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Drop _IRR_SCENEMANAGER_DEBUG
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commit
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@ -34,19 +34,4 @@
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#define IRRLICHT_API
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#endif
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#ifdef _DEBUG
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//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
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// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
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// which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
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// A better solution in the long run is to break the interface and remove _all_ attribute
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// access in functions like CSceneManager::drawAll and instead put that information in some
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// own struct/class or in CSceneManager.
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// See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
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#define _IRR_SCENEMANAGER_DEBUG
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#ifdef NO_IRR_SCENEMANAGER_DEBUG
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#undef _IRR_SCENEMANAGER_DEBUG
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#endif
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#endif
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#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
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@ -549,17 +549,6 @@ u32 CSceneManager::registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDE
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break;
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}
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#ifdef _IRR_SCENEMANAGER_DEBUG
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s32 index = Parameters->findAttribute("calls");
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Parameters->setAttribute(index, Parameters->getAttributeAsInt(index)+1);
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if (!taken)
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{
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index = Parameters->findAttribute("culled");
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Parameters->setAttribute(index, Parameters->getAttributeAsInt(index)+1);
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}
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#endif
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return taken;
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}
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@ -580,15 +569,6 @@ void CSceneManager::drawAll()
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if (!Driver)
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return;
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#ifdef _IRR_SCENEMANAGER_DEBUG
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// reset attributes
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Parameters->setAttribute("culled", 0);
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Parameters->setAttribute("calls", 0);
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Parameters->setAttribute("drawn_solid", 0);
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Parameters->setAttribute("drawn_transparent", 0);
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Parameters->setAttribute("drawn_transparent_effect", 0);
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#endif
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u32 i; // new ISO for scoping problem in some compilers
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// reset all transforms
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@ -650,9 +630,6 @@ void CSceneManager::drawAll()
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for (i=0; i<SolidNodeList.size(); ++i)
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SolidNodeList[i].Node->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute("drawn_solid", (s32) SolidNodeList.size() );
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#endif
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SolidNodeList.set_used(0);
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}
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@ -665,9 +642,6 @@ void CSceneManager::drawAll()
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for (i=0; i<TransparentNodeList.size(); ++i)
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TransparentNodeList[i].Node->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute ( "drawn_transparent", (s32) TransparentNodeList.size() );
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#endif
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TransparentNodeList.set_used(0);
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}
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@ -680,9 +654,7 @@ void CSceneManager::drawAll()
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for (i=0; i<TransparentEffectNodeList.size(); ++i)
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TransparentEffectNodeList[i].Node->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute("drawn_transparent_effect", (s32) TransparentEffectNodeList.size());
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#endif
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TransparentEffectNodeList.set_used(0);
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}
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@ -693,9 +665,7 @@ void CSceneManager::drawAll()
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for (i=0; i<GuiNodeList.size(); ++i)
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GuiNodeList[i]->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute("drawn_gui_nodes", (s32) GuiNodeList.size());
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#endif
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GuiNodeList.set_used(0);
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}
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clearDeletionList();
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