Fix c::b project file.

Adding the new burnings files.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6103 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2020-02-29 14:45:18 +00:00
parent 92f3d266a0
commit ae64a8ef22

@ -941,6 +941,7 @@
<Unit filename="CTRGouraud2.cpp" /> <Unit filename="CTRGouraud2.cpp" />
<Unit filename="CTRGouraudAlpha2.cpp" /> <Unit filename="CTRGouraudAlpha2.cpp" />
<Unit filename="CTRGouraudAlphaNoZ2.cpp" /> <Unit filename="CTRGouraudAlphaNoZ2.cpp" />
<Unit filename="CTRGouraudNoZ2.cpp" />
<Unit filename="CTRGouraudWire.cpp" /> <Unit filename="CTRGouraudWire.cpp" />
<Unit filename="CTRNormalMap.cpp" /> <Unit filename="CTRNormalMap.cpp" />
<Unit filename="CTRStencilShadow.cpp" /> <Unit filename="CTRStencilShadow.cpp" />
@ -966,6 +967,7 @@
<Unit filename="CTRTextureLightMap2_M4.cpp" /> <Unit filename="CTRTextureLightMap2_M4.cpp" />
<Unit filename="CTRTextureLightMapGouraud2_M4.cpp" /> <Unit filename="CTRTextureLightMapGouraud2_M4.cpp" />
<Unit filename="CTRTextureWire2.cpp" /> <Unit filename="CTRTextureWire2.cpp" />
<Unit filename="CTR_transparent_reflection_2_layer.cpp" />
<Unit filename="CTarReader.cpp" /> <Unit filename="CTarReader.cpp" />
<Unit filename="CTarReader.h" /> <Unit filename="CTarReader.h" />
<Unit filename="CTerrainSceneNode.cpp" /> <Unit filename="CTerrainSceneNode.cpp" />
@ -1034,6 +1036,14 @@
<Unit filename="aesGladman/sha1.h" /> <Unit filename="aesGladman/sha1.h" />
<Unit filename="aesGladman/sha2.cpp" /> <Unit filename="aesGladman/sha2.cpp" />
<Unit filename="aesGladman/sha2.h" /> <Unit filename="aesGladman/sha2.h" />
<Unit filename="burning_shader_color.cpp" />
<Unit filename="burning_shader_color_fraq.h" />
<Unit filename="burning_shader_compile_fragment_default.h" />
<Unit filename="burning_shader_compile_fragment_end.h" />
<Unit filename="burning_shader_compile_fragment_start.h" />
<Unit filename="burning_shader_compile_start.h" />
<Unit filename="burning_shader_compile_triangle.h" />
<Unit filename="burning_shader_compile_verify.h" />
<Unit filename="bzip2/blocksort.c"> <Unit filename="bzip2/blocksort.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>