depending on number of vertices (if the loader supports it).
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- Add IMeshBuffer::getType to allow finding out which class type a meshbuffer has (similar to ISceneNode::getType).
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- Add IGUIImage::flip to flip/mirror images
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- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).
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@ -102,6 +102,26 @@ namespace scene
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}
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}
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible vertex types.
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\param vertices Pointer to a vertex array.
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\param numVertices Number of vertices in the array.
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\param indices Pointer to index array.
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\param numIndices Number of indices in array. */
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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{
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// TODO
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}
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//! Append the meshbuffer to the current buffer
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/** Only works for compatible vertex types
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\param other Buffer to append to this one. */
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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{
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// TODO
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
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{
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@ -14,7 +14,7 @@ namespace scene
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class CIndexBuffer : public IIndexBuffer
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{
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// Virtual function wrapper around irr::core::array
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class IIndexList
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{
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public:
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@ -22,14 +22,15 @@ namespace scene
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virtual u32 stride() const =0;
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virtual u32 size() const =0;
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virtual void push_back(const u32 &element) =0;
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virtual void push_back(u32 value) =0;
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void setValue(u32 index, u32 value) =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const =0;
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virtual void* pointer() =0;
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virtual const void* const_pointer() const =0;
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virtual video::E_INDEX_TYPE getType() const =0;
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};
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@ -43,10 +44,9 @@ namespace scene
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virtual u32 size() const IRR_OVERRIDE {return Indices.size();}
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virtual void push_back(const u32 &element) IRR_OVERRIDE
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virtual void push_back(u32 value) IRR_OVERRIDE
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{
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// push const ref due to compiler problem with gcc 4.6, big endian
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Indices.push_back((const T&)element);
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Indices.push_back((T)value);
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}
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virtual u32 operator [](u32 index) const IRR_OVERRIDE
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@ -66,9 +66,9 @@ namespace scene
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Indices.set_used(usedNow);
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}
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virtual void reallocate(u32 new_size) IRR_OVERRIDE
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virtual void reallocate(u32 new_size, bool canShrink) IRR_OVERRIDE
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{
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Indices.reallocate(new_size);
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Indices.reallocate(new_size, canShrink);
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}
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virtual u32 allocated_size() const IRR_OVERRIDE
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@ -76,7 +76,8 @@ namespace scene
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return Indices.allocated_size();
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}
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virtual void* pointer() IRR_OVERRIDE {return Indices.pointer();}
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virtual void* pointer() IRR_OVERRIDE { return Indices.pointer(); }
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virtual const void* const_pointer() const IRR_OVERRIDE { return Indices.const_pointer(); }
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virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE
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{
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@ -109,12 +110,14 @@ namespace scene
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delete Indices;
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}
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//virtual void setType(video::E_INDEX_TYPE IndexType);
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virtual void setType(video::E_INDEX_TYPE IndexType) IRR_OVERRIDE
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virtual void setType(video::E_INDEX_TYPE indexType) IRR_OVERRIDE
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{
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if ( Indices && Indices->getType() == indexType )
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return;
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IIndexList *NewIndices=0;
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switch (IndexType)
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switch (indexType)
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{
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case video::EIT_16BIT:
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{
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@ -142,6 +145,7 @@ namespace scene
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}
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virtual void* getData() IRR_OVERRIDE {return Indices->pointer();}
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virtual const void* getData() const IRR_OVERRIDE { return Indices->const_pointer(); }
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virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE {return Indices->getType();}
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@ -152,9 +156,9 @@ namespace scene
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return Indices->size();
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}
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virtual void push_back(const u32 &element) IRR_OVERRIDE
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virtual void push_back(u32 value) IRR_OVERRIDE
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{
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Indices->push_back(element);
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Indices->push_back(value);
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}
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virtual u32 operator [](u32 index) const IRR_OVERRIDE
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@ -177,9 +181,9 @@ namespace scene
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Indices->set_used(usedNow);
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}
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virtual void reallocate(u32 new_size) IRR_OVERRIDE
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virtual void reallocate(u32 new_size, bool canShrink=true) IRR_OVERRIDE
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{
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Indices->reallocate(new_size);
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Indices->reallocate(new_size, canShrink);
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}
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virtual u32 allocated_size() const IRR_OVERRIDE
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@ -187,11 +191,6 @@ namespace scene
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return Indices->allocated_size();
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}
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virtual void* pointer() IRR_OVERRIDE
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{
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return Indices->pointer();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
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{
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@ -25,12 +25,20 @@ namespace scene
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virtual u32 size() const =0;
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virtual void push_back (const video::S3DVertex &element) =0;
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virtual void push_back(const video::S3DVertex2TCoords &element) =0;
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virtual void push_back(const video::S3DVertexTangents &element) =0;
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virtual void setValue(u32 index, const video::S3DVertex &value) =0;
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virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) =0;
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virtual void setValue(u32 index, const video::S3DVertexTangents &value) =0;
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virtual video::S3DVertex& operator [](u32 index) = 0;
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virtual video::S3DVertex& operator [](const u32 index) const =0;
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virtual video::S3DVertex& getLast() =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const =0;
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virtual video::S3DVertex* pointer() =0;
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virtual void* pointer() =0;
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virtual const void* const_pointer() const =0;
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virtual video::E_VERTEX_TYPE getType() const =0;
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};
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@ -45,7 +53,21 @@ namespace scene
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virtual u32 size() const IRR_OVERRIDE {return Vertices.size();}
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virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
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{Vertices.push_back((T&)element);}
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{Vertices.push_back(element);}
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virtual void push_back(const video::S3DVertex2TCoords &element) IRR_OVERRIDE
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{Vertices.push_back(element);}
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virtual void push_back(const video::S3DVertexTangents &element) IRR_OVERRIDE
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{Vertices.push_back(element);}
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virtual void setValue(u32 index, const video::S3DVertex &value) IRR_OVERRIDE
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{Vertices[index] = value;}
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virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) IRR_OVERRIDE
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{Vertices[index] = value;}
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virtual void setValue(u32 index, const video::S3DVertexTangents &value) IRR_OVERRIDE
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{Vertices[index] = value;}
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virtual video::S3DVertex& operator [](u32 index) IRR_OVERRIDE
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{return (video::S3DVertex&)Vertices[index];}
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virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
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{return (video::S3DVertex&)Vertices[index];}
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@ -56,15 +78,16 @@ namespace scene
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virtual void set_used(u32 usedNow) IRR_OVERRIDE
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{Vertices.set_used(usedNow);}
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virtual void reallocate(u32 new_size) IRR_OVERRIDE
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{Vertices.reallocate(new_size);}
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virtual void reallocate(u32 new_size, bool canShrink) IRR_OVERRIDE
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{Vertices.reallocate(new_size, canShrink);}
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virtual u32 allocated_size() const IRR_OVERRIDE
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{
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return Vertices.allocated_size();
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}
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virtual video::S3DVertex* pointer() IRR_OVERRIDE {return Vertices.pointer();}
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virtual void* pointer() IRR_OVERRIDE {return Vertices.pointer();}
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virtual const void* const_pointer() const IRR_OVERRIDE {return Vertices.const_pointer();}
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virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return T::getType();}
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};
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@ -94,9 +117,11 @@ namespace scene
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delete Vertices;
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}
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virtual void setType(video::E_VERTEX_TYPE vertexType) IRR_OVERRIDE
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{
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if ( Vertices && Vertices->getType() == vertexType )
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return;
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IVertexList *NewVertices=0;
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switch (vertexType)
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@ -121,8 +146,27 @@ namespace scene
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{
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NewVertices->reallocate( Vertices->size() );
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for(u32 n=0;n<Vertices->size();++n)
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NewVertices->push_back((*Vertices)[n]);
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switch (Vertices->getType()) // old type
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{
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case video::EVT_STANDARD:
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{
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for(u32 n=0;n<Vertices->size();++n)
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NewVertices->push_back((*Vertices)[n]);
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break;
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}
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case video::EVT_2TCOORDS:
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{
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for(u32 n=0;n<Vertices->size();++n)
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NewVertices->push_back((video::S3DVertex2TCoords&)(*Vertices)[n]);
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break;
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}
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case video::EVT_TANGENTS:
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{
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for(u32 n=0;n<Vertices->size();++n)
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NewVertices->push_back((video::S3DVertexTangents&)(*Vertices)[n]);
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break;
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}
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}
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delete Vertices;
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}
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@ -131,6 +175,7 @@ namespace scene
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}
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virtual void* getData() IRR_OVERRIDE {return Vertices->pointer();}
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virtual const void* getData() const IRR_OVERRIDE {return Vertices->const_pointer();}
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virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return Vertices->getType();}
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@ -146,6 +191,36 @@ namespace scene
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Vertices->push_back(element);
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}
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virtual void push_back(const video::S3DVertex2TCoords &element) IRR_OVERRIDE
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{
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Vertices->push_back(element);
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}
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virtual void push_back(const video::S3DVertexTangents &element) IRR_OVERRIDE
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{
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Vertices->push_back(element);
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}
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virtual void setValue(u32 index, const video::S3DVertex &value) IRR_OVERRIDE
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{
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Vertices->setValue(index, value);
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}
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virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) IRR_OVERRIDE
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{
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Vertices->setValue(index, value);
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}
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virtual void setValue(u32 index, const video::S3DVertexTangents &value) IRR_OVERRIDE
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{
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Vertices->setValue(index, value);
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}
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virtual video::S3DVertex& operator [](u32 index) IRR_OVERRIDE
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{
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return (*Vertices)[index];
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}
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virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
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{
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return (*Vertices)[index];
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@ -161,9 +236,9 @@ namespace scene
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Vertices->set_used(usedNow);
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}
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virtual void reallocate(u32 new_size) IRR_OVERRIDE
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virtual void reallocate(u32 new_size, bool canShrink=true) IRR_OVERRIDE
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{
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Vertices->reallocate(new_size);
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Vertices->reallocate(new_size, canShrink);
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}
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virtual u32 allocated_size() const IRR_OVERRIDE
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@ -171,11 +246,6 @@ namespace scene
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return Vertices->allocated_size();
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}
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virtual video::S3DVertex* pointer() IRR_OVERRIDE
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{
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return Vertices->pointer();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
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{
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@ -151,17 +151,6 @@ namespace scene
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/** Basically its an alternate way to describe a transformation. */
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struct SMD3QuaternionTag
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{
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virtual ~SMD3QuaternionTag()
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{
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position.X = 0.f;
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}
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// construct copy constructor
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SMD3QuaternionTag( const SMD3QuaternionTag & copyMe )
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{
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*this = copyMe;
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}
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||||
// construct for searching
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||||
SMD3QuaternionTag( const core::stringc& name )
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: Name ( name ) {}
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@ -181,14 +170,6 @@ namespace scene
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return Name == other.Name;
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}
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||||
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SMD3QuaternionTag & operator=( const SMD3QuaternionTag & copyMe )
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{
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Name = copyMe.Name;
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position = copyMe.position;
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rotation = copyMe.rotation;
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return *this;
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}
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core::stringc Name;
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core::vector3df position;
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core::quaternion rotation;
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@ -202,14 +183,6 @@ namespace scene
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Container.setAllocStrategy(core::ALLOC_STRATEGY_SAFE);
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}
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// construct copy constructor
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SMD3QuaternionTagList(const SMD3QuaternionTagList& copyMe)
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{
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*this = copyMe;
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}
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virtual ~SMD3QuaternionTagList() {}
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SMD3QuaternionTag* get(const core::stringc& name)
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{
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SMD3QuaternionTag search ( name );
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@ -250,12 +223,6 @@ namespace scene
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Container.push_back(other);
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}
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SMD3QuaternionTagList& operator = (const SMD3QuaternionTagList & copyMe)
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||||
{
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||||
Container = copyMe.Container;
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return *this;
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||||
}
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||||
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private:
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||||
core::array < SMD3QuaternionTag > Container;
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};
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|
@ -24,46 +24,13 @@ namespace scene
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virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
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virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE =0;
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||||
//! Get the material of this meshbuffer
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||||
/** \return Material of this buffer. */
|
||||
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE =0;
|
||||
// ------------------- Old interface ------------------- //
|
||||
// That stuff could also be in CDynamicMeshBuffer
|
||||
// I suppose it was put here to show that the information
|
||||
// is now basically handled by the vertex/index buffers instead
|
||||
// of the meshbuffer itself.
|
||||
|
||||
//! Get the axis aligned bounding box of this meshbuffer.
|
||||
/** \return Axis aligned bounding box of this buffer. */
|
||||
virtual const core::aabbox3df& getBoundingBox() const IRR_OVERRIDE =0;
|
||||
|
||||
//! Set axis aligned bounding box
|
||||
/** \param box User defined axis aligned bounding box to use
|
||||
for this buffer. */
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE =0;
|
||||
|
||||
//! Recalculates the bounding box. Should be called if the mesh changed.
|
||||
virtual void recalculateBoundingBox() IRR_OVERRIDE =0;
|
||||
|
||||
//! Append the vertices and indices to the current buffer
|
||||
/** Only works for compatible vertex types.
|
||||
\param vertices Pointer to a vertex array.
|
||||
\param numVertices Number of vertices in the array.
|
||||
\param indices Pointer to index array.
|
||||
\param numIndices Number of indices in array. */
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible vertex types
|
||||
\param other Buffer to append to this one. */
|
||||
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ------------------- To be removed? ------------------- //
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
|
||||
@ -105,7 +72,6 @@ namespace scene
|
||||
return getIndexBuffer().getChangedID();
|
||||
}
|
||||
|
||||
// ------------------- Old interface ------------------- //
|
||||
|
||||
//! Get type of vertex data which is stored in this meshbuffer.
|
||||
/** \return Vertex type of this buffer. */
|
||||
|
@ -20,23 +20,43 @@ namespace scene
|
||||
{
|
||||
public:
|
||||
|
||||
//! Pointer to first element
|
||||
virtual void* getData() =0;
|
||||
|
||||
//! Const pointer to first element
|
||||
virtual const void* getData() const =0;
|
||||
|
||||
//! Same as getData(), just closer to core::array interface
|
||||
void* pointer() { return getData(); }
|
||||
|
||||
virtual video::E_INDEX_TYPE getType() const =0;
|
||||
|
||||
//! Change between 16 and 32 bit indices.
|
||||
/** This copies all indices to a new buffer of corresponding type.
|
||||
Be careful - going from 32 to 16 bit will only work correctly
|
||||
if none of your indices is larger than 16 bit. */
|
||||
virtual void setType(video::E_INDEX_TYPE IndexType) =0;
|
||||
|
||||
//! Number of bytes per element
|
||||
virtual u32 stride() const =0;
|
||||
|
||||
//! Number of elements
|
||||
virtual u32 size() const =0;
|
||||
virtual void push_back (const u32 &element) =0;
|
||||
|
||||
//! Add value to end. Note that for 16 bit index types values shouldn't be larger than u16
|
||||
virtual void push_back(u32 value) =0;
|
||||
|
||||
//! Set value at index. Note that for 16 bit index types values shouldn't be larger than u16
|
||||
/** Buffer must be already large enough. This is basically the non const version of operator [] */
|
||||
virtual void setValue(u32 index, u32 value) =0;
|
||||
|
||||
//! Access element value at given index
|
||||
virtual u32 operator [](u32 index) const =0;
|
||||
virtual u32 getLast() =0;
|
||||
virtual void setValue(u32 index, u32 value) =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size) =0;
|
||||
virtual u32 allocated_size() const=0;
|
||||
|
||||
virtual void* pointer() =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size, bool canShrink=true) =0;
|
||||
virtual u32 allocated_size() const=0;
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
||||
|
@ -120,14 +120,16 @@ namespace scene
|
||||
virtual core::vector2df& getTCoords(u32 i) = 0;
|
||||
|
||||
//! Append the vertices and indices to the current buffer
|
||||
/** Only works for compatible vertex types.
|
||||
/** Only works for compatible vertex types
|
||||
and not implemented for most buffers for now.
|
||||
\param vertices Pointer to a vertex array.
|
||||
\param numVertices Number of vertices in the array.
|
||||
\param indices Pointer to index array.
|
||||
\param numIndices Number of indices in array. */
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
//! Not supported right now by any meshbuffer
|
||||
//! In theory: Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible vertex types
|
||||
\param other Buffer to append to this one. */
|
||||
virtual void append(const IMeshBuffer* const other) = 0;
|
||||
|
@ -30,7 +30,7 @@ class IMeshLoader : public virtual IReferenceCounted
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
IMeshLoader() : TextureLoader(0), PreferredIndexType(video::EIT_16BIT) {}
|
||||
IMeshLoader() : TextureLoader(0), IndexTypeHint(EITH_OPTIMAL) {}
|
||||
|
||||
//! Destructor
|
||||
virtual ~IMeshLoader()
|
||||
@ -79,30 +79,47 @@ public:
|
||||
return TextureLoader;
|
||||
}
|
||||
|
||||
enum E_INDEX_TYPE_HINT
|
||||
{
|
||||
//! Prefer to use 16-bit index buffers even if it breaks the mesh
|
||||
//! The default (and only option) before Irrlicht 1.9
|
||||
EITH_16BIT,
|
||||
|
||||
//! Allow using 32-bit index buffers
|
||||
EITH_32BIT,
|
||||
|
||||
//! Allow 32-bit, but copy back to 16-bit when 32 is not needed.
|
||||
//! So tiny overhead (sometimes extra allocation+copying) on loading,
|
||||
//! but meshes are later more optimal.
|
||||
//! Default since Irrlicht 1.9
|
||||
EITH_OPTIMAL
|
||||
};
|
||||
|
||||
|
||||
//! Give loader a hint if you would prefer 16 or 32 bit meshbuffers.
|
||||
/**
|
||||
Generally Irrlicht works with 16-bit meshbuffers so far.
|
||||
Rendering 32-bit meshbuffers works, other functions like
|
||||
Before Irrlicht 1.9 Irrlicht worked mostly with 16-bit meshbuffers.
|
||||
Rendering 32-bit meshbuffers works, but some functions like
|
||||
mesh-writing and mesh manipulation might not work yet.
|
||||
NOTE: Most loaders will ignore this hint so far, but hopefully
|
||||
will care about it in the future.
|
||||
*/
|
||||
void setPreferredIndexType(irr::video::E_INDEX_TYPE typeHint)
|
||||
void setIndexTypeHint(E_INDEX_TYPE_HINT typeHint)
|
||||
{
|
||||
PreferredIndexType = typeHint;
|
||||
IndexTypeHint = typeHint;
|
||||
}
|
||||
|
||||
//! Return current preference user has for the index-size of meshbuffers
|
||||
//! Return current preference user has for the index type of meshbuffers
|
||||
/** Note that this is _not_ necessarily the type used by the meshloader */
|
||||
irr::video::E_INDEX_TYPE getPreferredIndexType() const
|
||||
E_INDEX_TYPE_HINT getIndexTypeHint() const
|
||||
{
|
||||
return PreferredIndexType;
|
||||
return IndexTypeHint;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
IMeshTextureLoader* TextureLoader;
|
||||
irr::video::E_INDEX_TYPE PreferredIndexType;
|
||||
E_INDEX_TYPE_HINT IndexTypeHint;
|
||||
};
|
||||
|
||||
|
||||
|
@ -637,8 +637,6 @@ namespace quake3
|
||||
{
|
||||
IShader ()
|
||||
: ID ( 0 ), VarGroup ( 0 ) {}
|
||||
virtual ~IShader () {}
|
||||
|
||||
|
||||
bool operator == (const IShader &other ) const
|
||||
{
|
||||
|
@ -21,6 +21,12 @@ namespace scene
|
||||
//! Pointer to first element of vertex data
|
||||
virtual void* getData() =0;
|
||||
|
||||
//! Const pointer to first element
|
||||
virtual const void* getData() const =0;
|
||||
|
||||
//! Same as getData.
|
||||
virtual void* pointer() { return getData(); }
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const =0;
|
||||
virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
|
||||
|
||||
@ -30,16 +36,28 @@ namespace scene
|
||||
//! Number of elements
|
||||
virtual u32 size() const =0;
|
||||
|
||||
//! Add vertex to end. Note that depending on vertex type this will be one of the types derived from video::S3DVertex.
|
||||
//! Add vertex to end.
|
||||
//* Note that if you pass another type than the currently used vertex type then information can be lost */
|
||||
virtual void push_back(const video::S3DVertex &element) =0;
|
||||
virtual void push_back(const video::S3DVertex2TCoords &element) =0;
|
||||
virtual void push_back(const video::S3DVertexTangents &element) =0;
|
||||
|
||||
//! Set value at index. Buffer must be already large enough that element exists.
|
||||
//* Note that if you pass another type than the currently used vertex type then information can be lost */
|
||||
virtual void setValue(u32 index, const video::S3DVertex &value) =0;
|
||||
virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) =0;
|
||||
virtual void setValue(u32 index, const video::S3DVertexTangents &value) =0;
|
||||
|
||||
//! Direct access to elements. Risky to use!
|
||||
/** The reference _must_ be cast to the correct type before use. It's only video::S3DVertex if getType is EVT_STANDARD.
|
||||
otherwise cast it first to a reference type derived from S3DVertex like S3DVertex2TCoords& or S3DVertexTangents&. */
|
||||
virtual video::S3DVertex& operator [](u32 index) = 0;
|
||||
virtual video::S3DVertex& operator [](const u32 index) const =0;
|
||||
virtual video::S3DVertex& getLast() =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size) =0;
|
||||
virtual u32 allocated_size() const =0;
|
||||
|
||||
//! Same as getData() - not sure why we got 2, should probably deprecate (and we don't always have video::S3DVertex*, so just confusing)
|
||||
virtual video::S3DVertex* pointer() =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size, bool canShrink=true) =0;
|
||||
virtual u32 allocated_size() const =0;
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
||||
|
@ -44,7 +44,7 @@ const char* const sBuiltInVertexTypeNames[] =
|
||||
struct S3DVertex
|
||||
{
|
||||
//! default constructor
|
||||
S3DVertex() {}
|
||||
S3DVertex() : Color(0xffffffff) {}
|
||||
|
||||
//! constructor
|
||||
S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
|
||||
@ -142,7 +142,7 @@ struct S3DVertex2TCoords : public S3DVertex
|
||||
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
|
||||
|
||||
//! constructor from S3DVertex
|
||||
S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {}
|
||||
S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
|
||||
|
||||
//! Second set of texture coordinates
|
||||
core::vector2d<f32> TCoords2;
|
||||
@ -214,6 +214,9 @@ struct S3DVertexTangents : public S3DVertex
|
||||
const core::vector3df& binormal=core::vector3df())
|
||||
: S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
|
||||
|
||||
//! constructor from S3DVertex
|
||||
S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
|
||||
|
||||
//! Tangent vector along the x-axis of the texture
|
||||
core::vector3df Tangent;
|
||||
|
||||
|
@ -289,9 +289,8 @@ namespace video
|
||||
|
||||
We (mostly) avoid dynamic memory in SMaterial, so the extra memory
|
||||
will still be allocated. But by lowering MATERIAL_MAX_TEXTURES_USED the
|
||||
material comparisons and assignments can be faster. Also several other
|
||||
places in the engine can be faster when reducing this value to the limit
|
||||
you need.
|
||||
material comparisons can be faster. Also several other places in the
|
||||
engine can be faster when reducing this value to the limit you need.
|
||||
|
||||
NOTE: This should only be changed once and before any call to createDevice.
|
||||
NOTE: Do not set it below 1 or above the value of _IRR_MATERIAL_MAX_TEXTURES_.
|
||||
@ -318,63 +317,6 @@ namespace video
|
||||
FogEnable(false), NormalizeNormals(false), UseMipMaps(true)
|
||||
{ }
|
||||
|
||||
//! Copy constructor
|
||||
/** \param other Material to copy from. */
|
||||
SMaterial(const SMaterial& other)
|
||||
{
|
||||
// These pointers are checked during assignment
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES_USED; ++i)
|
||||
TextureLayer[i].TextureMatrix = 0;
|
||||
*this = other;
|
||||
}
|
||||
|
||||
//! Assignment operator
|
||||
/** \param other Material to copy from. */
|
||||
SMaterial& operator=(const SMaterial& other)
|
||||
{
|
||||
// Check for self-assignment!
|
||||
if (this == &other)
|
||||
return *this;
|
||||
|
||||
MaterialType = other.MaterialType;
|
||||
|
||||
AmbientColor = other.AmbientColor;
|
||||
DiffuseColor = other.DiffuseColor;
|
||||
EmissiveColor = other.EmissiveColor;
|
||||
SpecularColor = other.SpecularColor;
|
||||
Shininess = other.Shininess;
|
||||
MaterialTypeParam = other.MaterialTypeParam;
|
||||
MaterialTypeParam2 = other.MaterialTypeParam2;
|
||||
Thickness = other.Thickness;
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES_USED; ++i)
|
||||
{
|
||||
TextureLayer[i] = other.TextureLayer[i];
|
||||
}
|
||||
|
||||
Wireframe = other.Wireframe;
|
||||
PointCloud = other.PointCloud;
|
||||
GouraudShading = other.GouraudShading;
|
||||
Lighting = other.Lighting;
|
||||
ZWriteEnable = other.ZWriteEnable;
|
||||
BackfaceCulling = other.BackfaceCulling;
|
||||
FrontfaceCulling = other.FrontfaceCulling;
|
||||
FogEnable = other.FogEnable;
|
||||
NormalizeNormals = other.NormalizeNormals;
|
||||
ZBuffer = other.ZBuffer;
|
||||
AntiAliasing = other.AntiAliasing;
|
||||
ColorMask = other.ColorMask;
|
||||
ColorMaterial = other.ColorMaterial;
|
||||
BlendOperation = other.BlendOperation;
|
||||
BlendFactor = other.BlendFactor;
|
||||
PolygonOffsetFactor = other.PolygonOffsetFactor;
|
||||
PolygonOffsetDirection = other.PolygonOffsetDirection;
|
||||
PolygonOffsetDepthBias = other.PolygonOffsetDepthBias;
|
||||
PolygonOffsetSlopeScale = other.PolygonOffsetSlopeScale;
|
||||
UseMipMaps = other.UseMipMaps;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Texture layer array.
|
||||
SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
|
@ -140,9 +140,6 @@ class map
|
||||
reset();
|
||||
}
|
||||
|
||||
// Copy constructor
|
||||
Iterator(const Iterator& src) : Root(src.Root), Cur(src.Cur) {}
|
||||
|
||||
void reset(bool atLowest=true)
|
||||
{
|
||||
if (atLowest)
|
||||
@ -161,13 +158,6 @@ class map
|
||||
return Cur;
|
||||
}
|
||||
|
||||
Iterator& operator=(const Iterator& src)
|
||||
{
|
||||
Root = src.Root;
|
||||
Cur = src.Cur;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
void operator++(int)
|
||||
{
|
||||
inc();
|
||||
@ -287,8 +277,7 @@ class map
|
||||
reset();
|
||||
}
|
||||
|
||||
// Copy constructor
|
||||
ConstIterator(const ConstIterator& src) : Root(src.Root), Cur(src.Cur) {}
|
||||
// Constructor(Iterator)
|
||||
ConstIterator(const Iterator& src) : Root(src.Root), Cur(src.Cur) {}
|
||||
|
||||
void reset(bool atLowest=true)
|
||||
@ -309,13 +298,6 @@ class map
|
||||
return Cur;
|
||||
}
|
||||
|
||||
ConstIterator& operator=(const ConstIterator& src)
|
||||
{
|
||||
Root = src.Root;
|
||||
Cur = src.Cur;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
void operator++(int)
|
||||
{
|
||||
inc();
|
||||
|
@ -27,8 +27,6 @@ public:
|
||||
vector2d(T nx, T ny) : X(nx), Y(ny) {}
|
||||
//! Constructor with the same value for both members
|
||||
explicit vector2d(T n) : X(n), Y(n) {}
|
||||
//! Copy constructor
|
||||
vector2d(const vector2d<T>& other) : X(other.X), Y(other.Y) {}
|
||||
|
||||
vector2d(const dimension2d<T>& other) : X(other.Width), Y(other.Height) {}
|
||||
|
||||
@ -36,8 +34,6 @@ public:
|
||||
|
||||
vector2d<T> operator-() const { return vector2d<T>(-X, -Y); }
|
||||
|
||||
vector2d<T>& operator=(const vector2d<T>& other) { X = other.X; Y = other.Y; return *this; }
|
||||
|
||||
vector2d<T>& operator=(const dimension2d<T>& other) { X = other.Width; Y = other.Height; return *this; }
|
||||
|
||||
vector2d<T> operator+(const vector2d<T>& other) const { return vector2d<T>(X + other.X, Y + other.Y); }
|
||||
|
@ -28,15 +28,11 @@ namespace core
|
||||
vector3d(T nx, T ny, T nz) : X(nx), Y(ny), Z(nz) {}
|
||||
//! Constructor with the same value for all elements
|
||||
explicit vector3d(T n) : X(n), Y(n), Z(n) {}
|
||||
//! Copy constructor
|
||||
vector3d(const vector3d<T>& other) : X(other.X), Y(other.Y), Z(other.Z) {}
|
||||
|
||||
// operators
|
||||
|
||||
vector3d<T> operator-() const { return vector3d<T>(-X, -Y, -Z); }
|
||||
|
||||
vector3d<T>& operator=(const vector3d<T>& other) { X = other.X; Y = other.Y; Z = other.Z; return *this; }
|
||||
|
||||
vector3d<T> operator+(const vector3d<T>& other) const { return vector3d<T>(X + other.X, Y + other.Y, Z + other.Z); }
|
||||
vector3d<T>& operator+=(const vector3d<T>& other) { X+=other.X; Y+=other.Y; Z+=other.Z; return *this; }
|
||||
vector3d<T> operator+(const T val) const { return vector3d<T>(X + val, Y + val, Z + val); }
|
||||
|
@ -136,7 +136,8 @@ bool CB3DMeshFileLoader::load()
|
||||
else
|
||||
{
|
||||
os::Printer::log("Unknown chunk found in mesh base - skipping");
|
||||
B3DFile->seek(B3dStack.getLast().startposition + B3dStack.getLast().length);
|
||||
if (!B3DFile->seek(B3dStack.getLast().startposition + B3dStack.getLast().length))
|
||||
return false;
|
||||
B3dStack.erase(B3dStack.size()-1);
|
||||
}
|
||||
}
|
||||
@ -232,7 +233,8 @@ bool CB3DMeshFileLoader::readChunkNODE(CSkinnedMesh::SJoint *inJoint)
|
||||
else
|
||||
{
|
||||
os::Printer::log("Unknown chunk found in node chunk - skipping");
|
||||
B3DFile->seek(B3dStack.getLast().startposition + B3dStack.getLast().length);
|
||||
if (!B3DFile->seek(B3dStack.getLast().startposition + B3dStack.getLast().length))
|
||||
return false;
|
||||
B3dStack.erase(B3dStack.size()-1);
|
||||
}
|
||||
}
|
||||
@ -315,7 +317,8 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
|
||||
else
|
||||
{
|
||||
os::Printer::log("Unknown chunk found in mesh - skipping");
|
||||
B3DFile->seek(B3dStack.getLast().startposition + B3dStack.getLast().length);
|
||||
if (!B3DFile->seek(B3dStack.getLast().startposition + B3dStack.getLast().length))
|
||||
return false;
|
||||
B3dStack.erase(B3dStack.size()-1);
|
||||
}
|
||||
}
|
||||
@ -859,7 +862,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
|
||||
|
||||
while((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) //this chunk repeats
|
||||
{
|
||||
// This is what blitz basic calls a brush, like a Irrlicht Material
|
||||
// This is what blitz basic calls a brush, like an Irrlicht material
|
||||
|
||||
core::stringc name;
|
||||
readString(name);
|
||||
@ -933,7 +936,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
|
||||
}
|
||||
}
|
||||
|
||||
//If a preceeding texture slot is empty move the others down:
|
||||
//If a preceding texture slot is empty move the others down:
|
||||
for (i=num_textures; i>0; --i)
|
||||
{
|
||||
for (u32 j=i-1; j<num_textures-1; ++j)
|
||||
|
@ -255,18 +255,36 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag
|
||||
file->write(&i, 4);
|
||||
|
||||
u32 numIndices = mb->getIndexCount();
|
||||
const u16 * const idx = (u16 *) mb->getIndices();
|
||||
for (u32 j = 0; j < numIndices; j += 3)
|
||||
if ( mb->getIndexType() == video::EIT_16BIT )
|
||||
{
|
||||
u32 tmp = idx[j] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
const u16 * const idx = mb->getIndices();
|
||||
for (u32 j = 0; j < numIndices; j += 3)
|
||||
{
|
||||
u32 tmp = idx[j] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
|
||||
tmp = idx[j + 1] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
tmp = idx[j + 1] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
|
||||
tmp = idx[j + 2] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
}
|
||||
tmp = idx[j + 2] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
}
|
||||
}
|
||||
else if ( mb->getIndexType() == video::EIT_32BIT )
|
||||
{
|
||||
const u32 * const idx = (const u32*) mb->getIndices();
|
||||
for (u32 j = 0; j < numIndices; j += 3)
|
||||
{
|
||||
u32 tmp = idx[j] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
|
||||
tmp = idx[j + 1] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
|
||||
tmp = idx[j + 2] + currentMeshBufferIndex;
|
||||
file->write(&tmp, sizeof(u32));
|
||||
}
|
||||
}
|
||||
writeSizeFrom(file, trisSizeAdress+4, trisSizeAdress); // TRIS chunk size
|
||||
|
||||
currentMeshBufferIndex += mb->getVertexCount();
|
||||
|
@ -1217,7 +1217,7 @@ void CGUITable::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWri
|
||||
Column column;
|
||||
|
||||
label = "Column"; label += i; label += "name";
|
||||
column.Name = core::stringw(in->getAttributeAsString(label.c_str()).c_str());
|
||||
column.Name = in->getAttributeAsStringW(label.c_str());
|
||||
label = "Column"; label += i; label += "width";
|
||||
column.Width = in->getAttributeAsInt(label.c_str());
|
||||
label = "Column"; label += i; label += "OrderingMode";
|
||||
@ -1252,7 +1252,7 @@ void CGUITable::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWri
|
||||
Cell cell;
|
||||
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "text";
|
||||
cell.Text = core::stringw(in->getAttributeAsString(label.c_str()).c_str());
|
||||
cell.Text = in->getAttributeAsStringW(label.c_str());
|
||||
breakText( cell.Text, cell.BrokenText, Columns[c].Width );
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "color";
|
||||
cell.Color = in->getAttributeAsColor(label.c_str());
|
||||
|
@ -821,6 +821,8 @@ void CIrrDeviceMacOSX::setResize(int width, int height)
|
||||
{
|
||||
NSRect driverFrame = [Window contentRectForFrameRect:[Window frame]];
|
||||
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)driverFrame.size.width, (s32)driverFrame.size.height));
|
||||
DeviceWidth = (s32)driverFrame.size.width;
|
||||
DeviceHeight = (s32)driverFrame.size.height;
|
||||
}
|
||||
else
|
||||
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)width, (s32)height));
|
||||
|
@ -52,14 +52,14 @@ bool CMemoryReadFile::seek(long finalPos, bool relativeMovement)
|
||||
{
|
||||
if (relativeMovement)
|
||||
{
|
||||
if (Pos + finalPos > Len)
|
||||
if (Pos + finalPos < 0 || Pos + finalPos > Len)
|
||||
return false;
|
||||
|
||||
Pos += finalPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (finalPos > Len)
|
||||
if (finalPos < 0 || finalPos > Len)
|
||||
return false;
|
||||
|
||||
Pos = finalPos;
|
||||
@ -133,14 +133,14 @@ bool CMemoryWriteFile::seek(long finalPos, bool relativeMovement)
|
||||
{
|
||||
if (relativeMovement)
|
||||
{
|
||||
if (Pos + finalPos > Len)
|
||||
if (Pos + finalPos < 0 || Pos + finalPos > Len)
|
||||
return false;
|
||||
|
||||
Pos += finalPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (finalPos > Len)
|
||||
if (finalPos < 0 || finalPos > Len)
|
||||
return false;
|
||||
|
||||
Pos = finalPos;
|
||||
|
@ -82,7 +82,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
core::array<core::vector3df, core::irrAllocatorFast<core::vector3df> > normalsBuffer(1000);
|
||||
core::array<core::vector2df, core::irrAllocatorFast<core::vector2df> > textureCoordBuffer(1000);
|
||||
|
||||
SObjMtl * currMtl = new SObjMtl(PreferredIndexType);
|
||||
SObjMtl * currMtl = new SObjMtl(getIndexTypeHint());
|
||||
Materials.push_back(currMtl);
|
||||
u32 smoothingGroup=0;
|
||||
|
||||
@ -330,19 +330,21 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
{
|
||||
if ( Materials[m]->Meshbuffer->getIndexCount() > 0 )
|
||||
{
|
||||
if ( getIndexTypeHint() == EITH_OPTIMAL
|
||||
&& Materials[m]->Meshbuffer->getVertexCount() <= 65536 )
|
||||
{
|
||||
Materials[m]->Meshbuffer->getIndexBuffer().setType(video::EIT_16BIT);
|
||||
}
|
||||
|
||||
|
||||
Materials[m]->Meshbuffer->recalculateBoundingBox();
|
||||
if (Materials[m]->RecalculateNormals)
|
||||
SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
|
||||
if (Materials[m]->Meshbuffer->Material.MaterialType == video::EMT_PARALLAX_MAP_SOLID)
|
||||
{
|
||||
SMesh tmp;
|
||||
tmp.addMeshBuffer(Materials[m]->Meshbuffer);
|
||||
IMesh* tangentMesh = SceneManager->getMeshManipulator()->createMeshWithTangents(&tmp);
|
||||
mesh->addMeshBuffer(tangentMesh->getMeshBuffer(0));
|
||||
tangentMesh->drop();
|
||||
Materials[m]->Meshbuffer->getVertexBuffer().setType(video::EVT_TANGENTS);
|
||||
}
|
||||
else
|
||||
mesh->addMeshBuffer( Materials[m]->Meshbuffer );
|
||||
mesh->addMeshBuffer( Materials[m]->Meshbuffer );
|
||||
}
|
||||
}
|
||||
|
||||
@ -579,7 +581,7 @@ void COBJMeshFileLoader::readMTL(const c8* fileName, const io::path& relPath)
|
||||
c8 mtlNameBuf[WORD_BUFFER_LENGTH];
|
||||
bufPtr = goAndCopyNextWord(mtlNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
|
||||
currMaterial = new SObjMtl(PreferredIndexType);
|
||||
currMaterial = new SObjMtl(getIndexTypeHint());
|
||||
currMaterial->Name = mtlNameBuf;
|
||||
}
|
||||
break;
|
||||
|
@ -42,7 +42,9 @@ private:
|
||||
|
||||
struct SObjMtl
|
||||
{
|
||||
SObjMtl(irr::video::E_INDEX_TYPE indexType) : IndexType(indexType), Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
|
||||
SObjMtl(E_INDEX_TYPE_HINT typeHint)
|
||||
: IndexType(typeHint == EITH_16BIT ? video::EIT_16BIT : video::EIT_32BIT)
|
||||
, Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
|
||||
RecalculateNormals(false)
|
||||
{
|
||||
Meshbuffer = new CDynamicMeshBuffer(irr::video::EVT_STANDARD, IndexType);
|
||||
|
@ -8,7 +8,8 @@
|
||||
|
||||
#include "CSTLMeshFileLoader.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "CMemoryFile.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "IReadFile.h"
|
||||
#include "fast_atof.h"
|
||||
@ -34,14 +35,29 @@ bool CSTLMeshFileLoader::isALoadableFileExtension(const io::path& filename) cons
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* fileIn)
|
||||
{
|
||||
const long filesize = file->getSize();
|
||||
const long filesize = fileIn->getSize();
|
||||
if (filesize < 6) // we need a header
|
||||
return 0;
|
||||
|
||||
// We copy the whole file into a memory-read file if it isn't already one.
|
||||
io::CMemoryReadFile * memoryFile = 0;
|
||||
if ( fileIn->getType() != io::ERFT_MEMORY_READ_FILE )
|
||||
{
|
||||
u8* fileBuffer = new u8[filesize];
|
||||
if ( fileIn->read(fileBuffer, filesize) != (size_t)filesize )
|
||||
{
|
||||
delete[] fileBuffer;
|
||||
return 0;
|
||||
}
|
||||
memoryFile = new io::CMemoryReadFile(fileBuffer, filesize, io::path(""), true); // takes over fileBuffer
|
||||
}
|
||||
io::IReadFile* file = memoryFile ? memoryFile : fileIn;
|
||||
|
||||
SMesh* mesh = new SMesh();
|
||||
SMeshBuffer* meshBuffer = new SMeshBuffer();
|
||||
CDynamicMeshBuffer* meshBuffer = new CDynamicMeshBuffer(video::EVT_STANDARD, video::EIT_16BIT);
|
||||
IVertexBuffer& vertBuffer = meshBuffer->getVertexBuffer();
|
||||
mesh->addMeshBuffer(meshBuffer);
|
||||
meshBuffer->drop();
|
||||
|
||||
@ -49,8 +65,7 @@ IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
core::vector3df normal;
|
||||
|
||||
bool binary = false;
|
||||
core::stringc token;
|
||||
if (getNextToken(file, token) != "solid")
|
||||
if (getNextToken(file) != "solid")
|
||||
binary = true;
|
||||
// read/skip header
|
||||
u32 binFaceCount = 0;
|
||||
@ -66,62 +81,64 @@ IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
goNextLine(file);
|
||||
|
||||
u16 attrib=0;
|
||||
token.reserve(32);
|
||||
Token.reserve(32);
|
||||
bool failure = false;
|
||||
|
||||
while (file->getPos() < filesize)
|
||||
{
|
||||
if (!binary)
|
||||
{
|
||||
if (getNextToken(file, token) != "facet")
|
||||
if (getNextToken(file) != "facet")
|
||||
{
|
||||
if (token=="endsolid")
|
||||
break;
|
||||
mesh->drop();
|
||||
return 0;
|
||||
if (Token!="endsolid")
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
if (getNextToken(file, token) != "normal")
|
||||
if (getNextToken(file) != "normal")
|
||||
{
|
||||
mesh->drop();
|
||||
return 0;
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
getNextVector(file, normal, binary);
|
||||
if (!binary)
|
||||
{
|
||||
if (getNextToken(file, token) != "outer")
|
||||
if (getNextToken(file) != "outer")
|
||||
{
|
||||
mesh->drop();
|
||||
return 0;
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
if (getNextToken(file, token) != "loop")
|
||||
if (getNextToken(file) != "loop")
|
||||
{
|
||||
mesh->drop();
|
||||
return 0;
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (u32 i=0; i<3; ++i)
|
||||
{
|
||||
if (!binary)
|
||||
{
|
||||
if (getNextToken(file, token) != "vertex")
|
||||
if (getNextToken(file) != "vertex")
|
||||
{
|
||||
mesh->drop();
|
||||
return 0;
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
getNextVector(file, vertex[i], binary);
|
||||
}
|
||||
if ( failure )
|
||||
break;
|
||||
if (!binary)
|
||||
{
|
||||
if (getNextToken(file, token) != "endloop")
|
||||
if (getNextToken(file) != "endloop")
|
||||
{
|
||||
mesh->drop();
|
||||
return 0;
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
if (getNextToken(file, token) != "endfacet")
|
||||
if (getNextToken(file) != "endfacet")
|
||||
{
|
||||
mesh->drop();
|
||||
return 0;
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -132,41 +149,56 @@ IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
#endif
|
||||
}
|
||||
|
||||
SMeshBuffer* mb = reinterpret_cast<SMeshBuffer*>(mesh->getMeshBuffer(mesh->getMeshBufferCount()-1));
|
||||
u32 vCount = mb->getVertexCount();
|
||||
video::SColor color(0xffffffff);
|
||||
if (attrib & 0x8000)
|
||||
color = video::A1R5G5B5toA8R8G8B8(attrib);
|
||||
if (normal==core::vector3df())
|
||||
normal=core::plane3df(vertex[2],vertex[1],vertex[0]).Normal;
|
||||
mb->Vertices.push_back(video::S3DVertex(vertex[2],normal,color, core::vector2df()));
|
||||
mb->Vertices.push_back(video::S3DVertex(vertex[1],normal,color, core::vector2df()));
|
||||
mb->Vertices.push_back(video::S3DVertex(vertex[0],normal,color, core::vector2df()));
|
||||
mb->Indices.push_back(vCount);
|
||||
mb->Indices.push_back(vCount+1);
|
||||
mb->Indices.push_back(vCount+2);
|
||||
vertBuffer.push_back(video::S3DVertex(vertex[2],normal,color, core::vector2df()));
|
||||
vertBuffer.push_back(video::S3DVertex(vertex[1],normal,color, core::vector2df()));
|
||||
vertBuffer.push_back(video::S3DVertex(vertex[0],normal,color, core::vector2df()));
|
||||
} // end while (file->getPos() < filesize)
|
||||
mesh->getMeshBuffer(0)->recalculateBoundingBox();
|
||||
|
||||
// Create the Animated mesh if there's anything in the mesh
|
||||
SAnimatedMesh* pAM = 0;
|
||||
if ( 0 != mesh->getMeshBufferCount() )
|
||||
if ( !failure && mesh->getMeshBufferCount() > 0 )
|
||||
{
|
||||
IIndexBuffer& indexBuffer = meshBuffer->getIndexBuffer();
|
||||
u32 vertCount = vertBuffer.size();
|
||||
if (vertCount > 65535 ) // Note 65535 instead of 65536 as it divides by 3
|
||||
{
|
||||
if ( getIndexTypeHint() != EITH_16BIT )
|
||||
indexBuffer.setType(video::EIT_32BIT);
|
||||
else
|
||||
{
|
||||
// Could split buffer, but probably no one really needs this anymore now with 32-bit support and necessary buffer manipulation functions are not there yet
|
||||
vertCount = 65535;
|
||||
}
|
||||
}
|
||||
|
||||
indexBuffer.reallocate(vertCount);
|
||||
for (u32 i=0; i<vertCount; ++i) //every vertex is unique, so we can just generate the indices
|
||||
indexBuffer.push_back(i);
|
||||
|
||||
meshBuffer->recalculateBoundingBox();
|
||||
mesh->recalculateBoundingBox();
|
||||
pAM = new SAnimatedMesh();
|
||||
pAM->Type = EAMT_OBJ;
|
||||
pAM->Type = EAMT_STATIC;
|
||||
pAM->addMesh(mesh);
|
||||
pAM->recalculateBoundingBox();
|
||||
}
|
||||
|
||||
mesh->drop();
|
||||
Token.clear();
|
||||
if ( memoryFile )
|
||||
memoryFile->drop();
|
||||
|
||||
return pAM;
|
||||
}
|
||||
|
||||
|
||||
//! Read 3d vector of floats
|
||||
void CSTLMeshFileLoader::getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const
|
||||
void CSTLMeshFileLoader::getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary)
|
||||
{
|
||||
if (binary)
|
||||
{
|
||||
@ -182,34 +214,33 @@ void CSTLMeshFileLoader::getNextVector(io::IReadFile* file, core::vector3df& vec
|
||||
else
|
||||
{
|
||||
goNextWord(file);
|
||||
core::stringc tmp;
|
||||
|
||||
getNextToken(file, tmp);
|
||||
core::fast_atof_move(tmp.c_str(), vec.X);
|
||||
getNextToken(file, tmp);
|
||||
core::fast_atof_move(tmp.c_str(), vec.Y);
|
||||
getNextToken(file, tmp);
|
||||
core::fast_atof_move(tmp.c_str(), vec.Z);
|
||||
getNextToken(file);
|
||||
core::fast_atof_move(Token.c_str(), vec.X);
|
||||
getNextToken(file);
|
||||
core::fast_atof_move(Token.c_str(), vec.Y);
|
||||
getNextToken(file);
|
||||
core::fast_atof_move(Token.c_str(), vec.Z);
|
||||
}
|
||||
vec.X=-vec.X;
|
||||
}
|
||||
|
||||
|
||||
//! Read next word
|
||||
const core::stringc& CSTLMeshFileLoader::getNextToken(io::IReadFile* file, core::stringc& token) const
|
||||
const core::stringc& CSTLMeshFileLoader::getNextToken(io::IReadFile* file)
|
||||
{
|
||||
goNextWord(file);
|
||||
u8 c;
|
||||
token = "";
|
||||
Token = "";
|
||||
while(file->getPos() != file->getSize())
|
||||
{
|
||||
file->read(&c, 1);
|
||||
// found it, so leave
|
||||
if (core::isspace(c))
|
||||
break;
|
||||
token.append(c);
|
||||
Token.append(c);
|
||||
}
|
||||
return token;
|
||||
return Token;
|
||||
}
|
||||
|
||||
|
||||
|
@ -34,12 +34,15 @@ private:
|
||||
// skips to the first non-space character available
|
||||
void goNextWord(io::IReadFile* file) const;
|
||||
// returns the next word
|
||||
const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const;
|
||||
const core::stringc& getNextToken(io::IReadFile* file);
|
||||
// skip to next printable character after the first line break
|
||||
void goNextLine(io::IReadFile* file) const;
|
||||
|
||||
//! Read 3d vector of floats
|
||||
void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const;
|
||||
void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary);
|
||||
|
||||
//! Buffering last read token to avoid reallocating string all the time
|
||||
core::stringc Token;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -92,17 +92,37 @@ bool CSTLMeshWriter::writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s
|
||||
{
|
||||
const u32 indexCount = buffer->getIndexCount();
|
||||
const u16 attributes = 0;
|
||||
for (u32 j=0; j<indexCount; j+=3)
|
||||
if( buffer->getIndexType() == video::EIT_16BIT )
|
||||
{
|
||||
const core::vector3df& v1 = buffer->getPosition(buffer->getIndices()[j]);
|
||||
const core::vector3df& v2 = buffer->getPosition(buffer->getIndices()[j+1]);
|
||||
const core::vector3df& v3 = buffer->getPosition(buffer->getIndices()[j+2]);
|
||||
const core::plane3df tmpplane(v1,v2,v3);
|
||||
file->write(&tmpplane.Normal, 12);
|
||||
file->write(&v1, 12);
|
||||
file->write(&v2, 12);
|
||||
file->write(&v3, 12);
|
||||
file->write(&attributes, 2);
|
||||
const u16* indices = buffer->getIndices();
|
||||
for (u32 j=0; j<indexCount; j+=3)
|
||||
{
|
||||
const core::vector3df& v1 = buffer->getPosition(indices[j]);
|
||||
const core::vector3df& v2 = buffer->getPosition(indices[j+1]);
|
||||
const core::vector3df& v3 = buffer->getPosition(indices[j+2]);
|
||||
const core::plane3df tmpplane(v1,v2,v3);
|
||||
file->write(&tmpplane.Normal, 12);
|
||||
file->write(&v1, 12);
|
||||
file->write(&v2, 12);
|
||||
file->write(&v3, 12);
|
||||
file->write(&attributes, 2);
|
||||
}
|
||||
}
|
||||
else if( buffer->getIndexType() == video::EIT_32BIT )
|
||||
{
|
||||
const u32* indices = (const u32*)buffer->getIndices();
|
||||
for (u32 j=0; j<indexCount; j+=3)
|
||||
{
|
||||
const core::vector3df& v1 = buffer->getPosition(indices[j]);
|
||||
const core::vector3df& v2 = buffer->getPosition(indices[j+1]);
|
||||
const core::vector3df& v3 = buffer->getPosition(indices[j+2]);
|
||||
const core::plane3df tmpplane(v1,v2,v3);
|
||||
file->write(&tmpplane.Normal, 12);
|
||||
file->write(&v1, 12);
|
||||
file->write(&v2, 12);
|
||||
file->write(&v3, 12);
|
||||
file->write(&attributes, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -127,12 +147,27 @@ bool CSTLMeshWriter::writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s3
|
||||
if (buffer)
|
||||
{
|
||||
const u32 indexCount = buffer->getIndexCount();
|
||||
for (u32 j=0; j<indexCount; j+=3)
|
||||
if ( buffer->getIndexType() == video::EIT_16BIT )
|
||||
{
|
||||
writeFace(file,
|
||||
buffer->getPosition(buffer->getIndices()[j]),
|
||||
buffer->getPosition(buffer->getIndices()[j+1]),
|
||||
buffer->getPosition(buffer->getIndices()[j+2]));
|
||||
const u16* indices = buffer->getIndices();
|
||||
for (u32 j=0; j<indexCount; j+=3)
|
||||
{
|
||||
writeFace(file,
|
||||
buffer->getPosition(indices[j]),
|
||||
buffer->getPosition(indices[j+1]),
|
||||
buffer->getPosition(indices[j+2]));
|
||||
}
|
||||
}
|
||||
else if ( buffer->getIndexType() == video::EIT_32BIT )
|
||||
{
|
||||
const u32* indices = (const u32*)buffer->getIndices();
|
||||
for (u32 j=0; j<indexCount; j+=3)
|
||||
{
|
||||
writeFace(file,
|
||||
buffer->getPosition(indices[j]),
|
||||
buffer->getPosition(indices[j+1]),
|
||||
buffer->getPosition(indices[j+2]));
|
||||
}
|
||||
}
|
||||
file->write("\n",1);
|
||||
}
|
||||
|
@ -760,10 +760,12 @@ bool CXMeshFileLoader::parseDataObjectMesh(SXMesh &mesh)
|
||||
|
||||
// read vertices
|
||||
mesh.Vertices.set_used(nVertices);
|
||||
irr::video::S3DVertex vertex; // set_used doesn't call constructor, so we initalize it explicit here
|
||||
vertex.Color = 0xFFFFFFFF;
|
||||
for (u32 n=0; n<nVertices; ++n)
|
||||
{
|
||||
readVector3(mesh.Vertices[n].Pos);
|
||||
mesh.Vertices[n].Color=0xFFFFFFFF;
|
||||
readVector3(vertex.Pos);
|
||||
mesh.Vertices[n] = vertex;
|
||||
}
|
||||
|
||||
if (!checkForTwoFollowingSemicolons())
|
||||
|
@ -1,4 +1,4 @@
|
||||
Tests finished. 72 tests of 72 passed.
|
||||
Compiled as DEBUG
|
||||
Test suite pass at GMT Thu Apr 14 16:41:11 2022
|
||||
Test suite pass at GMT Tue Apr 26 19:16:37 2022
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user