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Use SDL2 by default
Except on Android and macOS, for now
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parent
854e97f57c
commit
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4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@ -21,7 +21,7 @@ jobs:
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- name: Build
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run: |
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cmake .
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cmake . -DUSE_SDL2=OFF
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make VERBOSE=1 -j2
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- name: Test
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@ -52,7 +52,7 @@ jobs:
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- name: Build
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run: |
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cmake . -DBUILD_EXAMPLES=1 -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
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cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=OFF -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
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make -j2
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- name: Test (headless)
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@ -43,10 +43,14 @@ tmp=(
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-DZLIB_LIBRARY=$libs/zlib/lib/libz.dll.a \
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-DZLIB_INCLUDE_DIR=$libs/zlib/include
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)
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[ $with_sdl -eq 1 ] && tmp+=(
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if [ $with_sdl -eq 1 ]; then
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tmp+=(
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-DUSE_SDL2=ON
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-DCMAKE_PREFIX_PATH=$libs/sdl2/lib/cmake
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)
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else
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tmp+=(-DUSE_SDL2=OFF)
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fi
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#[ $with_gl3 -eq 1 ] && tmp+=(-DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON)
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cmake . "${tmp[@]}"
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@ -1,5 +1,9 @@
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if(NOT ANDROID AND NOT APPLE)
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set(DEFAULT_SDL2 ON)
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endif()
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option(BUILD_SHARED_LIBS "Build shared library" TRUE)
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option(USE_SDL2 "Use the SDL2 backend" FALSE)
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option(USE_SDL2 "Use the SDL2 backend" ${DEFAULT_SDL2})
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# Compiler flags
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