Fix ugly formatted arrays

Found via: `rg --multiline "=\n\t*\{\n"`
This commit is contained in:
Desour 2024-03-21 15:22:20 +01:00 committed by sfan5
parent 7cf801244c
commit adc96072cd
24 changed files with 589 additions and 596 deletions

@ -22,14 +22,14 @@ enum E_CULLING_TYPE
};
//! Names for culling type
const c8 *const AutomaticCullingNames[] =
{
const c8 *const AutomaticCullingNames[] = {
"false",
"box", // camera box against node box
"frustum_box", // camera frustum against node box
"frustum_sphere", // camera frustum against node sphere
"occ_query", // occlusion query
0};
0,
};
} // end namespace scene
} // end namespace irr

@ -23,13 +23,13 @@ enum EGUI_ALIGNMENT
};
//! Names for alignments
const c8 *const GUIAlignmentNames[] =
{
const c8 *const GUIAlignmentNames[] = {
"upperLeft",
"lowerRight",
"center",
"scale",
0};
0,
};
} // namespace gui
} // namespace irr

@ -99,8 +99,7 @@ enum EGUI_ELEMENT_TYPE
};
//! Names for built-in element types
const c8 *const GUIElementTypeNames[] =
{
const c8 *const GUIElementTypeNames[] = {
"button",
"checkBox",
"comboBox",
@ -127,7 +126,8 @@ const c8 *const GUIElementTypeNames[] =
"element",
"root",
"profiler",
0};
0,
};
} // end namespace gui
} // end namespace irr

@ -58,14 +58,14 @@ enum E_MATERIAL_TYPE
};
//! Array holding the built in material type names
const char *const sBuiltInMaterialTypeNames[] =
{
const char *const sBuiltInMaterialTypeNames[] = {
"solid",
"trans_alphach",
"trans_alphach_ref",
"trans_vertex_alpha",
"onetexture_blend",
0};
0,
};
constexpr u32 numBuiltInMaterials =
sizeof(sBuiltInMaterialTypeNames) / sizeof(char *) - 1;

@ -19,8 +19,7 @@ enum E_VERTEX_ATTRIBUTES
};
//! Array holding the built in vertex attribute names
const char *const sBuiltInVertexAttributeNames[] =
{
const char *const sBuiltInVertexAttributeNames[] = {
"inVertexPosition",
"inVertexNormal",
"inVertexColor",
@ -28,7 +27,8 @@ const char *const sBuiltInVertexAttributeNames[] =
"inTexCoord1",
"inVertexTangent",
"inVertexBinormal",
0};
0,
};
} // end namespace video
} // end namespace irr

@ -40,8 +40,7 @@ enum E_BONE_SKINNING_SPACE
};
//! Names for bone animation modes
const c8 *const BoneAnimationModeNames[] =
{
const c8 *const BoneAnimationModeNames[] = {
"automatic",
"animated",
"unanimated",

@ -41,8 +41,7 @@ enum ECURSOR_ICON
};
//! Names for ECURSOR_ICON
const c8 *const GUICursorIconNames[ECI_COUNT + 1] =
{
const c8 *const GUICursorIconNames[ECI_COUNT + 1] = {
"normal",
"cross",
"hand",
@ -56,7 +55,8 @@ const c8 *const GUICursorIconNames[ECI_COUNT + 1] =
"sizens",
"sizewe",
"sizeup",
0};
0,
};
//! structure used to set sprites as cursors.
struct SCursorSprite

@ -45,8 +45,7 @@ enum EGUI_BUTTON_STATE
};
//! Names for gui button state icons
const c8 *const GUIButtonStateNames[EGBS_COUNT + 1] =
{
const c8 *const GUIButtonStateNames[EGBS_COUNT + 1] = {
"buttonUp",
"buttonDown",
"buttonMouseOver",
@ -54,7 +53,7 @@ const c8 *const GUIButtonStateNames[EGBS_COUNT + 1] =
"buttonFocused",
"buttonNotFocused",
"buttonDisabled",
0 // count
0, // count
};
//! State of buttons used for drawing texture images.
@ -87,8 +86,7 @@ enum EGUI_BUTTON_IMAGE_STATE
};
//! Names for gui button image states
const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] =
{
const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] = {
"Image", // not "ImageUp" as it otherwise breaks serialization of old files
"ImageUpOver",
"ImageUpFocused",
@ -98,7 +96,7 @@ const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] =
"ImageDownFocused",
"ImageDownFocusedOver",
"ImageDisabled",
0 // count
0, // count
};
//! GUI Button interface.

@ -45,8 +45,7 @@ enum EGUI_SKIN_TYPE
};
//! Names for gui element types
const c8 *const GUISkinTypeNames[EGST_COUNT + 1] =
{
const c8 *const GUISkinTypeNames[EGST_COUNT + 1] = {
"windowsClassic",
"windowsMetallic",
"burning",
@ -114,8 +113,7 @@ enum EGUI_DEFAULT_COLOR
};
//! Names for default skin colors
const c8 *const GUISkinColorNames[EGDC_COUNT + 1] =
{
const c8 *const GUISkinColorNames[EGDC_COUNT + 1] = {
"3DDarkShadow",
"3DShadow",
"3DFace",
@ -200,8 +198,7 @@ enum EGUI_DEFAULT_SIZE
};
//! Names for default skin sizes
const c8 *const GUISkinSizeNames[EGDS_COUNT + 1] =
{
const c8 *const GUISkinSizeNames[EGDS_COUNT + 1] = {
"ScrollBarSize",
"MenuHeight",
"WindowButtonWidth",
@ -225,7 +222,8 @@ const c8 *const GUISkinSizeNames[EGDS_COUNT + 1] =
"ButtonPressedTextOffsetY",
"ButtonPressedSpriteOffsetX",
"ButtonPressedSpriteOffsetY",
0};
0,
};
enum EGUI_DEFAULT_TEXT
{
@ -251,8 +249,7 @@ enum EGUI_DEFAULT_TEXT
};
//! Names for default skin sizes
const c8 *const GUISkinTextNames[EGDT_COUNT + 1] =
{
const c8 *const GUISkinTextNames[EGDT_COUNT + 1] = {
"MessageBoxOkay",
"MessageBoxCancel",
"MessageBoxYes",
@ -261,7 +258,8 @@ const c8 *const GUISkinTextNames[EGDT_COUNT + 1] =
"WindowButtonMaximize",
"WindowButtonMinimize",
"WindowButtonRestore",
0};
0,
};
//! Customizable symbols for GUI
enum EGUI_DEFAULT_ICON
@ -318,8 +316,7 @@ enum EGUI_DEFAULT_ICON
EGDI_COUNT
};
const c8 *const GUISkinIconNames[EGDI_COUNT + 1] =
{
const c8 *const GUISkinIconNames[EGDI_COUNT + 1] = {
"windowMaximize",
"windowRestore",
"windowClose",
@ -343,7 +340,8 @@ const c8 *const GUISkinIconNames[EGDI_COUNT + 1] =
"collapse",
"file",
"directory",
0};
0,
};
// Customizable fonts
enum EGUI_DEFAULT_FONT
@ -363,14 +361,14 @@ enum EGUI_DEFAULT_FONT
EGDF_COUNT
};
const c8 *const GUISkinFontNames[EGDF_COUNT + 1] =
{
const c8 *const GUISkinFontNames[EGDF_COUNT + 1] = {
"defaultFont",
"buttonFont",
"windowFont",
"menuFont",
"tooltipFont",
0};
0,
};
//! A skin modifies the look of the GUI elements.
class IGUISkin : virtual public IReferenceCounted

@ -107,12 +107,12 @@ enum E_FOG_TYPE
EFT_FOG_EXP2
};
const c8 *const FogTypeNames[] =
{
const c8 *const FogTypeNames[] = {
"FogExp",
"FogLinear",
"FogExp2",
0};
0,
};
//! Interface to driver which is able to perform 2d and 3d graphics functions.
/** This interface is one of the most important interfaces of

@ -31,12 +31,12 @@ enum E_VERTEX_TYPE
};
//! Array holding the built in vertex type names
const char *const sBuiltInVertexTypeNames[] =
{
const char *const sBuiltInVertexTypeNames[] = {
"standard",
"2tcoords",
"tangents",
0};
0,
};
//! standard vertex used by the Irrlicht engine.
struct S3DVertex

@ -88,8 +88,7 @@ enum ECOLOR_FORMAT
};
//! Names for ECOLOR_FORMAT types
const c8 *const ColorFormatNames[ECF_UNKNOWN + 2] =
{
const c8 *const ColorFormatNames[ECF_UNKNOWN + 2] = {
"A1R5G5B5",
"R5G6B5",
"R8G8B8",
@ -108,7 +107,8 @@ const c8 *const ColorFormatNames[ECF_UNKNOWN + 2] =
"D32",
"D24S8",
"UNKNOWN",
0};
0,
};
//! Creates a 16 bit A1R5G5B5 color
inline u16 RGBA16(u32 r, u32 g, u32 b, u32 a = 0xFF)

@ -219,11 +219,11 @@ enum E_COLOR_MATERIAL
};
//! Names for polygon offset direction
const c8 *const PolygonOffsetDirectionNames[] =
{
const c8 *const PolygonOffsetDirectionNames[] = {
"Back",
"Front",
0};
0,
};
//! For SMaterial.ZWriteEnable
enum E_ZWRITE
@ -243,12 +243,12 @@ enum E_ZWRITE
};
//! Names for E_ZWRITE
const c8 *const ZWriteNames[] =
{
const c8 *const ZWriteNames[] = {
"Off",
"Auto",
"On",
0};
0,
};
//! Maximum number of texture an SMaterial can have.
/** SMaterial might ignore some textures in most function, like assignment and comparison,

@ -11,8 +11,7 @@ namespace irr
{
namespace gui
{
const u8 BuiltInFontData[] =
{
const u8 BuiltInFontData[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80,
0x04, 0x03, 0x00, 0x00, 0x00, 0x31, 0x10, 0x7c, 0xf8, 0x00, 0x00, 0x00,
@ -128,7 +127,8 @@ const u8 BuiltInFontData[] =
0x70, 0x71, 0x01, 0x06, 0x22, 0x10, 0x90, 0x3d, 0x47, 0x82, 0x48, 0xa6,
0x23, 0x13, 0x8c, 0x02, 0x00, 0xe7, 0xfb, 0x84, 0x1b, 0xf9, 0x8e, 0xc0,
0x23, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
0x82};
0x82
};
const u32 BuiltInFontDataSize = sizeof(BuiltInFontData);
} // end namespace gui

@ -784,8 +784,7 @@ struct blitterTable
tExecuteBlit func;
};
static const blitterTable blitTable[] =
{
static const blitterTable blitTable[] = {
{BLITTER_TEXTURE, -2, -2, executeBlit_TextureCopy_x_to_x},
{BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_16},
{BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16},
@ -809,7 +808,8 @@ static const blitterTable blitTable[] =
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureCombineColor_16_to_16},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16},
{BLITTER_TEXTURE_COMBINE_ALPHA, video::ECF_R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCombineColor_16_to_24},
{BLITTER_INVALID, -1, -1, 0}};
{BLITTER_INVALID, -1, -1, 0},
};
static inline tExecuteBlit getBlitter2(eBlitter operation, const video::IImage *dest, const video::IImage *source)
{

@ -182,8 +182,7 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
}
if (confStyle == ECS_EGL_CHOOSE_FIRST_LOWER_EXPECTATIONS) {
EGLint Attribs[] =
{
EGLint Attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
@ -197,7 +196,8 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
#ifdef EGL_VERSION_1_3
EGL_RENDERABLE_TYPE, eglOpenGLBIT,
#endif
EGL_NONE, 0};
EGL_NONE, 0,
};
EGLint numConfigs = 0;
u32 steps = 5;
@ -488,12 +488,12 @@ bool CEGLManager::generateContext()
break;
}
EGLint ContextAttrib[] =
{
EGLint ContextAttrib[] = {
#ifdef EGL_VERSION_1_3
EGL_CONTEXT_CLIENT_VERSION, OpenGLESVersion,
#endif
EGL_NONE, 0};
EGL_NONE, 0,
};
EglContext = eglCreateContext(EglDisplay, EglConfig, EGL_NO_CONTEXT, ContextAttrib);

@ -41,8 +41,7 @@ CGLXManager::CGLXManager(const SIrrlichtCreationParameters &params, const SExpos
if (major == 1 && minor > 2 && glxChooseFBConfig) {
os::Printer::log("GLX >= 1.3", ELL_DEBUG);
// attribute array for the draw buffer
int visualAttrBuffer[] =
{
int visualAttrBuffer[] = {
GLX_RENDER_TYPE,
GLX_RGBA_BIT,
GLX_RED_SIZE,
@ -77,7 +76,7 @@ CGLXManager::CGLXManager(const SIrrlichtCreationParameters &params, const SExpos
#endif
GLX_STEREO,
Params.Stereobuffer ? True : False,
None
None,
};
GLXFBConfig *configList = 0;
@ -180,8 +179,7 @@ CGLXManager::CGLXManager(const SIrrlichtCreationParameters &params, const SExpos
#endif
{
// attribute array for the draw buffer
int visualAttrBuffer[] =
{
int visualAttrBuffer[] = {
GLX_RGBA, GLX_USE_GL,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
@ -194,7 +192,8 @@ CGLXManager::CGLXManager(const SIrrlichtCreationParameters &params, const SExpos
// GLX_USE_GL, which is silently ignored by glXChooseVisual
Params.Doublebuffer ? GLX_DOUBLEBUFFER : GLX_USE_GL, // 14
Params.Stereobuffer ? GLX_STEREO : GLX_USE_GL, // 15
None};
None,
};
VisualInfo = glXChooseVisual(display, screennr, visualAttrBuffer);
if (!VisualInfo) {

@ -533,8 +533,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
irr::s32 irrMessage;
};
static messageMap mouseMap[] =
{
static messageMap mouseMap[] = {
{0, WM_LBUTTONDOWN, irr::EMIE_LMOUSE_PRESSED_DOWN},
{1, WM_LBUTTONUP, irr::EMIE_LMOUSE_LEFT_UP},
{0, WM_RBUTTONDOWN, irr::EMIE_RMOUSE_PRESSED_DOWN},
@ -543,7 +542,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{1, WM_MBUTTONUP, irr::EMIE_MMOUSE_LEFT_UP},
{2, WM_MOUSEMOVE, irr::EMIE_MOUSE_MOVED},
{3, WM_MOUSEWHEEL, irr::EMIE_MOUSE_WHEEL},
{-1, 0, 0}};
{-1, 0, 0},
};
// handle grouped events
messageMap *m = mouseMap;

@ -46,8 +46,7 @@ bool CNSOGLManager::generateSurface()
if (Params.WithAlphaChannel && Params.Bits == 32)
alphaSize = 8;
NSOpenGLPixelFormatAttribute Attribs[] =
{
NSOpenGLPixelFormatAttribute Attribs[] = {
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
@ -58,7 +57,8 @@ bool CNSOGLManager::generateSurface()
NSOpenGLPFASamples, Params.AntiAlias,
NSOpenGLPFAStencilSize, static_cast<NSOpenGLPixelFormatAttribute>(Params.Stencilbuffer ? 1 : 0),
// NSOpenGLPFAFullScreen,
0};
0,
};
u32 Steps = 6;

@ -90,8 +90,7 @@ protected:
const char *getFeatureString(size_t index) const
{
// One for each EOGLESFeatures
static const char *const OGLESFeatureStrings[IRR_OGLES_Feature_Count] =
{
static const char *const OGLESFeatureStrings[IRR_OGLES_Feature_Count] = {
"GL_APPLE_texture_2D_limited_npot",
"GL_APPLE_texture_format_BGRA8888",
"GL_EXT_blend_minmax",

@ -846,12 +846,12 @@ void COGLES1Driver::draw2DImage(const video::ITexture *texture, const core::rect
sourceRect.LowerRightCorner.X * invW,
(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) * invH);
const video::SColor temp[4] =
{
const video::SColor temp[4] = {
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF};
0xFFFFFFFF,
};
const video::SColor *const useColor = colors ? colors : temp;
@ -2209,8 +2209,7 @@ core::dimension2du COGLES1Driver::getMaxTextureSize() const
GLenum COGLES1Driver::getGLBlend(E_BLEND_FACTOR factor) const
{
static GLenum const blendTable[] =
{
static GLenum const blendTable[] = {
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
@ -2221,7 +2220,8 @@ GLenum COGLES1Driver::getGLBlend(E_BLEND_FACTOR factor) const
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_SRC_ALPHA_SATURATE};
GL_SRC_ALPHA_SATURATE,
};
return blendTable[factor];
}

@ -1133,12 +1133,12 @@ void COpenGLDriver::draw2DImage(const video::ITexture *texture, const core::rect
sourceRect.LowerRightCorner.X * invW,
sourceRect.LowerRightCorner.Y * invH);
const video::SColor temp[4] =
{
const video::SColor temp[4] = {
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF};
0xFFFFFFFF,
};
const video::SColor *const useColor = colors ? colors : temp;

@ -198,8 +198,7 @@ bool CWGLManager::initialize(const SIrrlichtCreationParameters &params, const SE
Params.AntiAlias = 32;
f32 fAttributes[] = {0.0, 0.0};
s32 iAttributes[] =
{
s32 iAttributes[] = {
WGL_DRAW_TO_WINDOW_ARB, 1,
WGL_SUPPORT_OPENGL_ARB, 1,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
@ -221,7 +220,8 @@ bool CWGLManager::initialize(const SIrrlichtCreationParameters &params, const SE
WGL_SAMPLE_BUFFERS_3DFX, (Params.AntiAlias > 0) ? 1 : 0,
#endif
// WGL_DEPTH_FLOAT_EXT, 1,
0, 0, 0, 0};
0, 0, 0, 0,
};
int iAttrSize = sizeof(iAttributes) / sizeof(int);
if (!multi_sample_supported) {
memmove(&iAttributes[20], &iAttributes[24], sizeof(int) * (iAttrSize - 24));
@ -349,12 +349,12 @@ bool CWGLManager::generateContext()
if (wglCreateContextAttribs_ARB) {
// with 3.0 all available profiles should be usable, higher versions impose restrictions
// we need at least 1.1
const int iAttribs[] =
{
const int iAttribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 1,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
// WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, // enable to get a debug context (depends on driver if that does anything)
0};
0,
};
hrc = wglCreateContextAttribs_ARB(HDc, 0, iAttribs);
} else
#endif

@ -802,12 +802,12 @@ void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, const core:
sourceRect.LowerRightCorner.X * invW,
(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) * invH);
const video::SColor temp[4] =
{
const video::SColor temp[4] = {
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF};
0xFFFFFFFF,
};
const video::SColor *const useColor = colors ? colors : temp;
@ -1939,8 +1939,7 @@ core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
{
static GLenum const blendTable[] =
{
static GLenum const blendTable[] = {
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
@ -1951,7 +1950,8 @@ GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_SRC_ALPHA_SATURATE};
GL_SRC_ALPHA_SATURATE,
};
return blendTable[factor];
}