From ae63f1bf02acfd567dee101cfb12286235dcbdd3 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Mon, 9 Oct 2023 09:02:46 +0200 Subject: [PATCH] build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ it's enabled inconditionally --- source/Irrlicht/CAnimatedMeshSceneNode.cpp | 33 ---------------------- source/Irrlicht/CMakeLists.txt | 1 - 2 files changed, 34 deletions(-) diff --git a/source/Irrlicht/CAnimatedMeshSceneNode.cpp b/source/Irrlicht/CAnimatedMeshSceneNode.cpp index d21c3bf9..e08dd548 100644 --- a/source/Irrlicht/CAnimatedMeshSceneNode.cpp +++ b/source/Irrlicht/CAnimatedMeshSceneNode.cpp @@ -7,9 +7,7 @@ #include "ISceneManager.h" #include "S3DVertex.h" #include "os.h" -#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ #include "CSkinnedMesh.h" -#endif #include "IDummyTransformationSceneNode.h" #include "IBoneSceneNode.h" #include "IMaterialRenderer.h" @@ -187,10 +185,6 @@ IMesh * CAnimatedMeshSceneNode::getMeshForCurrentFrame() } else { -#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - return 0; -#else - // As multiple scene nodes may be sharing the same skinned mesh, we have to // re-animate it every frame to ensure that this node gets the mesh that it needs. @@ -223,7 +217,6 @@ IMesh * CAnimatedMeshSceneNode::getMeshForCurrentFrame() } return skinnedMesh; -#endif } } @@ -466,11 +459,6 @@ u32 CAnimatedMeshSceneNode::getMaterialCount() const //! the corresponding joint, if the mesh in this scene node is a skinned mesh. IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName) { -#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - os::Printer::log("Compiled without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_", ELL_WARNING); - return 0; -#else - if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED) { os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING); @@ -496,7 +484,6 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName) } return JointChildSceneNodes[number]; -#endif } @@ -505,11 +492,6 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName) //! the corresponding joint, if the mesh in this scene node is a skinned mesh. IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID) { -#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - os::Printer::log("Compiled without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_", ELL_WARNING); - return 0; -#else - if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED) { os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING); @@ -525,23 +507,17 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID) } return JointChildSceneNodes[jointID]; -#endif } //! Gets joint count. u32 CAnimatedMeshSceneNode::getJointCount() const { -#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - return 0; -#else - if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED) return 0; ISkinnedMesh *skinnedMesh=(ISkinnedMesh*)Mesh; return skinnedMesh->getJointCount(); -#endif } @@ -702,9 +678,6 @@ void CAnimatedMeshSceneNode::setRenderFromIdentity(bool enable) //! updates the joint positions of this mesh void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions) { -#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - return; -#else if (Mesh && Mesh->getMeshType() == EAMT_SKINNED ) { checkJoints(); @@ -776,17 +749,12 @@ void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions) } } } -#endif } /*! */ void CAnimatedMeshSceneNode::checkJoints() { -#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - return; -#else - if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED) return; @@ -803,7 +771,6 @@ void CAnimatedMeshSceneNode::checkJoints() JointsUsed=true; JointMode=EJUOR_READ; } -#endif } /*! diff --git a/source/Irrlicht/CMakeLists.txt b/source/Irrlicht/CMakeLists.txt index b1a9a64c..21237369 100644 --- a/source/Irrlicht/CMakeLists.txt +++ b/source/Irrlicht/CMakeLists.txt @@ -71,7 +71,6 @@ endif() # Platform-independent configuration (hard-coded currently) add_definitions( -DIRR_ENABLE_BUILTIN_FONT - -D_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ ) # Platform-specific configuration