Readd simple text format to replace bitmap font XML

This commit is contained in:
sfan5 2021-11-09 22:19:05 +01:00
parent 81bae5b717
commit 9b0bc2aaed
3 changed files with 119 additions and 129 deletions

@ -1278,23 +1278,23 @@ IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
}
IGUIFont* ifont=0;
#if 0
io::IReadFile *file = FileSystem->createAndOpenFile(filename);
if (file)
{
CGUIFont* font = new CGUIFont(this, filename);
ifont = (IGUIFont*)font;
// load the font
io::path directory;
core::splitFilename(filename, &directory);
if (!font->load(file, directory))
{
CGUIFont* font = new CGUIFont(this, filename);
ifont = (IGUIFont*)font;
// load the font
io::path directory;
core::splitFilename(filename, &directory);
if (!font->load(xml, directory))
{
font->drop();
font = 0;
ifont = 0;
}
font->drop();
font = 0;
ifont = 0;
}
#endif
file->drop();
}
if (!ifont)
{

@ -6,6 +6,7 @@
#ifdef _IRR_COMPILE_WITH_GUI_
#include "os.h"
#include "fast_atof.h"
#include "coreutil.h"
#include "IGUIEnvironment.h"
#include "IReadFile.h"
@ -62,132 +63,118 @@ CGUIFont::~CGUIFont()
}
#if 0
//! loads a font file from xml
bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
//! loads a font file from tsv
bool CGUIFont::load(io::IReadFile* file, const io::path& directory)
{
if (!SpriteBank)
return false;
SpriteBank->clear();
while (xml->read())
const long size = file->getSize();
core::stringc Buffer;
Buffer.reserve(size + 1);
if (file->read(&Buffer[0], size) != static_cast<size_t>(size))
{
if (io::EXN_ELEMENT == xml->getNodeType())
os::Printer::log("Could not read from file", ELL_ERROR);
return false;
}
Buffer[size] = 0;
const c8 *P = &Buffer[0], *End = P + size;
#define SkipSpace() \
while (P < End && (*P == ' ' || *P == '\t' || *P == '\v')) { P++; }
#define SkipLine(rest) \
while (rest && P < End && *P != '\r' && *P != '\n') P++; \
while (P < End && (*P == '\r' || *P == '\n')) { P++; }
while (P < End)
{
if (!strncmp(P, "Texture:", 8))
{
if (core::stringw(L"Texture") == xml->getNodeName())
// add a texture
P += 8;
SkipSpace()
core::stringc fn;
for (; P < End && *P != '\r' && *P != '\n'; P++)
fn.append(*P);
SkipLine(0)
bool flags[3];
pushTextureCreationFlags(flags);
// load texture
io::path textureFullName = core::mergeFilename(directory, fn);
SpriteBank->setTexture(0, Driver->getTexture(textureFullName));
popTextureCreationFlags(flags);
if (!SpriteBank->getTexture(0))
{
// add a texture
core::stringc fn = xml->getAttributeValue(L"filename");
u32 i = (u32)xml->getAttributeValueAsInt(L"index");
core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
while (i+1 > SpriteBank->getTextureCount())
SpriteBank->addTexture(0);
bool flags[3];
pushTextureCreationFlags(flags);
// load texture
io::path textureFullName = core::mergeFilename(directory, fn);
SpriteBank->setTexture(i, Driver->getTexture(textureFullName));
popTextureCreationFlags(flags);
// couldn't load texture, abort.
if (!SpriteBank->getTexture(i))
{
os::Printer::log("Unable to load all textures in the font, aborting", ELL_ERROR);
return false;
}
else
{
// colorkey texture rather than alpha channel?
if (alpha == core::stringw("false"))
Driver->makeColorKeyTexture(SpriteBank->getTexture(i), core::position2di(0,0));
}
}
else if (core::stringw(L"c") == xml->getNodeName())
{
// adding a character to this font
SFontArea a;
SGUISpriteFrame f;
SGUISprite s;
core::rect<s32> rectangle;
a.underhang = xml->getAttributeValueAsInt(L"u");
a.overhang = xml->getAttributeValueAsInt(L"o");
a.spriteno = SpriteBank->getSprites().size();
s32 texno = xml->getAttributeValueAsInt(L"i");
// parse rectangle
core::stringc rectstr = xml->getAttributeValue(L"r");
wchar_t ch = xml->getAttributeValue(L"c")[0];
const c8 *c = rectstr.c_str();
s32 val;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.UpperLeftCorner.X = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.UpperLeftCorner.Y = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.LowerRightCorner.X = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.LowerRightCorner.Y = val;
CharacterMap.insert(ch,Areas.size());
// make frame
f.rectNumber = SpriteBank->getPositions().size();
f.textureNumber = texno;
// add frame to sprite
s.Frames.push_back(f);
s.frameTime = 0;
// add rectangle to sprite bank
SpriteBank->getPositions().push_back(rectangle);
a.width = rectangle.getWidth();
// add sprite to sprite bank
SpriteBank->getSprites().push_back(s);
// add character to font
Areas.push_back(a);
os::Printer::log("Unable to load texture in the font, aborting", ELL_ERROR);
return false;
}
}
else
{
// adding a character to this font
SFontArea a;
SGUISpriteFrame f;
SGUISprite s;
core::rect<s32> rect;
wchar_t ch;
// Format of a line:
// <char (hex)> <X1> <Y1> <X2> <Y2> [u] [o]
ch = static_cast<wchar_t>(core::strtoul16(P, &P));
SkipSpace()
rect.UpperLeftCorner.X = core::strtol10(P, &P);
SkipSpace()
rect.UpperLeftCorner.Y = core::strtol10(P, &P);
SkipSpace()
rect.LowerRightCorner.X = core::strtol10(P, &P);
SkipSpace()
rect.LowerRightCorner.Y = core::strtol10(P, &P);
SkipSpace()
if (core::isdigit(*P))
{
a.underhang = core::strtol10(P, &P);
SkipSpace()
if (core::isdigit(*P))
a.overhang = core::strtol10(P, &P);
}
SkipLine(1)
CharacterMap.insert(ch, Areas.size());
// make frame
f.rectNumber = SpriteBank->getPositions().size();
f.textureNumber = 0;
// add frame to sprite
s.Frames.push_back(f);
s.frameTime = 0;
// add rectangle to sprite bank
SpriteBank->getPositions().push_back(rect);
a.width = rect.getWidth();
a.spriteno = SpriteBank->getSprites().size();
// add sprite to sprite bank
SpriteBank->getSprites().push_back(s);
// add character to font
Areas.push_back(a);
}
}
#undef SkipSpace
#undef SkipLine
// set bad character
WrongCharacter = getAreaFromCharacter(L' ');
@ -195,7 +182,6 @@ bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
return true;
}
#endif
void CGUIFont::setMaxHeight()

@ -44,6 +44,10 @@ public:
//! loads a font from a texture file
bool load(io::IReadFile* file);
//! loads a font from a TSV file
// \param directory Directory in which the bitmaps can be found
bool load(io::IReadFile* file, const io::path& directory);
//! draws an text and clips it to the specified rectangle if wanted
virtual void draw(const core::stringw& text, const core::rect<s32>& position,
video::SColor color, bool hcenter=false,